Living the Martial Way

Living the Martial Way
Title Living the Martial Way PDF eBook
Author Forrest E. Morgan
Publisher
Pages 324
Release 1992
Genre Body, Mind & Spirit
ISBN 9780942637762

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A step-by-step aooroiach to applying the Japanese warriors mind set to martial training and daily life.

Late Medieval and Early Modern Fight Books

Late Medieval and Early Modern Fight Books
Title Late Medieval and Early Modern Fight Books PDF eBook
Author
Publisher BRILL
Pages 633
Release 2016-06-27
Genre History
ISBN 9004324720

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Late Medieval and Early Modern Fight Books offers insights into the cultural and historical transmission and practices of martial arts, based on the corpus of the Fight Books (Fechtbücher) in 14th- to 17th-century Europe. The first part of the book deals with methodological and specific issues for the studies of this emerging interdisciplinary field of research. The second section offers an overview of the corpus based on geographical areas. The final part offers some relevant case studies. This is the first book proposing a comprehensive state of research and an overview of Historical European Martial Arts Studies. One of its major strengths lies in its association of interdisciplinary scholars with practitioners of martial arts. Contributors are Sydney Anglo, Matthias Johannes Bauer, Eric Burkart, Marco Cavina, Franck Cinato, John Clements, Timothy Dawson, Olivier Dupuis, Bert Gevaert, Dierk Hagedorn, Daniel Jaquet, Rachel E. Kellet, Jens Peter Kleinau, Ken Mondschein, Reinier van Noort, B. Ann Tlusty, Manuel Valle Ortiz, Karin Verelst, and Paul Wagner.

Paper Swordsmen

Paper Swordsmen
Title Paper Swordsmen PDF eBook
Author John Christopher Hamm
Publisher University of Hawaii Press
Pages 368
Release 2005-01-01
Genre Literary Criticism
ISBN 9780824827632

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The martial arts novel is one of the most distinctive and widely-read forms of modern Chinese fiction. John Christopher Hamm offers the first in-depth English-language study of this fascinating and influential genre, focusing on the work of its undisputed twentieth-century master, Jin Yong.

The Martial Ethic in Early Modern Germany

The Martial Ethic in Early Modern Germany
Title The Martial Ethic in Early Modern Germany PDF eBook
Author B. Tlusty
Publisher Springer
Pages 387
Release 2011-03-29
Genre History
ISBN 0230305512

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For German townsmen, life during the sixteenth and seventeenth centuries was characterized by a culture of arms, with urban citizenry representing the armed power of the state. This book investigates how men were socialized to the martial ethic from all sides, and how masculine identity was confirmed with blades and guns.

Combat Hapkido

Combat Hapkido
Title Combat Hapkido PDF eBook
Author John Pellegrini
Publisher
Pages 0
Release 2009
Genre Sports & Recreation
ISBN 9780897501811

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Descibes the origins, history, concepts, and techniques of the Hapkido form of martial arts, including coverage of effective defenses against strikes, grabs, kicks, chokes, knives, and guns.

Tai Chi Chuan

Tai Chi Chuan
Title Tai Chi Chuan PDF eBook
Author Dan Docherty
Publisher Crowood Press (UK)
Pages 0
Release 2009
Genre Tai chi
ISBN 9781847970848

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Tai Chi Chuan - Decoding the Classics for the Modern Martial Artist is the first book in English to provide a detailed, illustrated explanation of the Tai Chi Chuan Classics, the Classic of Boxing and the Tai Chi Diagram Explanation.

Martial Arts Mayhem

Martial Arts Mayhem
Title Martial Arts Mayhem PDF eBook
Author Rich Redman
Publisher Green Ronin Pub
Pages 64
Release 2003-09-15
Genre Games
ISBN 9781932442113

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Martial Arts Mayhem is a 64-page modern martial arts supplement for the d20 System, written by Rich Redman--martial artist and co-designer of the original d20 Modern Roleplaying Game from Wizards of the Coast, Inc. In addition to new feats and new martial weapons, the book expands on the d20 System's martial arts feats with two new concepts: martial arts schools and secret techniques. All together, these new rules let players and Gamemasters create martial arts master of any style, from traditional kung fu and ninjutsu to Zen archery and French savate. With these rules, you can even create boxers and flamboyant pro wrestlers! No Modern game would be complete without Martial Arts Mayhem!