Make: Maker Projects Guide

Make: Maker Projects Guide
Title Make: Maker Projects Guide PDF eBook
Author Mark Frauenfelder
Publisher Maker Media, Inc.
Pages 314
Release 2013-07-26
Genre Technology & Engineering
ISBN 1680450123

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MAKE Magazine’s annual Maker Faires have become the engine that drives the diverse and ever-expanding maker movement. At the heart of these events are the projects that their clever creators bring to show off and to inspire others to create. This special edition of MAKE celebrates the best of these projects, as seen at the Faires and in the pages of the magazine, as well as profiles of the makers who create them and the Faires that bring them together. Build a secret knock gumball machine Find out how to 3D-print your head Make a high-power water rocket Set up your electronics workbench

The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn

The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn
Title The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn PDF eBook
Author Colleen Graves
Publisher McGraw Hill Professional
Pages 304
Release 2016-11-11
Genre Technology & Engineering
ISBN 125964426X

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Start-to-finish, fun projects for makers of all types, ages, and skill levels! This easy-to-follow guide features dozens of DIY, low-cost projects that will arm you with the skills necessary to dream up and build your own creations. The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn offers practical tips for beginners and open-ended challenges for advanced makers. Each project features non-technical, step-by-step instructions with photos and illustrations to ensure success and expand your imagination. You will learn recyclables hacks, smartphone tweaks, paper circuits, e-textiles, musical instruments, coding and programming, 3-D printing, and much, much more! Discover how to create: • Brushbot warriors, scribble machines, and balloon hovercrafts • Smartphone illusions, holograms, and projections • Paper circuits, origami, greeting cards, and pop-ups • Dodgeball, mazes, and other interesting Scratch games • Organs, guitars, and percussion instruments • Sewed LED bracelets, art cuffs, and Arduino stuffie • Makey Makey and littleBits gadgets • Programs for plug-and-play and Bluetooth-enabled robots • 3D design and printing projects and enhancements

The Big Book of Maker Skills

The Big Book of Maker Skills
Title The Big Book of Maker Skills PDF eBook
Author Chris Hackett
Publisher Weldon Owen International
Pages 562
Release 2014-11-04
Genre Technology & Engineering
ISBN 1681881616

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This ultimate guide for tech makers covers everything from hand tools to robots plus essential techniques for completing almost any DIY project. Makers, get ready: This is your must-have guide to taking your DIY projects to the next level. Legendary fabricator and alternative engineer Chris Hackett teams up with the editors of Popular Science to offer detailed instruction on everything from basic wood- and metalworking skills to 3D printing and laser-cutting wizardry. Hackett also explains the entrepreneurial and crowd-sourcing tactics needed to transform your back-of-the-envelope idea into a gleaming finished product. In The Big Book of Maker Skills, readers learn tried-and-true techniques from the shop classes of yore—how to use a metal lathe, or pick the perfect drill bit or saw—and get introduced to a whole new world of modern manufacturing technologies, like using CAD software, printing circuits, and more. Step-by-step illustrations, helpful diagrams, and exceptional photography make this book an easy-to-follow guide to getting your project done.

The Invent to Learn Guide to Fun

The Invent to Learn Guide to Fun
Title The Invent to Learn Guide to Fun PDF eBook
Author Josh Burker
Publisher
Pages 0
Release 2015-05-07
Genre Technology
ISBN 9780989151184

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Features an assortment of insanely clever classroom-tested "maker" projects for learners of all ages.

Embroidery

Embroidery
Title Embroidery PDF eBook
Author Victoria & Albert Museum
Publisher National Geographic Books
Pages 0
Release 2018-01-16
Genre Crafts & Hobbies
ISBN 0500293279

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A practical guide to embroidery, inspired by craft traditions from across the globe, and the second volume in the Maker’s Guides series from the Victoria and Albert Museum Embroidery: A Maker’s Guide contains fifteen beautiful step- by- step projects for crafters at all levels. Each one takes its cue from a different tradition, including English goldwork, Indian beetle- wing embellishment, Japanese Kogin, and Irish whitework, as well as contemporary machine embroidery. This modern maker’s guide to decorative stitching traditions around the world will expand readers’ crafting horizons and become an invaluable addition to every crafting shelf.

Craft: Volume 01

Craft: Volume 01
Title Craft: Volume 01 PDF eBook
Author Carla Sinclair
Publisher "O'Reilly Media, Inc."
Pages 168
Release 2006-11-28
Genre Crafts & Hobbies
ISBN 9780596529284

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CRAFT is the first project-based magazine dedicated to the renaissance that is occurring within the world of crafts. Celebrating the DIY spirit, CRAFT's goal is to unite, inspire, inform and entertain a growing community of highly imaginative people who are transforming traditional art and crafts with unconventional, unexpected and even renegade techniques, materials and tools; resourceful spirits who undertake amazing crafting projects in their homes and communities. Volume 01, the premier issue, features 23 projects with a twist! Make a programmable LED shirt, turn dud shoes into great knitted boots, felt an iPod cocoon, embroider a skateboard, and much more.

Invent to Learn

Invent to Learn
Title Invent to Learn PDF eBook
Author Sylvia Libow Martinez
Publisher
Pages 324
Release 2019-01-05
Genre Maker movement in education
ISBN 9780997554373

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A new and expanded edition of one of the decade's most influential education books. In this practical guide, Sylvia Martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports making in the classroom, library, makerspace, or anywhere learners learn.