Math for Programmers

Math for Programmers
Title Math for Programmers PDF eBook
Author Paul Orland
Publisher Manning Publications
Pages 686
Release 2021-01-12
Genre Computers
ISBN 1617295353

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In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks

Math Code

Math Code
Title Math Code PDF eBook
Author Marshall Spurling
Publisher Xulon Press
Pages 265
Release 2006-06
Genre Religion
ISBN 1597819867

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Spurling reveals the secret code that Jesus died to protect.

Math Adventures with Python

Math Adventures with Python
Title Math Adventures with Python PDF eBook
Author Peter Farrell
Publisher No Starch Press
Pages 305
Release 2019-01-08
Genre Computers
ISBN 1593278675

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Learn math by getting creative with code! Use the Python programming language to transform learning high school-level math topics like algebra, geometry, trigonometry, and calculus! Math Adventures with Python will show you how to harness the power of programming to keep math relevant and fun. With the aid of the Python programming language, you'll learn how to visualize solutions to a range of math problems as you use code to explore key mathematical concepts like algebra, trigonometry, matrices, and cellular automata. Once you've learned the programming basics like loops and variables, you'll write your own programs to solve equations quickly, make cool things like an interactive rainbow grid, and automate tedious tasks like factoring numbers and finding square roots. You'll learn how to write functions to draw and manipulate shapes, create oscillating sine waves, and solve equations graphically. You'll also learn how to: - Draw and transform 2D and 3D graphics with matrices - Make colorful designs like the Mandelbrot and Julia sets with complex numbers - Use recursion to create fractals like the Koch snowflake and the Sierpinski triangle - Generate virtual sheep that graze on grass and multiply autonomously - Crack secret codes using genetic algorithms As you work through the book's numerous examples and increasingly challenging exercises, you'll code your own solutions, create beautiful visualizations, and see just how much more fun math can be!

Crack the SAT Math Code: Proven Techniques and Exercises

Crack the SAT Math Code: Proven Techniques and Exercises
Title Crack the SAT Math Code: Proven Techniques and Exercises PDF eBook
Author Dr. Summiya Parveen, Dr. Aruna tomar
Publisher Notion Press
Pages 319
Release 2024-04-26
Genre Study Aids
ISBN

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Unlock SAT Math Success: Master the Code with Confidence! "The difference between ordinary and extraordinary is that little extra." - Jimmy Johnson. Unleash your extraordinary potential by cracking the code to SAT Math success! Master proven techniques through targeted practice and clear explanations. This comprehensive guide equips you with the tools and confidence to conquer every math challenge and unlock your full potential on the SAT. Don't settle for ordinary - crack the code and take charge of your future!

3D Math Primer for Graphics and Game Development, 2nd Edition

3D Math Primer for Graphics and Game Development, 2nd Edition
Title 3D Math Primer for Graphics and Game Development, 2nd Edition PDF eBook
Author Fletcher Dunn
Publisher CRC Press
Pages 848
Release 2011-11-02
Genre Computers
ISBN 1568817231

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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Business Mathematics

Business Mathematics
Title Business Mathematics PDF eBook
Author Gary Clendenen
Publisher
Pages 0
Release 2025
Genre Business & Economics
ISBN 9780138305116

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"The fifteenth edition of Business Mathematics has been significantly revised to update the text, improve the discussions, and make the material more relevant to students. The focus on real-world applications has been sharpened. A different well-known company is highlighted at the beginning of each chapter and used throughout the chapter in examples, discussions, exercises, and a case at the end. Each chapter ends with two business application cases that will help students integrate concepts from the chapter. This edition is full of data, examples, graphs, photographs, and news clippings that will help students understand the relevance of the material as it teaches them to interpret data and information. A global perspective is emphasized through examples and exercises that highlight issues in other countries. This book shows students how to use math to solve a wide variety of problems in business and also within families. Primary goals are to develop students' understanding of business, increase their ability to figure out how to work many different kinds of business problems, and motivate them using many actual business applications to which they can relate"--

The Code Book: The Secrets Behind Codebreaking

The Code Book: The Secrets Behind Codebreaking
Title The Code Book: The Secrets Behind Codebreaking PDF eBook
Author Simon Singh
Publisher Delacorte Press
Pages 274
Release 2002-05-14
Genre Young Adult Nonfiction
ISBN 0375890122

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"As gripping as a good thriller." --The Washington Post Unpack the science of secrecy and discover the methods behind cryptography--the encoding and decoding of information--in this clear and easy-to-understand young adult adaptation of the national bestseller that's perfect for this age of WikiLeaks, the Sony hack, and other events that reveal the extent to which our technology is never quite as secure as we want to believe. Coders and codebreakers alike will be fascinated by history's most mesmerizing stories of intrigue and cunning--from Julius Caesar and his Caeser cipher to the Allies' use of the Enigma machine to decode German messages during World War II. Accessible, compelling, and timely, The Code Book is sure to make readers see the past--and the future--in a whole new way. "Singh's power of explaining complex ideas is as dazzling as ever." --The Guardian