Local Players in Global Games
Title | Local Players in Global Games PDF eBook |
Author | Peer Hull Kristensen |
Publisher | Oxford University Press |
Pages | 375 |
Release | 2005 |
Genre | Business & Economics |
ISBN | 0199275610 |
What happens when previously autonomous firms from different countries, each with their own identities, routines and capabilities, come together inside a single multinational corporation? This book tackles this question through an empirical study of the strategic constitution of a multinational.
Locally Played
Title | Locally Played PDF eBook |
Author | Benjamin Stokes |
Publisher | MIT Press |
Pages | 287 |
Release | 2020-04-07 |
Genre | Games & Activities |
ISBN | 0262356937 |
How games can make a real-world difference in communities when city leaders tap into the power of play for local impact. In 2016, city officials were surprised when Pokémon GO brought millions of players out into the public space, blending digital participation with the physical. Yet for local control and empowerment, a new framework is needed to guide the power of mixed reality and pervasive play. In Locally Played, Benjamin Stokes describes the rise of games that can connect strangers across zip codes, support the “buy local” economy, and build cohesion in the fight for equity. With a mix of high- and low-tech games, Stokes shows, cities can tap into the power of play for the good of the group, including healthier neighborhoods and stronger communities. Stokes shows how impact is greatest when games “fit” to the local community—not just in terms of culture, but at the level of group identity and network structure. By pairing design principles with a range of empirical methods, Stokes investigates the impact of several games, including Macon Money, where an alternative currency encouraged people to cross lines of socioeconomic segregation in Macon, Georgia; Reality Ends Here, where teams in Los Angeles competed to tell multimedia stories around local mythology; and Pokémon GO, appropriated by several cities to serve local needs through local libraries and open street festivals. Locally Played provides game designers with a model to strengthen existing networks tied to place and gives city leaders tools to look past technology trends in order to make a difference in the real world.
Global Game Industries and Cultural Policy
Title | Global Game Industries and Cultural Policy PDF eBook |
Author | Anthony Fung |
Publisher | Springer |
Pages | 344 |
Release | 2017-02-10 |
Genre | Political Science |
ISBN | 3319407600 |
This is the first book that sheds light on global game industries and cultural policy. The scope covers the emerging and converging theory and models on cultural industries and its development, and their connection to national cultural policy and globalization. The primary focus of the book is on Asian cultural policy and industries while there are implicit comparisons throughout the book to compare Asia to other global markets. This book is aimed at advanced undergraduates, graduate students and faculty members in programs addressing cultural policy and digital games. It will also be of interest to those within the cultural policy community and to digital games professionals.
Multinationals, Subsidiaries and National Business Systems
Title | Multinationals, Subsidiaries and National Business Systems PDF eBook |
Author | Pal Thonstad Sandvik |
Publisher | Routledge |
Pages | 230 |
Release | 2015-10-06 |
Genre | Business & Economics |
ISBN | 131732157X |
Scholarly attention has tended to focus on the owners and management of the multinationals, but when the focus is changed to that of subsidiaries, different aspects of business development and international capitalism come to light. Sandvik’s study looks at the Falconbridge nickel refinery in Kristiansand, Norway.
Compensatory Genetic Fuzzy Neural Networks And Their Applications
Title | Compensatory Genetic Fuzzy Neural Networks And Their Applications PDF eBook |
Author | Abraham Kandel |
Publisher | World Scientific |
Pages | 202 |
Release | 1998-08-22 |
Genre | Computers |
ISBN | 981449657X |
This book presents a powerful hybrid intelligent system based on fuzzy logic, neural networks, genetic algorithms and related intelligent techniques. The new compensatory genetic fuzzy neural networks have been widely used in fuzzy control, nonlinear system modeling, compression of a fuzzy rule base, expansion of a sparse fuzzy rule base, fuzzy knowledge discovery, time series prediction, fuzzy games and pattern recognition. This effective soft computing system is able to perform both linguistic-word-level fuzzy reasoning and numerical-data-level information processing. The book also proposes various novel soft computing techniques.
CONCUR 2010 - Concurrency Theory
Title | CONCUR 2010 - Concurrency Theory PDF eBook |
Author | Paul Gastin |
Publisher | Springer |
Pages | 613 |
Release | 2010-08-21 |
Genre | Computers |
ISBN | 3642153755 |
Annotation This book constitutes the refereed proceedigs of the 20th International Conference on Concurrency Theory, CONCUR 2010, held in Paris, France, August 31 - September 3, 2010. The 35 revised full papers were carefully reviewed and selected from 107 submissions. The topics include:- Basic models of concurrency such as abstract machines, domain theoretic models, game theoretic models, process algebras, and Petri nets. - Logics for concurrency such as modal logics, probabilistic and stochastic logics, temporal logics, and resource logics. - Models of specialized systems such as biology-inspired systems, circuits, hybrid systems, mobile and collaborative systems, multi-core processors, probabilistic systems, real-time systems, service-oriented computing, and synchronous systems.- Verification and analysis techniques for concurrent systems such as abstract interpretation, atomicity checking, model checking, race detection, pre-order and equivalence checking and run-time verification.
Entertainment Computing - ICEC 2005
Title | Entertainment Computing - ICEC 2005 PDF eBook |
Author | Fumio Kishino |
Publisher | Springer Science & Business Media |
Pages | 562 |
Release | 2005-09-06 |
Genre | Computers |
ISBN | 3540290346 |
First of all, we appreciate the hard work of all the authors who contributed to ICEC 2005 by submitting their papers. ICEC 2005 attracted 95 technical paper submissions, 8 poster submissions and 7 demo submissions, in total 110. This number is nearly equal to ICEC 2004. Based on a thorough review and selection process carried out by 76 international experts from academia and industry as members of the senior and international program committees, a high-quality program was compiled. The program committee consisted of experts from all over the world: 1 from Austria, 3 from Bulgaria, 2 from Canada, 4 from China, 1 from Finland, 4 from France, 10 from Germany, 1 from Greece, 1 from Ireland, 1 from Israel, 1 from Italy, 26 from Japan, 1 from Korea, 4 from The Netherlands, 1 from New Zealand, 1 from Norway, 1 from Singapore, 1 from Thailand, 4 from the UK, and 8 from the USA. In this number, reviewers are included. The final decision was made at the senior program committee meeting based on three reviewers' feedback, available online via the conference management tool. Through earnest and fair discussion at the meeting, 25 technical papers were accepted as long papers and 32 technical papers were accepted as short papers from 95 submitted technical papers. Moreover, 3 poster papers and 5 demo papers were accepted.