Macromedia Flash MX Game Design Demystified

Macromedia Flash MX Game Design Demystified
Title Macromedia Flash MX Game Design Demystified PDF eBook
Author Jobe Makar
Publisher Macromedia Press
Pages 652
Release 2003
Genre Computers
ISBN 9780201770216

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So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.

Macromedia Flash MX 2004 Game Design Demystified

Macromedia Flash MX 2004 Game Design Demystified
Title Macromedia Flash MX 2004 Game Design Demystified PDF eBook
Author Jobe Makar
Publisher
Pages 540
Release 2004
Genre Computers
ISBN

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Flash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial intelligence, using graphics, and using sound. Later chapters provide an introduction to multiplayer games, creating a high score list for games, and a selection games for which the authors share the development process, including code. The accompanying CD will provide the code for each function discussed in the book as well as working versions of the games.

Macromedia Flash MX 2004 ActionScript

Macromedia Flash MX 2004 ActionScript
Title Macromedia Flash MX 2004 ActionScript PDF eBook
Author Derek Franklin
Publisher Macromedia Press
Pages 782
Release 2004
Genre Computers
ISBN 9780321213433

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Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.

Assessment in Game-Based Learning

Assessment in Game-Based Learning
Title Assessment in Game-Based Learning PDF eBook
Author Dirk Ifenthaler
Publisher Springer Science & Business Media
Pages 476
Release 2012-06-13
Genre Education
ISBN 1461435463

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The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that is taking place in the virtual worlds or informal settings. accordingly, aligning learning and assessment is the core for creating a favorable and effective learning environment. The edited volume will cover the current state of research, methodology, assessment, and technology of game-based learning. There will be contributions from international distinguished researchers which will present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. The edited volume will be divided into four major parts.

HTML5 Canvas

HTML5 Canvas
Title HTML5 Canvas PDF eBook
Author Steve Fulton
Publisher "O'Reilly Media, Inc."
Pages 650
Release 2011-05-03
Genre Computers
ISBN 144939390X

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HTML5 is revolutionizing the way Web applications are developed, and this practical, hands-on book puts developers right in the middle of the action. The book also includes tips for Flash developers on how to transfer their skills to HTML5 programming.

Books In Print 2004-2005

Books In Print 2004-2005
Title Books In Print 2004-2005 PDF eBook
Author Ed Bowker Staff
Publisher R. R. Bowker
Pages 3274
Release 2004
Genre Reference
ISBN 9780835246422

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Computers in Libraries 2007

Computers in Libraries 2007
Title Computers in Libraries 2007 PDF eBook
Author
Publisher
Pages 304
Release 2007
Genre Information services
ISBN

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