Magic Objects for Beginners
Title | Magic Objects for Beginners PDF eBook |
Author | Harry Eilenstein |
Publisher | BoD – Books on Demand |
Pages | 66 |
Release | 2021-06-01 |
Genre | Religion |
ISBN | 3753492396 |
Magical items are mostly familiar from fantasy novels and fantasy movies, but they also exist "in real life." However, these real magic items are different from those that appear in the realm of fantasy. They are gateways to certain qualities, spirits, and deities, but not items that give a person a power they could not otherwise obtain. Such magical objects include talismans, magic rings, magic wands, voodoo dolls, and the spiritus familiaris (a self-made spirit), as well as statues, temples, sweat lodges, haunted houses, pyramids, power places, crop circles, and homeopathic globules. These magical objects are neither indispensable (you can achieve everything without them) nor useless (they can help with many things) - they are tools that can facilitate many things in magic.
Weapons of Legacy
Title | Weapons of Legacy PDF eBook |
Author | Bruce R. Cordell |
Publisher | |
Pages | 0 |
Release | 2005 |
Genre | Dungeons and Dragons (Game) |
ISBN | 9780786936885 |
For centuries, Inuit in the Arctic have lived on and around the frozen ocean. Now, as climate change is rapidly melting the sea ice between Canada and Greenland, development here threatens to upset the delicate balance between their communities, land and wildlife.
Strongholds & Followers
Title | Strongholds & Followers PDF eBook |
Author | Matthew Colville |
Publisher | |
Pages | 268 |
Release | 2019-06 |
Genre | Dungeons and Dragons (Game) |
ISBN | 9780578409627 |
"Stronghold & Followers explains both the practicality of owning a keep (how much it costs to build, the costs to maintain it, what sort of impact it would have on local politics) and gives a variety of benefits for those players who choose to build or take over one." -- Comicbook.com website: https://comicbook.com/gaming/2018/12/14/stronghold-and-followers-dungeons-and-dragons/ (viewed July 16, 2019)
Spell Crafts
Title | Spell Crafts PDF eBook |
Author | Scott Cunningham |
Publisher | Llewellyn Worldwide |
Pages | 220 |
Release | 2002-09 |
Genre | Crafts & Hobbies |
ISBN | 9780875421858 |
Spell Crafts Take a look at your hands. See them as wondrous vehicles of power. Feel the energy that flows through everything you do. Tap into that power! Carve a symbol, dip a candle, mix fragrant herbs, sculpt clay, and make your life all that you want it to be. When crafts are used to create objects intended for ritual or to symbolize the divine, the connection between the craftsperson and divinity grows more intense. This second edition of "Spell Crafts, the much-loved and oft-read guide to magical handwork, features new illustrations and a new preface by David Harrington. Learn how to create and use all of the following: - magical simmering potpourris - a beaded psychic mandala - clay pentacles, plaques, and runic dice - a shaman''''s arrow - sand paintings - Corn Mother - a magical spell broom - protective hex sign - Witch bottles - flower garlands - spell banner - magic mirror - prosperity trivet - wheat weaving
The Long Life of Magical Objects
Title | The Long Life of Magical Objects PDF eBook |
Author | Allegra Iafrate |
Publisher | Penn State Press |
Pages | 173 |
Release | 2020-01-17 |
Genre | Art |
ISBN | 0271085339 |
This book explores a series of powerful artifacts associated with King Solomon via legendary or extracanonical textual sources. Tracing their cultural resonance throughout history, art historian Allegra Iafrate delivers exciting insights into these objects and interrogates the ways in which magic manifests itself at a material level. Each chapter focuses on a different Solomonic object: a ring used to control demons; a mysterious set of bottles that constrain evil forces; an endless knot or seal with similar properties; the shamir, known for its supernatural ability to cut through stone; and a flying carpet that can bring the sitter anywhere he desires. Taken together, these chapters constitute a study on the reception of the figure of Solomon, but they are also cultural biographies of these magical objects and their inherent aesthetic, morphological, and technical qualities. Thought-provoking and engaging, Iafrate’s study shows how ancient magic artifacts live on in our imagination, in items such as Sauron’s ring of power, Aladdin’s lamp, and the magic carpet. It will appeal to historians of art, religion, folklore, and literature.
TSR Inc
Title | TSR Inc PDF eBook |
Author | Ed Greenwood |
Publisher | TSR |
Pages | |
Release | 1996-09-01 |
Genre | |
ISBN | 9780786904464 |
Fight, Magic, Items
Title | Fight, Magic, Items PDF eBook |
Author | Aidan Moher |
Publisher | Running Press Adult |
Pages | 224 |
Release | 2022-10-04 |
Genre | Computers |
ISBN | 9780762479634 |
Take a journey through the history of Japanese role-playing games--from the creators who built it, the games that defined it, and the stories that transformed pop culture and continue to capture the imaginations of millions of fans to this day. The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories, and some of the most iconic and beloved games in the industry. Inspired by early western RPGs and introducing technology and artistic styles that pushed the boundaries of what video games could be, this genre is responsible for creating some of the most complex, bold, and beloved games in history--and it has the fanbase to prove it. In Fight, Magic, Items, Aidan Moher guides readers through the fascinating history of JRPGs, exploring the technical challenges, distinct narrative and artistic visions, and creative rivalries that fueled the creation of countless iconic games and their quest to become the best, not only in Japan, but in North America, too. Moher starts with the origin stories of two classic Nintendo titles, Final Fantasy and Dragon Quest, and immerses readers in the world of JRPGs, following the interconnected history from through the lens of their creators and their stories full of hope, risk, and pixels, from the tiny teams and almost impossible schedules that built the foundations of the Final Fantasy and Dragon Quest franchises; Reiko Kodama pushing the narrative and genre boundaries with Phantasy Star; the unexpected team up between Horii and Sakaguchi to create Chrono Trigger; or the unique mashup of classic Disney with Final Fantasy coolness in Kingdom Hearts. Filled with firsthand interviews and behind-the-scenes looks into the development, reception, and influence of JRPGs, Fight, Magic, Items captures the evolution of the genre and why it continues to grab us, decades after those first iconic pixelated games released.