Max Payne 3 Signature Series Guide
Title | Max Payne 3 Signature Series Guide PDF eBook |
Author | Tim Bogenn |
Publisher | Bradygames |
Pages | 0 |
Release | 2012 |
Genre | Computer adventure games |
ISBN | 9780744013818 |
BradyGames' Max Payne 3 Signature Series Strategy Guide includes the following: -Point-by-point gun tactics and maneuvers for the entire main story all the way up to the harrowing revelations Max uncovers at the end. -Maps diagram points of cover and targets for all areas of intense combat. -Unparalleled coverage of the enormous Multiplayer experience available in the game. -Gunplay tactics for stringing several deadly moves together for maximum damage. -Complete list of Achievements and Trophies.
Max Payne
Title | Max Payne PDF eBook |
Author | Bart Farkas |
Publisher | Bradygames |
Pages | 0 |
Release | 2001 |
Genre | Computer adventure games |
ISBN | 9780744001112 |
"Max Payne Official Strategy Guide for PlayStation 2" provides detailed strategies for the main chapters and multiple levels of the game. Comprehensive walkthrough including in-depth coverage of weapons and enemies. Secrets and cheats revealed to uncover mysteries for scenarios in the game. Tips on maximizing the benefits of "bullet time."
Max Payne 2
Title | Max Payne 2 PDF eBook |
Author | Tim Bogenn |
Publisher | Bradygames |
Pages | 164 |
Release | 2003-12 |
Genre | Computer adventure games |
ISBN | 9780744003406 |
BradyGames' Max Payne 2: The Fall of Max Payne Official Strategy Guide for PS2 & Xboxfeatures a comprehensive walkthrough to lead players through every trial Max faces. Expert mission strategy. Top-notch weapon strategies and tactics. Game secrets, cheat codes, and more!
Max Payne Official Strategy Guide
Title | Max Payne Official Strategy Guide PDF eBook |
Author | Bart Farkas |
Publisher | Bradygames |
Pages | 0 |
Release | 2001 |
Genre | Max Payne (Game) |
ISBN | 9780744000863 |
The BradyGames Max Payne Official Strategy Guide provides detailed strategies for all main chapters and multiple levels of the game. A comprehensive walkthrough including in-depth coverage of all weapons and enemies is provided, plus secrets and cheats are revealed to uncover all mysteries for every scenario in the game. Tips on maximizing the benefits of "bullet time."
Quantum Break
Title | Quantum Break PDF eBook |
Author | Prima Games |
Publisher | Prima Games |
Pages | 0 |
Release | 2016 |
Genre | Computer adventure games |
ISBN | 9780744017182 |
Quantum Break: The Secret History of Time Travel includes... History of Remedy: A behind-the-scenes look at Remedy Entertainment, creators of Max Payne, Alan Wake, and other groundbreaking games--including a foreword by Sam Lake, Creative Director at Remedy, and personal commentary from the designers. Early Development Concept Art Gallery: We showcase the concepts and prototypes from the game's early years of development. Our visual tour of this never-before-seen artwork reveals how these ideas evolved into Quantum Break. Full Strategy Guide: Comprehensive coverage of Quantum Break--including an act by act synopsis, a full breakdown of story branching and its unique consequences, cast and character backgrounds, and tactical essentials. Exclusive Extras: We reveal how the amazing visuals for this game were created, explore the science of Monarch's experimental Chronon technology, and unveil a wealth of materials that were left on the cutting room floor. Free Mobile-Friendly eGuide: Includes a code to access the eGuide, a web-access version of the complete guide optimized for a second-screen experience. This limited edition product will only be printed once. When they are sold out, they will be gone forever!
Web 2.0: A Strategy Guide
Title | Web 2.0: A Strategy Guide PDF eBook |
Author | Amy Shuen |
Publisher | "O'Reilly Media, Inc." |
Pages | 270 |
Release | 2008-04-23 |
Genre | Computers |
ISBN | 0596553757 |
Web 2.0 makes headlines, but how does it make money? This concise guide explains what's different about Web 2.0 and how those differences can improve your company's bottom line. Whether you're an executive plotting the next move, a small business owner looking to expand, or an entrepreneur planning a startup, Web 2.0: A Strategy Guide illustrates through real-life examples how businesses, large and small, are creating new opportunities on today's Web. This book is about strategy. Rather than focus on the technology, the examples concentrate on its effect. You will learn that creating a Web 2.0 business, or integrating Web 2.0 strategies with your existing business, means creating places online where people like to come together to share what they think, see, and do. When people come together over the Web, the result can be much more than the sum of the parts. The customers themselves help build the site, as old-fashioned "word of mouth" becomes hypergrowth. Web 2.0: A Strategy Guide demonstrates the power of this new paradigm by examining how: Flickr, a classic user-driven business, created value for itself by helping users create their own value Google made money with a model based on free search, and changed the rules for doing business on the Web-opening opportunities you can take advantage of Social network effects can support a business-ever wonder how FaceBook grew so quickly? Businesses like Amazon tap into the Web as a source of indirect revenue, using creative new approaches to monetize the investments they've made in the Web Written by Amy Shuen, an authority on Silicon Valley business models and innovation economics, Web 2.0: A Strategy Guide explains how to transform your business by looking at specific practices for integrating Web 2.0 with what you do. If you're executing business strategy and want to know how the Web is changing business, this book is for you.
Making a Game Demo
Title | Making a Game Demo PDF eBook |
Author | Chad Gregory Walker |
Publisher | Wordware Publishing, Inc. |
Pages | 422 |
Release | 2005 |
Genre | Computers |
ISBN | 1556220480 |
Making a Game Demo: From Concept to Demo Gold provides a detailed and comprehensive guide to getting started in the computer game industry. Written by professional game designers and developers, this book combines the fields of design, art, scripting, and programming in one book to help you take your first steps toward creating a game demo. Discover how the use of documentation can help you organize the game design process; understand how to model and animate a variety of objects, including human characters; explore the basics of scripting with Lua; learn about texturing, vertex lighting, light mapping, motion capture, and collision checking. The companion CD contains all the code and other files needed for the tutorials, the Ka3D game engine, the Zax demo, all the images in the book, demo software, and more!