MAXON CINEMA 4D 2024 with Videos: A Tutorial Approach, 10th Edition

MAXON CINEMA 4D 2024 with Videos: A Tutorial Approach, 10th Edition
Title MAXON CINEMA 4D 2024 with Videos: A Tutorial Approach, 10th Edition PDF eBook
Author Prof. Sham Tickoo
Publisher CADCIM Technologies
Pages 966
Release 2024-07-01
Genre Computers
ISBN 1640572376

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MAXON CINEMA 4D 2024 with Videos: A Tutorial Approach is a tutorial-based book and aims at harnessing the power of MAXON CINEMA 4D 2024 for modelers, animators, and designers. The book caters to the needs of both the novice and the advance users of MAXON CINEMA 4D 2024. Keeping in view the varied requirements of users, the book first introduces the basic features of CINEMA 4D 2024 and then progresses to cover the advanced techniques. The book covers three important projects to enhance the knowledge of the users. Salient Features Consists of 13 Chapters and 3 Projects that are organized in a pedagogical sequence covering various aspects of modeling, sculpting texturing, lighting, rendering, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation Test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring CINEMA 4D 2024 Interface Chapter 2: Working with Splines Chapter 3: Introduction to Polygon Modeling Chapter 4: Sculpting Chapter 5: Texturing Chapter 6: Lighting Chapter 7: Rigging Chapter 8: Animation Chapter 9: Introduction to UV Mapping Chapter 10: Compositing 3D objects Chapter 11: Rendering Chapter 12: MoGraph Chapter 13: Working with XPresso Project 1: Creating an Indoor Scene Project 2: Texturing an Indoor Scene Project 3: Creating an Exterior Scene Index

Curriculum 21

Curriculum 21
Title Curriculum 21 PDF eBook
Author Heidi Hayes Jacobs
Publisher ASCD
Pages 267
Release 2010-01-05
Genre Education
ISBN 1416612246

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"What year are you preparing your students for? 1973? 1995? Can you honestly say that your school's curriculum and the program you use are preparing your students for 2015 or 2020? Are you even preparing them for today?" With those provocative questions, author and educator Heidi Hayes Jacobs launches a powerful case for overhauling, updating, and injecting life into the K-12 curriculum. Sharing her expertise as a world-renowned curriculum designer and calling upon the collective wisdom of 10 education thought leaders, Jacobs provides insight and inspiration in the following key areas: * Content and assessment: How to identify what to keep, what to cut, and what to create, and where portfolios and other new kinds of assessment fit into the picture. * Program structures: How to improve our use of time and space and groupings of students and staff. * Technology: How it's transforming teaching, and how to take advantage of students' natural facility with technology. * Media literacy: The essential issues to address, and the best resources for helping students become informed users of multiple forms of media. * Globalization: What steps to take to help students gain a global perspective. * Sustainability: How to instill enduring values and beliefs that will lead to healthier local, national, and global communities. * Habits of mind: The thinking habits that students, teachers, and administrators need to develop and practice to succeed in school, work, and life. The answers to these questions and many more make Curriculum 21 the ideal guide for transforming our schools into what they must become: learning organizations that match the times in which we live.

MAXON CINEMA 4D R20 Studio: A Tutorial Approach, 7th Edition

MAXON CINEMA 4D R20 Studio: A Tutorial Approach, 7th Edition
Title MAXON CINEMA 4D R20 Studio: A Tutorial Approach, 7th Edition PDF eBook
Author Prof. Sham Tickoo
Publisher CADCIM Technologies
Pages 380
Release 2019
Genre Computers
ISBN 1640570640

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MAXON CINEMA 4D R20 Studio: A Tutorial Approach is a tutorial-based book and aims at harnessing the power of MAXON CINEMA 4D R20 Studio software for modelers, animators, and designers. The book caters to the needs of both the novice and the advance users of MAXON CINEMA 4D R20 Studio. Keeping in view the varied requirements of users, the book first introduces the basic features of CINEMA 4D R20 Studio And then progresses to cover the advanced techniques. In this book, two projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users. This book will help you unleash your creativity and transform your imagination into reality with ease. Salient Features: Consists of 13 Chapters and 2 Projects that are organized in a pedagogical sequence covering various aspects of modeling, sculpting texturing, lighting, rendering, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation Test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring CINEMA 4D R20 Studio Interface Chapter 2: Working with Splines Chapter 3: Introduction to Polygon Modeling Chapter 4: Sculpting Chapter 5: Texturing Chapter 6: Lighting Chapter 7: Rigging Chapter 8: Animation Chapter 9: Introduction to UV Mapping Chapter 10: Compositing 3D objects Chapter 11: Rendering Chapter 12: MoGraph Chapter 13: Working with XPresso Project 1: Creating an Indoor Scene Project 2: Texturing an Indoor Scene Index

Advanced Technologies, Systems, and Applications II

Advanced Technologies, Systems, and Applications II
Title Advanced Technologies, Systems, and Applications II PDF eBook
Author Mirsad Hadžikadić
Publisher Springer
Pages 1203
Release 2018-01-30
Genre Technology & Engineering
ISBN 3319713213

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This book presents innovative and interdisciplinary applications of advanced technologies. It includes the scientific outcomes of the 9th DAYS OF BHAAAS (Bosnian-Herzegovinian American Academy of Arts and Sciences) held in Banja Vrućica, Teslić, Bosnia and Herzegovina on May 25–28, 2017. This unique book offers a comprehensive, multidisciplinary and interdisciplinary overview of the latest developments in a broad section of technologies and methodologies, viewed through the prism of applications in computing, networking, information technology, robotics, complex systems, communications, energy, mechanical engineering, economics and medicine, to name just a few.

The Graphic Designer's Digital Toolkit

The Graphic Designer's Digital Toolkit
Title The Graphic Designer's Digital Toolkit PDF eBook
Author Allan B. Wood
Publisher Cengage Learning
Pages 676
Release 2006
Genre Business & Economics
ISBN

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"One of the most important skills in Graphic Design today is the ability to integrate different software programs into a seamless whole. Yet software books continue to teach one program at a time without regard to the integration issues that lie at the heart of good digital design. The Graphic Designer's Digital Toolkit provides a comprehensive overview of the 'Big 4' digital design programs used in industry today: Adobe Illustrator, Adobe Photoshop, Adobe InDesign, and QuarkXPress. The book then examines in practical detail how to merge results of these programs into good, workable design. The Graphic Designer's Digital Toolkit features a highly visual introduction to the essential tools and functions of each application from the perspective of the working designer. Readers are then given the opportunity to put what they learn to work by tackling design projects from concept to completion, with assignments drawn from the everyday world of professional graphic designers"--Global Books in Print.

Autodesk Maya 2018: A Comprehensive Guide, 10th Edition

Autodesk Maya 2018: A Comprehensive Guide, 10th Edition
Title Autodesk Maya 2018: A Comprehensive Guide, 10th Edition PDF eBook
Author Prof. Sham Tickoo
Publisher CADCIM Technologies
Pages 697
Release 2017-08-29
Genre Computers
ISBN 1942689977

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Welcome to the world of Autodesk Maya 2018. Autodesk Maya 2018 is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated node based 3D software finds its application in the development of films, games, and design projects. A wide range of 3D visual effects, computer graphics, and character animation tools make it an ideal platform for 3D artists. The intuitive user interface and workflow tools of Maya 2018 have made the job of design visualization specialists a lot easier. Autodesk Maya 2018: A Comprehensive Guide book covers all features of Autodesk Maya 2018 in a simple, lucid, and comprehensive manner. It aims at harnessing the power of Autodesk Maya 2018 for 3D and visual effects artists, and designers. This book will help you transform your imagination into reality with ease. Also, it will unleash your creativity, thus helping you create realistic 3D models, animation, and visual effects. It caters to the needs of both the novice and advanced users of Maya 2018 and is ideally suited for learning at your convenience and at your pace. Salient Features Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, lighting, cameras, animation, Paint Effects, Rendering, nHair, Fur, Fluids, Particles, nParticles and Bullet Physics in Autodesk Maya 2018. The first page of every chapter summarizes the topics that are covered in it. Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya 2018 concepts and commands. Real-world 3D models and examples focusing on industry experience. Step-by-step instructions that guide the user through the learning process. Additional information is provided throughout the book in the form of tips and notes. Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge. Additional learning resources at 'mayaexperts.blogspot.com'. Table of Contents Chapter 1: Exploring Maya Interface Chapter 2: Polygon Modeling Chapter 3: NURBS Curves and Surfaces Chapter 4: NURBS Modeling Chapter 5: UV Mapping Chapter 6: Shading and Texturing Chapter 7: Lighting Chapter 8: Animation Chapter 9: Rigging, Constraints, and Deformers Chapter 10: Paint Effects Chapter 11: Rendering Chapter 12: Particle System Chapter 13: Introduction to nParticles Chapter 14: Fluids Chapter 15: nHair Chapter 16: Maya Fur Chapter 17: Bullet Physics Index

Vector Basic Training

Vector Basic Training
Title Vector Basic Training PDF eBook
Author Von Glitschka
Publisher Pearson Education
Pages 524
Release 2010-12-22
Genre Computers
ISBN 0132490781

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Listen up, designers, and wipe those grins off your faces! It’s time to get serious about your design work. For too long you’ve allowed yourself to go soft, relying on your software to do all of your creative work for you. This book will NOT show you how to use every tool and feature in Adobe Illustrator. This book WILL, however, teach you the importance of drawing out your ideas, analyzing the shapes, and then methodically building them precisely in vector form using the methods covered in this book. ¿ In Vector Basic Training, acclaimed iillustrative designer Von Glitschka takes you through his systematic process for creating the kind of precise vector graphics that separate the pros from the toolers and hacks. Along the way, he’ll whip your drawing skills into shape and show you how to create elegant curves and precise anchor points for your designs. Between the book and the video tutorials on the included DVD, you’ll be ready for active creative duty in zero hundred hours or less.¿ ¿ In Vector Basic Training, you’ll learn: ¿The tools, plugins, and shortcuts that make up a design pro’s creative armament How to use “The Clockwork Method” to create accurate curves every time When and where to set just the right number of anchor points for any design How to build shapes quickly using familiar Illustrator tools Techniques for art directing yourself so that your work gets the response you desire Why symmetry is your friend and how to use it effectively in your designs Available by download: Von Glitschka reports for duty in over an hour’s worth of video tutorials that walk you through all of the techniques explained in the book. Also included: downloadable art files you can use to follow along on your own. See the instructions for download at the end of your ebook.