Math for SIGGRAPH

Math for SIGGRAPH
Title Math for SIGGRAPH PDF eBook
Author Ken Shoemake
Publisher
Pages
Release 1989
Genre Computer graphics
ISBN

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Math for SIGGRAPH, [course #23]

Math for SIGGRAPH, [course #23]
Title Math for SIGGRAPH, [course #23] PDF eBook
Author Ken Shoemake
Publisher
Pages
Release 1989
Genre Computer graphics
ISBN

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Essential Mathematics for Games and Interactive Applications

Essential Mathematics for Games and Interactive Applications
Title Essential Mathematics for Games and Interactive Applications PDF eBook
Author James M. Van Verth
Publisher CRC Press
Pages 618
Release 2015-09-15
Genre Computers
ISBN 1482250950

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Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discus

Course Notes

Course Notes
Title Course Notes PDF eBook
Author
Publisher
Pages 200
Release 1992
Genre
ISBN

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Physically Based Rendering

Physically Based Rendering
Title Physically Based Rendering PDF eBook
Author Matt Pharr
Publisher Morgan Kaufmann
Pages 1270
Release 2016-09-30
Genre Computers
ISBN 0128007095

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Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering. - Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scattering - Provides the source code for a complete rendering system allowing readers to get up and running fast - Includes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first described - Serves as an essential resource on physically-based rendering

Visualization and Mathematics III

Visualization and Mathematics III
Title Visualization and Mathematics III PDF eBook
Author Hans-Christian Hege
Publisher Springer Science & Business Media
Pages 455
Release 2013-11-11
Genre Psychology
ISBN 3662051052

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A collection of state-of-the-art presentations on visualization problems in mathematics, fundamental mathematical research in computer graphics, and software frameworks for the application of visualization to real-world problems. Contributions have been written by leading experts and peer-refereed by an international editorial team. The book grew out of the third international workshop ‘Visualization and Mathematics’, May 22-25, 2002 in Berlin. The variety of topics covered makes the book ideal for researcher, lecturers, and practitioners.

ACM SIGGRAPH '89 Course Notes

ACM SIGGRAPH '89 Course Notes
Title ACM SIGGRAPH '89 Course Notes PDF eBook
Author
Publisher
Pages 254
Release 1989
Genre Computer graphics
ISBN

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