Make a Model Haunted House

Make a Model Haunted House
Title Make a Model Haunted House PDF eBook
Author Parragon Book Service Limited
Publisher
Pages 36
Release 1986
Genre
ISBN 9781858132846

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Make This Model Haunted House

Make This Model Haunted House
Title Make This Model Haunted House PDF eBook
Author Iain Ashman
Publisher E.D.C. Publishing
Pages 36
Release 1990-12-31
Genre Fiction
ISBN 9780746006474

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-- Requires only glue, scissors and a craft knife -- Most historical titles compatible with OO/HO scale to complement figures bought from model shops -- Fantasy models include moving parts and "see-inside" sections -- Each model includes full-color buildings, people and baseboard -- Baseboards of the 12th century village, town, castle and cathedral fit together to form one large medieval setting

Cut & Assemble Haunted House

Cut & Assemble Haunted House
Title Cut & Assemble Haunted House PDF eBook
Author Matt Bergstrom
Publisher Courier Dover Publications
Pages 36
Release 2018-08-15
Genre Crafts & Hobbies
ISBN 0486823970

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One side of this easy-to-make model features the exterior of a Victorian mansion; the other reveals a busy interior with a basement lab and haunted attic, populated by ghosts, zombies, and other ghouls. Simple instructions.

Make a Haunted House Your Way!

Make a Haunted House Your Way!
Title Make a Haunted House Your Way! PDF eBook
Author Rachael L. Thomas
Publisher ABDO
Pages 35
Release 2020-08-01
Genre Juvenile Nonfiction
ISBN 1098211812

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If you could design a haunted house, what would be inside? Would a monster lurk under the bed? Would the walls have eyes? With Make a Haunted House Your Way! young makers will use the makerspace tools to learn how to get inspired, problem-solve, and collaborate with others as they create their haunted house. Colorful images and engaging sidebars, along with guiding prompts and advice, will help. Super Sandcastle is an imprint of Abdo Publishing, a division of ABDO.

How To Make a Haunted House

How To Make a Haunted House
Title How To Make a Haunted House PDF eBook
Author HowExpert
Publisher HowExpert
Pages 146
Release 2011-10-20
Genre Body, Mind & Spirit
ISBN 1647588944

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If you want to learn how to make a haunted house, then get the "How to Make a Haunted House" guide now. Inside you will discover tips and secrets on how to start a haunted house business. - How to integrate your haunted house into the community. - How to find a location for your haunted house. - Tips on permanent, temporary, or mobile haunted houses. - How to build walls for your haunted house. - How to do set design for a haunted house. - Haunted house characters - Human resources and your haunted house - Ticketing and money tips - And much more. HowExpert publishes quick 'how to' guides on all topics from A to Z by everyday experts.

Make Your Own Horror Movie

Make Your Own Horror Movie
Title Make Your Own Horror Movie PDF eBook
Author Jonathan Quijano
Publisher Capstone
Pages 49
Release 2012
Genre Juvenile Nonfiction
ISBN 1429675284

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"Provides instructions for how to make your own horror movie"--

Blender 3D: Designing Objects

Blender 3D: Designing Objects
Title Blender 3D: Designing Objects PDF eBook
Author Romain Caudron
Publisher Packt Publishing Ltd
Pages 1671
Release 2016-11-09
Genre Computers
ISBN 1787122468

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Build your very own stunning characters in Blender from scratch About This Book Packed with illustrations and a lot of tips and tricks to make your scenes come to life Design a complete workflow with Blender to create stunning 3D scenes and films step by step Gain an understanding of how to create and assign materials automatically, working in both the Blender Internal engine as well as in Cycles Who This Book Is For If you are a graphic designer and are looking for a tool to meet your requirements in designing, especially with regards to 3D designing, this course is for you. This course will make use of Blender to meet your design needs. What You Will Learn Understand the basics of 3D and how to navigate your way around the Blender interface Discover the power of the texture paint tool in order to add color to a haunted house Get to know the Cycles render engine by creating different materials for the house and the environment Find the best possible flow for your edge-loops to enhance the character features and to get the best possible range of deformation Mix both the Blender Internal and Cycles rendering engines in order to render materials as quickly as possible Set up light sources and world global illumination Build material interfaces for general use in complex materials by grouping the shaders inside groups Parent and rename the nodes to better organize the Node Editor window In Detail Blender is a powerful, stable tool with an integral workflow that will allow you to understand 3D creation with ease. With its integrated game engine and use of the Python language, it is an efficient choice for many productions, including 3D animated or live action films, architecture, research, and even game creation. Blender has an active community that contributes to expanding its functionalities. Today, it is used in many professional products and by many companies. Throughout Blender for Designers, you will create many types of complete projects using a step-by-step approach. Start by getting to know the modeling tools available in Blender to create a 3D robot toy, and discover more advanced techniques such as sculpting and retopology by creating an alien character. Move on in the second module to engage with the workflow used to create characters. Run through the process from modeling to the rendering stages, using the tools of the latest official release of Blender. The last module will teach you how to utilize the power of the Blender series to create a wide variety of materials, textures, and effects using the Cycles rendering engine. You will learn about node-based shader creation, and master Cycles through step-by-step, recipe-based advice. Start small by rendering the textures of stones and water, then scale things up to massive landscapes of mountains and oceans. This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: Blender 3D By Example By Romain Caudron and Pierre-Armand Nicq Blender 3D Cookbook By Enrico Valenza Blender Cycles: Materials and Textures Cookbook - Third Edition By Enrico Valenza Style and approach The course starts with a step-by-step approach to creating concert projects and help you understand the basics of it. With the guided explanation throughout this, each topic is explained with an example.