Math for Siggraph

Math for Siggraph
Title Math for Siggraph PDF eBook
Author Association for Computing Machinery
Publisher
Pages 244
Release 1989
Genre
ISBN

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Math for SIGGRAPH

Math for SIGGRAPH
Title Math for SIGGRAPH PDF eBook
Author Ken Shoemake
Publisher
Pages
Release 1989
Genre Computer graphics
ISBN

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Course Notes: Math for SIGGRAPH

Course Notes: Math for SIGGRAPH
Title Course Notes: Math for SIGGRAPH PDF eBook
Author
Publisher
Pages
Release 1991
Genre Computer graphics
ISBN

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ACM SIGGRAPH '89 Course Notes: Math for SIGGRAPH

ACM SIGGRAPH '89 Course Notes: Math for SIGGRAPH
Title ACM SIGGRAPH '89 Course Notes: Math for SIGGRAPH PDF eBook
Author
Publisher
Pages
Release 1989
Genre Computer graphics
ISBN

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Math for SIGGRAPH, [course #23]

Math for SIGGRAPH, [course #23]
Title Math for SIGGRAPH, [course #23] PDF eBook
Author Ken Shoemake
Publisher
Pages
Release 1989
Genre Computer graphics
ISBN

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Mathematical Insights into Advanced Computer Graphics Techniques

Mathematical Insights into Advanced Computer Graphics Techniques
Title Mathematical Insights into Advanced Computer Graphics Techniques PDF eBook
Author Yoshinori Dobashi
Publisher Springer
Pages 163
Release 2018-11-27
Genre Technology & Engineering
ISBN 9811328501

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This book presents cutting-edge developments in the advanced mathematical theories utilized in computer graphics research – fluid simulation, realistic image synthesis, and texture, visualization and digital fabrication. A spin-off book from the International Symposium on Mathematical Progress in Expressive Image Synthesis in 2016 and 2017 (MEIS2016/2017) held in Fukuoka, Japan, it includes lecture notes and an expert introduction to the latest research presented at the symposium. The book offers an overview of the emerging interdisciplinary themes between computer graphics and driven mathematic theories, such as discrete differential geometry. Further, it highlights open problems in those themes, making it a valuable resource not only for researchers, but also for graduate students interested in computer graphics and mathematics.

Mathematical Structures for Computer Graphics

Mathematical Structures for Computer Graphics
Title Mathematical Structures for Computer Graphics PDF eBook
Author Steven J. Janke
Publisher John Wiley & Sons
Pages 408
Release 2014-11-03
Genre Computers
ISBN 1118712196

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A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes Mathematical Structures for Computer Graphics presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer graphics. Focusing on the significant mathematical results, the book establishes key algorithms used to build complex graphics scenes. Written for readers with various levels of mathematical background, the book develops a solid foundation for graphics techniques and fills in relevant graphics details often overlooked in the literature. Rather than use a rigid theorem/proof approach, the book provides a flexible discussion that moves from vector geometry through transformations, curve modeling, visibility, and lighting models. Mathematical Structures for Computer Graphics also includes: Numerous examples of two- and three-dimensional techniques along with numerical calculations Plenty of mathematical and programming exercises in each chapter, which are designed particularly for graphics tasks Additional details at the end of each chapter covering historical notes, further calculations, and connected concepts for readers who wish to delve deeper Unique coverage of topics such as calculations with homogeneous coordinates, computational geometry for polygons, use of barycentric coordinates, various descriptions for curves, and L-system techniques for recursive images Mathematical Structures for Computer Graphics is an excellent textbook for undergraduate courses in computer science, mathematics, and engineering, as well as an ideal reference for practicing engineers, researchers, and professionals in computer graphics fields. The book is also useful for those readers who wish to understand algorithms for producing their own interesting computer images.