Macromedia Flash 5 Developer's Guide
Title | Macromedia Flash 5 Developer's Guide PDF eBook |
Author | P. S. Woods |
Publisher | McGraw-Hill Companies |
Pages | 654 |
Release | 2001 |
Genre | Computers |
ISBN |
This resource provides information on Flash 5's advanced features and development tools. It also helps in integrating Flash with a host of applications and languages, including databases, 3D graphic generators and PHP.
Macromedia Flash MX Developer's Guide
Title | Macromedia Flash MX Developer's Guide PDF eBook |
Author | P. S. Woods |
Publisher | McGraw-Hill/Osborne Media |
Pages | 846 |
Release | 2002 |
Genre | Computers |
ISBN |
High-demand-Flash skills and techniques are essential for anyone involved in Web motion-and this book delivers the goods Gives advanced developers everything they¿ll need to extend the already extensive functionality of Flash Provides intermediate to advanced users with the tools necessary to master the production process and create professional applications Ultimate resource-filled with developer¿s tips on managing file size and working with sound and interactivity features Includes CD-ROM featuring code from the book
Macromedia Flash 5
Title | Macromedia Flash 5 PDF eBook |
Author | Joe Sullivan |
Publisher | Que Publishing |
Pages | 196 |
Release | 2002 |
Genre | Computers |
ISBN | 9780789726735 |
Because most people don't have the luxury of sitting down uninterrupted for hours at a time to learn Flash, the 10 Minute Guide to Macromedia Flash 5 focuses on the most often used features, covering them in lessons designed to take 10 minutes or less to complete. Ten minutes is all you need to learn how to Create and edit graphics Import graphics Use text Use layers Attach actions and sounds
Macromedia Flash X Developer's Guide
Title | Macromedia Flash X Developer's Guide PDF eBook |
Author | P.S. Woods |
Publisher | |
Pages | |
Release | 2002 |
Genre | |
ISBN |
The Complete Idiot's Guide to Macromedia Flash 5
Title | The Complete Idiot's Guide to Macromedia Flash 5 PDF eBook |
Author | David Karlins |
Publisher | Penguin |
Pages | 326 |
Release | 2001 |
Genre | Computers |
ISBN | 9780789724427 |
Showcases the computer animation program's newly designed interface while explaining how to build interactive Web sites using innovative graphics, text, and animated images.
MACROMEDIA FLASH 5 ACTIONSCRIPT REFERENCE GUIDE
Title | MACROMEDIA FLASH 5 ACTIONSCRIPT REFERENCE GUIDE PDF eBook |
Author | |
Publisher | |
Pages | 458 |
Release | 2000 |
Genre | |
ISBN |
EZ Flash 5
Title | EZ Flash 5 PDF eBook |
Author | Bradley Kaldahl |
Publisher | Trafford Publishing |
Pages | 438 |
Release | 2001 |
Genre | Computer animation |
ISBN | 1552128997 |
If you are new to Flash, or an experienced Flash user, you will find this book to be exciting, informative, and offers a wealth of creative ideas and techniques for getting the most out of Flash for web creation. Learning Flash is both fun and easy. This book provides over 30 short projects and over 100 experimental ideas that cover a variety of effects and techniques such as: Melting Type, Solar Explosions, Animated Typist using ActionScript, EZ Web Games, MP3 Sound Controllers, Dynamic Photography, Fading Web Paint, Motion Trails, Score Keeping for Web Games, Collision Detection, Creating and Testing Preloaders, and Interactive Web Portfolios. There are also tutorials for using Photoshop and Illustrator with Flash and a chapter on reverse engineering interesting Flash web sites. Additionally, this text provides a straightforward introduction to ActionScript. You will enjoy exploring new Flash ideas that are presented in a short (2-8 page), easy to follow, step-by-step format. This book allows you learn, create, and publish a variety of Flash effects quickly and easily. If you have never worked with Flash you will appreciate the fact that from chapter two, you are producing web content. Rather than describing each palette and menu item, you will learn by doing. The projects were designed by a professional Flash instructor, peer reviewed, and classroom tested, to insure that they are accurate, exciting, and most importantly, easy to understand. Extensive screen shots makes it easier to learn. Short projects, means that you can gain a solid understanding of a single concept before moving onto the next . From the author "My students and I agree that the most enjoyable way to learn complex software is with short projects that provide new, interesting and creative techniques that can be used, or modified, immediately for your own web creations."