Managing Cognitive Load in Adaptive Multimedia Learning

Managing Cognitive Load in Adaptive Multimedia Learning
Title Managing Cognitive Load in Adaptive Multimedia Learning PDF eBook
Author Kalyuga, Slava
Publisher IGI Global
Pages 336
Release 2008-11-30
Genre Education
ISBN 1605660493

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"Provides theory and research-based recommendations on information presentation techniques for multimedia and e-learning environments. Focuses on extensively researched principles and methodologies, offering comprehensive research and practical implications while providing concrete examples on adaptive multimedia learning."--Publisher description.

Handbook of Research on Effective Electronic Gaming in Education

Handbook of Research on Effective Electronic Gaming in Education
Title Handbook of Research on Effective Electronic Gaming in Education PDF eBook
Author Ferdig, Richard E.
Publisher IGI Global
Pages 1762
Release 2008-07-31
Genre Technology & Engineering
ISBN 1599048116

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"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.

Efficiency in Learning

Efficiency in Learning
Title Efficiency in Learning PDF eBook
Author Ruth C. Clark
Publisher John Wiley & Sons
Pages 302
Release 2011-01-11
Genre Education
ISBN 1118046749

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Efficiency in Learning offers a road map of the most effective ways to use the three fundamental communication of training: visuals, written text, and audio. Regardless of how you are delivering your training materials—in the classroom, in print, by synchronous or asynchronous media—the book’s methods are easily applied to your lesson presentations, handouts, reference guides, or e-learning screens. Designed to be a down-to-earth resource for all instructional professionals, Efficiency in Learning’s guidelines are clearly illustrated with real-world examples.

Cognitive Load Theory and Foreign Language Listening Comprehension

Cognitive Load Theory and Foreign Language Listening Comprehension
Title Cognitive Load Theory and Foreign Language Listening Comprehension PDF eBook
Author Dayu Jiang
Publisher Springer Nature
Pages 177
Release
Genre
ISBN 9819723175

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Performing Early Christian Literature

Performing Early Christian Literature
Title Performing Early Christian Literature PDF eBook
Author Kelly Iverson
Publisher Cambridge University Press
Pages 241
Release 2021-10-07
Genre Religion
ISBN 1009033859

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Scholars of early Christian literature acknowledge that oral traditions lie behind the New Testament gospels. While the concept of orality is widely accepted, it has not resulted in a corresponding effort to understand the reception of the gospels within their oral milieu. In this book, Kelly Iverson reconsiders the experiential context in which early Christian literature was received and interpreted. He argues that reading and performance are distinguishable media events, and, significantly, that they produce distinctive interpretive experiences for readers and audiences alike. Iverson marshals an array of methodological perspectives demonstrating how performance generates a unique experiential context that shapes and informs the interpretive process. Iverson's study explores the dynamic oral environment in which ancient audiences experienced the gospel stories. He shows why an understanding of oral performance has important implications for the study of the NT, as well as for several issues that are largely unquestioned by biblical scholars.

Learning, Design, and Technology

Learning, Design, and Technology
Title Learning, Design, and Technology PDF eBook
Author J. Michael Spector
Publisher
Pages
Release
Genre Educational technology
ISBN 9783319177274

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Players Making Decisions

Players Making Decisions
Title Players Making Decisions PDF eBook
Author Zack Hiwiller
Publisher New Riders
Pages 646
Release 2015-12-09
Genre Computers
ISBN 013439464X

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Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it