Macromedia Captivate

Macromedia Captivate
Title Macromedia Captivate PDF eBook
Author Brenda Huettner
Publisher Wordware Publishing, Inc.
Pages 368
Release 2005
Genre Captivate (Electronic resource)
ISBN 1556224222

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The step-by-step instructions make it easy to create, edit, and distribute your Flash files. Each chapter includes sample screen shots as well as tips for making your work more efficient and avoiding common pitfalls.

Adobe Captivate 4

Adobe Captivate 4
Title Adobe Captivate 4 PDF eBook
Author Brenda Huettner
Publisher Jones & Bartlett Learning
Pages 486
Release 2011
Genre Computers
ISBN 0763781371

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Computer Graphics & Graphics Applications

Mastering Adobe Captivate 2019

Mastering Adobe Captivate 2019
Title Mastering Adobe Captivate 2019 PDF eBook
Author Dr. Pooja Jaisingh
Publisher Packt Publishing Ltd
Pages 761
Release 2019-01-31
Genre Computers
ISBN 1789807301

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Create responsive eLearning content, including quizzes, demonstrations, simulations and Virtual Reality projects that fit on any device with Adobe Captivate 2019 Key FeaturesBuild responsive, interactive and highly engaging eLearning content with Adobe Captivate 2019Build Virtual Reality eLearning experiences with Adobe Captivate 2019Assess your student knowledge with interactive and random quizzesSeamlessly integrate your eLearning content with any SCORM or xAPI compliant LMSBook Description Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book takes you through the production of a few pieces of eLearning content, covering all the project types and workflows of Adobe Captivate. First, you will learn how to create a typical interactive Captivate project. This will give you the opportunity to review all Captivate objects and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be published as an MP4 video. Then, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. And finally, you will immerse your learners in a 360o environment by creating Virtual Reality projects of Adobe Captivate. At the end of the book, you will empower your workflow and projects with the newer and most advanced features of the application, including variables, advanced actions, JavaScript, and using Captivate 2019 with other applications. If you want to produce high quality eLearning content using a wide variety of techniques, implement eLearning in your company, enable eLearning on any device, assess the effectiveness of the learning by using extensive Quizzing features, or are simply interested in eLearning, this book has you covered! What you will learnLearn how to use the objects in Captivate to build professional eLearning contentEnhance your projects by adding interactivity, animations, and moreAdd multimedia elements, such as audio and video, to create engaging learning experiencesUse themes to craft a unique visual experienceUse question slides to create SCORM-compliant quizzes that integrate seamlessly with your LMSMake your content fit any device with responsive features of CaptivateCreate immersive 360° experiences with Virtual Reality projects of Captivate 2019Integrate Captivate with other applications (such as PowerPoint and Photoshop) to establish a professional eLearning production workflowPublish your project in a wide variety of formats including HTML5 and FlashWho this book is for If you are a teacher, instructional designer, eLearning developer, or human resources manager who wants to implement eLearning, then this book is for you. A basic knowledge of your OS is all it takes to create the next generation of responsive eLearning content.

Adobe Captivate 3

Adobe Captivate 3
Title Adobe Captivate 3 PDF eBook
Author Brenda Huettner
Publisher Jones & Bartlett Learning
Pages 468
Release 2008
Genre Computers
ISBN 9781598220490

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Adobe Captivate 3: The Definitive Guide, the follow-up to Wordware’s popular Macromedia Captivate: The Definitive Guide, steps you through all the procedures needed to create Flash movies based on any software on your desktop. You’ll learn how to create Flash movies, edit individual screens, add and edit sound, even add interactivity (with or without grading) for complete customization. The expanded e-learning chapter in this edition discusses a variety of ways to build quizzing functions with individual questions and question pools. A chapter on branching shows how to move slide elements on a visual display, and how to create paths through a movie that give each viewer a unique experience. This book covers everything from getting the software installed and activated, manipulating the movie files, adding and editing audio, and building quizzes, all the way to delivery mechanisms of the final output and integrating your movies with other applications. With this book, learn to install and configure Captivate; create and edit movies; add, delete, edit, and rearrange slides; incorporate audio and interactivity in your movies; create e-learning content through the use of question slides and branching functions; use a variety of Captivate tools including templates and MenuBuilder.

Using Macromedia Captivate 1. 01

Using Macromedia Captivate 1. 01
Title Using Macromedia Captivate 1. 01 PDF eBook
Author Element K Content LLC
Publisher
Pages
Release 2005-01-01
Genre
ISBN 9780758095510

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Using Macromedia Captivate 1. 0

Using Macromedia Captivate 1. 0
Title Using Macromedia Captivate 1. 0 PDF eBook
Author Logical Operations LLC
Publisher
Pages
Release 2004
Genre
ISBN 9780758088406

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Macromedia Captivate for Windows

Macromedia Captivate for Windows
Title Macromedia Captivate for Windows PDF eBook
Author Tom Green
Publisher
Pages 332
Release 2005-01
Genre Computers
ISBN 9780321294173

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Veteran author Green provides a super-quick start for a super-quick tool. After introducing the Captivate work environment, Green uses simple task-based instructions and loads of visual aids to help users progress through chapters on creating and modifying Captivate simulations; using frames; adding objects, captions, audio, interactivity, and rich media; using PowerPoint with Captivate; and more.