Medieval Fantasy as Performance

Medieval Fantasy as Performance
Title Medieval Fantasy as Performance PDF eBook
Author Michael A. Cramer
Publisher Rowman & Littlefield
Pages 230
Release 2010
Genre Civilization, Medieval
ISBN 0810869950

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In this book, Michael Cramer views the Society for Creative Anachronism (SCA), an organization that studies and recreates the middle ages, as a case study for a growing fascination with medieval fantasy in popular culture. He explores the act of medieval re-creation as performance by focusing on the SCA, describing the group's activities, investigating its place in popular culture, and looking at the SCA not so much as a historical society but as an on-going work of performance art; a postmodern counter-culture riff on what it means to be "medieval." Cramer examines the group's activities, from persona and character development to theatrical performance and personal interaction; from the complex official ceremonies to full contact armored combat with mock broadswords. He explores the SCA in detail to discover how its members adapt and employ ideas about the Middle Ages in performance, ritual reenactment, living history, and re-creation, analyzing the performance of identity through ritual, sport, drama, and personal interaction, and he focuses on the reconstruction of the medieval "king game," a game in which a mock king is chosen to reign over a mock court. The book also studies various ideas about medievalism, including the contrast between reenactment and re-creation, and places these activities in the context of contemporary American society. With three appendixes, a bibliography, and a selection of photos, Cramer demonstrates how and why medieval fantasy is increasingly used in popular culture and analyzes the dissatisfaction with contemporary culture that leads people into these realms of fantasy.

Hild

Hild
Title Hild PDF eBook
Author Nicola Griffith
Publisher Macmillan
Pages 559
Release 2013-11-12
Genre Fiction
ISBN 0374280878

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Daughter of a poisoned prince and a crafty noblewoman, quiet, bright-minded Hild arrives at the court of King Edwin of Northumbria, where the six-year-old takes on the role of seer/consiglieri for a monarch troubled by shifting allegiances and Roman emissaries attempting to spread their new religion.

Spectacle and Public Performance in the Late Middle Ages and the Renaissance

Spectacle and Public Performance in the Late Middle Ages and the Renaissance
Title Spectacle and Public Performance in the Late Middle Ages and the Renaissance PDF eBook
Author
Publisher BRILL
Pages 286
Release 2006-04-01
Genre History
ISBN 9047408802

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No volume about the spectacles and public performances of early modern England could pretend to treat comprehensively a body of materials so conspicuously vast. Rather than efforts to survey the territory, these essays are best understood in the original sense of the term as “essays”—as trials, attempts, experiments to open alternative ways of understanding that vast corpus of mystery plays, civic pageants, court masques and professional dramas that constitute its subject. The book crosses traditional period lines, including studies of Medieval as well as Renaissance entertainments. Once more, the essays are not organized according to a single critical or historical methodology. They employ an eclectic range of interpretive practices, reflecting the variety of interpretive approaches now current in the field. Contributors include: Tiffany J. Alkan, Robert W. Barrett, Jr., Sarah Beckwith, Tom Bishop, Peter Cockett, Richard K. Emmerson, Peter Holland, Nora Johnson, Richard C. McCoy, Lauren Shohet, and Robert E. Stillman.

A City Dreaming

A City Dreaming
Title A City Dreaming PDF eBook
Author Daniel Polansky
Publisher Simon and Schuster
Pages 304
Release 2016-10-04
Genre Fiction
ISBN 1682450384

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A powerful magician returns to New York City and reluctantly finds himself in the middle of a war between the city’s two most powerful witches. “It would help if you did not think of it as magic. M certainly had long ceased to do so.” M is an ageless drifter with a sharp tongue, few scruples, and the ability to bend reality to his will, ever so slightly. He’s come back to New York City after a long absence, and though he’d much rather spend his days drinking artisanal beer in his favorite local bar, his old friends—and his enemies—have other plans for him. One night M might find himself squaring off against the pirates who cruise the Gowanus Canal; another night sees him at a fashionable uptown charity auction where the waitstaff are all zombies. A subway ride through the inner circles of hell? In M’s world, that’s practically a pleasant diversion. Before too long, M realizes he’s landed in the middle of a power struggle between Celise, the elegant White Queen of Manhattan, and Abilene, Brooklyn’s hip, free-spirited Red Queen, a rivalry that threatens to make New York go the way of Atlantis. To stop it, M will have to call in every favor, waste every charm, and blow every spell he’s ever acquired—he might even have to get out of bed before noon. Enter a world of Wall Street wolves, slumming scenesters, desperate artists, drug-induced divinities, pocket steampunk universes, and demonic coffee shops. M’s New York, the infinite nexus of the universe, really is a city that never sleeps—but is always dreaming.

A Gateway to Sindarin

A Gateway to Sindarin
Title A Gateway to Sindarin PDF eBook
Author David Salo
Publisher University of Utah Press
Pages 455
Release 2004
Genre Foreign Language Study
ISBN 0874808006

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A serious linguistic analysis of Tolkien's Sindarin language. Includes the grammar, morphology, and history of the language.

The Fantasy Role-Playing Game

The Fantasy Role-Playing Game
Title The Fantasy Role-Playing Game PDF eBook
Author Daniel Mackay
Publisher McFarland
Pages 216
Release 2017-08-11
Genre Games & Activities
ISBN 0786450479

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Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned elements, rarely focus on them. Instead, playing a fantasy role-playing game is much like acting out a scene from a play, movie or book, only without a predefined script. Players take on such roles as wise wizards, noble knights, roguish sellswords, crafty hobbits, greedy dwarves, and anything else one can imagine and the referee allows. The players don't exactly compete; instead, they interact with each other and with the fantasy setting. The game is played orally with no game board, and although the referee usually has a storyline planned for a game, much of the action is impromptu. Performance is a major part of role-playing, and role-playing games as a performing art is the subject of this book, which attempts to introduce an appreciation for the performance aesthetics of such games. The author provides the framework for a critical model useful in understanding the art--especially in terms of aesthetics--of role-playing games. The book also serves as a contribution to the beginnings of a body of criticism, theory, and aesthetics analysis of a mostly unrecognized and newly developing art form. There are four parts: the cultural structure, the extent to which the game relates to outside cultural elements; the formal structure, or the rules of the game; the social structure, which encompasses the degree and quality of social interaction among players; and the aesthetic structure, concerned with the emergence of role-playing as an art form.

Music in Films on the Middle Ages

Music in Films on the Middle Ages
Title Music in Films on the Middle Ages PDF eBook
Author John Haines
Publisher Routledge
Pages 248
Release 2013-10-30
Genre History
ISBN 1135927693

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This book explores the role of music in the some five hundred feature-length films on the Middle Ages produced between the late 1890s and the present day. Haines focuses on the tension in these films between the surviving evidence for medieval music and the idiomatic tradition of cinematic music. The latter is taken broadly as any musical sound occurring in a film, from the clang of a bell off-screen to a minstrel singing his song. Medieval film music must be considered in the broader historical context of pre-cinematic medievalisms and of medievalist cinema’s main development in the course of the twentieth century as an American appropriation of European culture. The book treats six pervasive moments that define the genre of medieval film: the church-tower bell, the trumpet fanfare or horn call, the music of banquets and courts, the singing minstrel, performances of Gregorian chant, and the music that accompanies horse-riding knights, with each chapter visiting representative films as case studies. These six signal musical moments, that create a fundamental visual-aural core central to making a film feel medieval to modern audiences, originate in medievalist works predating cinema by some three centuries.