Making Computers People-Literate

Making Computers People-Literate
Title Making Computers People-Literate PDF eBook
Author Elaine Weiss
Publisher Pfeiffer
Pages 330
Release 1993
Genre Business & Economics
ISBN

Download Making Computers People-Literate Book in PDF, Epub and Kindle

Weiss illustrates how to facilitate good performance by correcting problems facing computer users: moving around the system; getting good explanations about how things work; and communicating with the system. Anyone who is responsible for the performance of computer users will learn to improve human performance by improving interactions between people and computers. Sample computer screens.

Coding Literacy

Coding Literacy
Title Coding Literacy PDF eBook
Author Annette Vee
Publisher MIT Press
Pages 375
Release 2017-07-28
Genre Computers
ISBN 0262340240

Download Coding Literacy Book in PDF, Epub and Kindle

How the theoretical tools of literacy help us understand programming in its historical, social and conceptual contexts. The message from educators, the tech community, and even politicians is clear: everyone should learn to code. To emphasize the universality and importance of computer programming, promoters of coding for everyone often invoke the concept of “literacy,” drawing parallels between reading and writing code and reading and writing text. In this book, Annette Vee examines the coding-as-literacy analogy and argues that it can be an apt rhetorical frame. The theoretical tools of literacy help us understand programming beyond a technical level, and in its historical, social, and conceptual contexts. Viewing programming from the perspective of literacy and literacy from the perspective of programming, she argues, shifts our understandings of both. Computer programming becomes part of an array of communication skills important in everyday life, and literacy, augmented by programming, becomes more capacious. Vee examines the ways that programming is linked with literacy in coding literacy campaigns, considering the ideologies that accompany this coupling, and she looks at how both writing and programming encode and distribute information. She explores historical parallels between writing and programming, using the evolution of mass textual literacy to shed light on the trajectory of code from military and government infrastructure to large-scale businesses to personal use. Writing and coding were institutionalized, domesticated, and then established as a basis for literacy. Just as societies demonstrated a “literate mentality” regardless of the literate status of individuals, Vee argues, a “computational mentality” is now emerging even though coding is still a specialized skill.

Changing Minds

Changing Minds
Title Changing Minds PDF eBook
Author Andrea A. DiSessa
Publisher MIT Press
Pages 300
Release 2000
Genre Computers
ISBN 9780262541329

Download Changing Minds Book in PDF, Epub and Kindle

How computer technology can transform science education for children.

Digital Literacy

Digital Literacy
Title Digital Literacy PDF eBook
Author Paul Gilster
Publisher Wiley
Pages 292
Release 1998-04-03
Genre Computers
ISBN 9780471249528

Download Digital Literacy Book in PDF, Epub and Kindle

"Readers leery of ramping onto the information highway and surfers suffering Internet overload will value the solid advice supplied by Gilster." --Booklist. "Paul Gilster's intelligent, sobering look at the Internet is a breath of fresh air." --Amazon.com "This book sheds light on the skills that Web surfers need to separate the digital garbage from the golden nuggets of good data. It's a good place to start for adult newcomers to the information highway." --Courant Now in paper! Digital Literacy provides Internet novices with the basic thinking skills and core competencies they'll need to thrive in an interactive environment so fundamentally different from passive media. PAUL GILSTER (Raleigh, North Carolina) is the author of The Web Navigator and Finding It on the Internet which have sold over 200,000 copies.

Making Art Work

Making Art Work
Title Making Art Work PDF eBook
Author W. Patrick Mccray
Publisher MIT Press
Pages 383
Release 2020-10-20
Genre Art
ISBN 0262359502

Download Making Art Work Book in PDF, Epub and Kindle

The creative collaborations of engineers, artists, scientists, and curators over the past fifty years. Artwork as opposed to experiment? Engineer versus artist? We often see two different cultural realms separated by impervious walls. But some fifty years ago, the borders between technology and art began to be breached. In this book, W. Patrick McCray shows how in this era, artists eagerly collaborated with engineers and scientists to explore new technologies and create visually and sonically compelling multimedia works. This art emerged from corporate laboratories, artists' studios, publishing houses, art galleries, and university campuses. Many of the biggest stars of the art world--Robert Rauschenberg, Yvonne Rainer, Andy Warhol, Carolee Schneemann, and John Cage--participated, but the technologists who contributed essential expertise and aesthetic input often went unrecognized.

Ready

Ready
Title Ready PDF eBook
Author Roberto Dillon
Publisher Springer
Pages 165
Release 2014-12-03
Genre Technology & Engineering
ISBN 9812873414

Download Ready Book in PDF, Epub and Kindle

How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special? This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise but rigorous format the different areas of home gaming and personal computing where the C64 managed to innovate and push forward existing boundaries. Starting from Jack Tramiel's vision of designing computers "for the masses, not the classes," the book introduces the 6510, VIC-II and SID chips that made the C64 unique. It briefly discusses its Basic programming language and then proceeds to illustrate not only many of the games that are still so fondly remembered but also the first generation of game engines that made game development more approachable − among other topics that are often neglected but are necessary to provide a comprehensive overview of how far reaching theC64 influence was. Written in a straightforward and accessible style, readers will relive the dawn of modern technology and gain a better understanding of the legacy that was built, bit by bit, in those pioneering days by computers that had only a tiny fraction of the power modern machines have and, yet, were used to create the technological world we are now living in. With a foreword by Michael Tomczyk

Multiliteracies for a Digital Age

Multiliteracies for a Digital Age
Title Multiliteracies for a Digital Age PDF eBook
Author Stuart Selber
Publisher SIU Press
Pages 288
Release 2004-01-23
Genre Language Arts & Disciplines
ISBN 0809388685

Download Multiliteracies for a Digital Age Book in PDF, Epub and Kindle

Just as the majority of books about computer literacy deal more with technological issues than with literacy issues, most computer literacy programs overemphasize technical skills and fail to adequately prepare students for the writing and communications tasks in a technology-driven era. Multiliteracies for a Digital Age serves as a guide for composition teachers to develop effective, full-scale computer literacy programs that are also professionally responsible by emphasizing different kinds of literacies and proposing methods for helping students move among them in strategic ways. Defining computer literacy as a domain of writing and communication, Stuart A. Selber addresses the questions that few other computer literacy texts consider: What should a computer literate student be able to do? What is required of literacy teachers to educate such a student? How can functional computer literacy fit within the values of teaching writing and communication as a profession? Reimagining functional literacy in ways that speak to teachers of writing and communication, he builds a framework for computer literacy instruction that blends functional, critical, and rhetorical concerns in the interest of social action and change. Multiliteracies for a Digital Age reviews the extensive literature on computer literacy and critiques it from a humanistic perspective. This approach, which will remain useful as new versions of computer hardware and software inevitably replace old versions, helps to usher students into an understanding of the biases, belief systems, and politics inherent in technological contexts. Selber redefines rhetoric at the nexus of technology and literacy and argues that students should be prepared as authors of twenty-first-century texts that defy the established purview of English departments. The result is a rich portrait of the ideal multiliterate student in a digital age and a social approach to computer literacy envisioned with the requirements for systemic change in mind.