MACROMEDIA FLASH 5 ACTIONSCRIPT REFERENCE GUIDE
Title | MACROMEDIA FLASH 5 ACTIONSCRIPT REFERENCE GUIDE PDF eBook |
Author | |
Publisher | |
Pages | 458 |
Release | 2000 |
Genre | |
ISBN |
The Complete Idiot's Guide to Macromedia Flash 5
Title | The Complete Idiot's Guide to Macromedia Flash 5 PDF eBook |
Author | David Karlins |
Publisher | Penguin |
Pages | 326 |
Release | 2001 |
Genre | Computers |
ISBN | 9780789724427 |
Showcases the computer animation program's newly designed interface while explaining how to build interactive Web sites using innovative graphics, text, and animated images.
Understanding Macromedia Flash 8 ActionScript 2
Title | Understanding Macromedia Flash 8 ActionScript 2 PDF eBook |
Author | Andrew Rapo |
Publisher | Taylor & Francis |
Pages | 305 |
Release | 2013-01-17 |
Genre | Computers |
ISBN | 1136143734 |
Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques. Divided into four sections to take you from novice to professional results: * Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts. * ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used. * Built-in Classes: Describes the built-in ActionScript classes that are available for use in applications, including the MovieClip class, Key class, Sound class, etc. * Using ActionScript to Build a Game: Describes the development process for creating a complex Flash application and presents commercial-quality game coding examples.
Flash 4 Magic
Title | Flash 4 Magic PDF eBook |
Author | David J. Emberton |
Publisher | New Riders Pub |
Pages | 324 |
Release | 2000-01 |
Genre | Computers |
ISBN | 0735709491 |
21 Flash 4 projects. Professional. Inspirational. Fully customizable. And brought to you by a team of 7 developers and designers who are among today's best Flash designers. Flash 4 Magic offers games (do the names Dodge and Concentration mean anything to you?) and utilities (such as a clock that uses external JavaScript and a poll application that uses external PHP scripting). And more. Just follow the steps. Take a look at the graphics. Check out the CD that includes all the project code. Each New Riders Magic book has been created with you, the computer graphics professional, in mind. Complete effects, adaptable solutions, time-saving techniques, and practical applications. Because computer technology books-like the souls who use them-aren't all alike. So whether you design chops, looking for a new way of doing an effect, or simply seeking creative advice, crack open a Magic book and get started...
The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash
Title | The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash PDF eBook |
Author | David Stiller |
Publisher | "O'Reilly Media, Inc." |
Pages | 495 |
Release | 2008-10-17 |
Genre | Computers |
ISBN | 0596554168 |
"No matter what your background, the pages that follow will provide you with some excellent knowledge, insight, and even a little bit of wisdom in the realm of Flash and ActionScript. Happy learning!"-- Branden Hall, from the Foreword Written by Flash insiders with extensive knowledge of the technology, this guide is designed specifically to help Flash designers and developers make the leap from ActionScript 2.0 to the new object-oriented ActionScript 3.0 quickly and painlessly. Formatted so you can find any topic easily, ActionScript 3.0 Quick Reference Guide explains: Object-oriented programming (OOP) concepts, such as packages and classes ActionScript 3.0 features and player enhancements that improve performance Workflow differences between ActionScript 2.0 and ActionScript 3.0 including tools, code editing, component sets, and image and font rendering Where did it go? A guide to help you find familiar features in ActionScript 3.0, such as global functions, operators, properties, and statements How do I? Step-by-step solutions for performing tasks with ActionScript 3.0, including input, sound, video, display, events, text, and more Also included are overviews of Flash and ActionScript features and workflows. ActionScript 3.0 is a huge upgrade to Flash's programming language -- and this guide helps you upgrade your skills to match it.
Macromedia Flash MX Actionscripting
Title | Macromedia Flash MX Actionscripting PDF eBook |
Author | Derek Franklin |
Publisher | Macromedia Press |
Pages | 620 |
Release | 2002 |
Genre | Computers |
ISBN | 9780201770223 |
Introducing actionscript - Using event handlers - Understanding target paths - Understanding and using objects - Using functions - Customizing objects - Using dynamic data - Manipulating data - Using conditional logic - Automating scripts with loops - Getting data in and out of flash - Using XML with flash - Validating and formatting data - Controlling movie clips dynamically - Time-and frame-based dynamism - Scripting for sound - Loading external assets.
Macromedia Flash 5
Title | Macromedia Flash 5 PDF eBook |
Author | |
Publisher | |
Pages | 0 |
Release | 2000 |
Genre | |
ISBN |