Math Hacks for Scratch
Title | Math Hacks for Scratch PDF eBook |
Author | Michael Mays |
Publisher | No Starch Press |
Pages | 242 |
Release | 2024-10-15 |
Genre | Young Adult Nonfiction |
ISBN | 1718503393 |
Push Scratch programming to the limits as you explore primes, Fibonacci numbers, Pascal’s triangle, and other mathematical curiosities through hands-on coding projects. If you’re a student looking for project ideas to practice your math and coding skills, or a Scratch enthusiast just looking for something different, this is the book for you! Discover the exciting intersection of mathematics and programming with Math Hacks for Scratch®. This book is perfect for kids, educators, and programming enthusiasts eager to learn or teach math through fun, hands-on projects using Scratch, the popular visual programming language. You’ll see how a little bit of planning, combined with the right mathematical or coding tricks, can make complex calculations doable. These are the “hacks” mentioned in the title. You’ll write programs to speed up factoring big numbers, sort out a pizza party with Pascal’s triangle, explore Fibonacci’s famous sequence for counting rabbits, use cryptography to create unbreakable secret codes, and so much more. Inside, you’ll find: Step-by-Step Projects: Learn how to create interactive games, animations, and simulations that bring math concepts to life. Convert between binary and decimal to see how computers keep track of numbers. Make sense of patterns in lists, sequences, and arrays. Encode cryptograms, unscramble secret messages, and crack the Caesar cipher. Real-World Applications: See how math is used every day to calculate probabilities in games and create dynamic graphics. Expert Guidance: Benefit from the insights of author Michael Mays, a seasoned math educator with a PhD in mathematics and a 40-year teaching career. Accessible Learning: Ideal for both beginners and experienced programmers, this book offers clear explanations and practical examples that make learning fun and easy. Whether you’re a beginning coder wanting to enhance your Scratch skills, a teacher looking to inspire students, or a parent supporting your child’s education, Math Hacks for Scratch provides the tools to turn coding projects into math adventures.
Math Adventures with Python
Title | Math Adventures with Python PDF eBook |
Author | Peter Farrell |
Publisher | No Starch Press |
Pages | 305 |
Release | 2019-01-08 |
Genre | Computers |
ISBN | 1593278683 |
Learn math by getting creative with code! Use the Python programming language to transform learning high school-level math topics like algebra, geometry, trigonometry, and calculus! Math Adventures with Python will show you how to harness the power of programming to keep math relevant and fun. With the aid of the Python programming language, you'll learn how to visualize solutions to a range of math problems as you use code to explore key mathematical concepts like algebra, trigonometry, matrices, and cellular automata. Once you've learned the programming basics like loops and variables, you'll write your own programs to solve equations quickly, make cool things like an interactive rainbow grid, and automate tedious tasks like factoring numbers and finding square roots. You'll learn how to write functions to draw and manipulate shapes, create oscillating sine waves, and solve equations graphically. You'll also learn how to: - Draw and transform 2D and 3D graphics with matrices - Make colorful designs like the Mandelbrot and Julia sets with complex numbers - Use recursion to create fractals like the Koch snowflake and the Sierpinski triangle - Generate virtual sheep that graze on grass and multiply autonomously - Crack secret codes using genetic algorithms As you work through the book's numerous examples and increasingly challenging exercises, you'll code your own solutions, create beautiful visualizations, and see just how much more fun math can be!
Super Scratch Programming Adventure! (Scratch 3)
Title | Super Scratch Programming Adventure! (Scratch 3) PDF eBook |
Author | The LEAD Project |
Publisher | No Starch Press |
Pages | 160 |
Release | 2019-08-27 |
Genre | Juvenile Nonfiction |
ISBN | 1718500130 |
Comics! Games! Programming! Now updated to cover Scratch 3. Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 3, features an updated interface, new sprites and programming blocks, and extensions that let you program things like the micro:bit. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They'll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Covers Scratch 3
25 Scratch 3 Games for Kids
Title | 25 Scratch 3 Games for Kids PDF eBook |
Author | Max Wainewright |
Publisher | No Starch Press |
Pages | 128 |
Release | 2019-10-29 |
Genre | Juvenile Nonfiction |
ISBN | 1593279914 |
Build your own computer games with Scratch 3! Learn how to make fun games with Scratch--a free, beginner-friendly programming language from the MIT Media Lab. Create mazes, road-crossing games, and two-player games that keep score. Colorful pictures and easy-to-follow instructions show you how to add cool animations and sound effects to your games. You'll have hours of fun catching snowflakes, gobbling up tacos, and dodging donuts in space--while learning how to code along the way! Covers Scratch 3
Learn Java the Easy Way
Title | Learn Java the Easy Way PDF eBook |
Author | Bryson Payne |
Publisher | No Starch Press |
Pages | 314 |
Release | 2017-11-14 |
Genre | Computers |
ISBN | 1593278462 |
Java is the world’s most popular programming language, but it’s known for having a steep learning curve. Learn Java the Easy Way takes the chore out of learning Java with hands-on projects that will get you building real, functioning apps right away. You’ll start by familiarizing yourself with JShell, Java’s interactive command line shell that allows programmers to run single lines of code and get immediate feedback. Then, you’ll create a guessing game, a secret message encoder, and a multitouch bubble-drawing app for both desktop and mobile devices using Eclipse, an industry-standard IDE, and Android Studio, the development environment for making Android apps. As you build these apps, you’ll learn how to: -Perform calculations, manipulate text strings, and generate random colors -Use conditions, loops, and methods to make your programs responsive and concise -Create functions to reuse code and save time -Build graphical user interface (GUI) elements, including buttons, menus, pop-ups, and sliders -Take advantage of Eclipse and Android Studio features to debug your code and find, fix, and prevent common mistakes If you’ve been thinking about learning Java, Learn Java the Easy Way will bring you up to speed in no time.
Arithmetricks
Title | Arithmetricks PDF eBook |
Author | Edward H. Julius |
Publisher | Turtleback Books |
Pages | 160 |
Release | 1995-06-01 |
Genre | Juvenile Nonfiction |
ISBN | 9780613829694 |
Provides instructions for shortcuts of varying degrees of difficulty for doing arithmetical calculations and estimates, and for checking answers.
Doll-E 1.0
Title | Doll-E 1.0 PDF eBook |
Author | Shanda McCloskey |
Publisher | Little, Brown Books for Young Readers |
Pages | 41 |
Release | 2018-05-01 |
Genre | Juvenile Fiction |
ISBN | 0316510327 |
A STEM-friendly tale of a girl and the doll she upgrades to be her new friend, for fans of The Most Magnificent Thing and Rosie Revere, Engineer. Charlotte's world is fully charged! With her dog at her side, she's always tinkering, coding, clicking, and downloading. She's got a knack for anything technological--especially gadgets that her parents don't know how to fix! Then, she receives a new toy that is quite a puzzle: a doll! What's she supposed to do with that? Once she discovers the doll's hidden battery pack, things start to get interesting...while her faithful canine sidekick wonders if he'll be overshadowed by the new and improved Doll-E 1.0! With a little ingenuity and an open mind, everyone can be friends in this endearing, modern tribute to the creative spirit of play.