LiveCode Mobile Development: Beginner's Guide - Second Edition
Title | LiveCode Mobile Development: Beginner's Guide - Second Edition PDF eBook |
Author | Colin Holgate |
Publisher | Packt Publishing Ltd |
Pages | 256 |
Release | 2015-05-29 |
Genre | Computers |
ISBN | 1849699666 |
The ideal reader for this book would be someone who already knows LiveCode, is interested in creating mobile apps, and wants to save the many hours it took for me to track down all of the information on how to get started! Chapter 1, LiveCode Fundamentals, will help those of you who know programming but are not familiar with LiveCode. The knowledge you've acquired should be enough for you to benefit from the remainder of the book.
LiveCode Mobile Development Cookbook
Title | LiveCode Mobile Development Cookbook PDF eBook |
Author | Dr Edward Lavieri |
Publisher | Packt Publishing Ltd |
Pages | 401 |
Release | 2014-09-15 |
Genre | Computers |
ISBN | 1783558830 |
If you are a LiveCode mobile developer looking to improve your existing skills, add efficiencies to your code, or want a better understanding of LiveCode’s capabilities, then LiveCode Mobile Development Cookbook is a must-have for you. The reader should at least have a basic understanding of LiveCode and mobile application development.
The Business of Android Apps Development
Title | The Business of Android Apps Development PDF eBook |
Author | Mark Rollins |
Publisher | Apress |
Pages | 238 |
Release | 2012-02-01 |
Genre | Computers |
ISBN | 1430239433 |
The growing but still evolving success of the Android platform has ushered in a second mobile technology “gold rush” for apps developers, but with well over 100,000 apps and counting in the Google Android Market and now the Amazon Android Appstore, it has become increasingly difficult for new applications to stand out in the crowd. Achieving consumer awareness and sales longevity for your Android app requires a lot of organization and some strategic planning. Written for today's Android apps developer or apps development shop, The Business of Android Apps Development shows how to incorporate marketing and business savvy into every aspect of the design and development process, giving your application the best possible chance of succeeding in the the various Android app stores and markets. This book takes you step-by-step through cost-effective marketing, public relations and sales techniques that have proven successful for professional Android app creators and indie shops—perfect for independent developers on shoestring budgets. No prior business knowledge is required. This is the book you wish you had read before you launched your first app!
Learning AWS Lumberyard Game Development
Title | Learning AWS Lumberyard Game Development PDF eBook |
Author | Dr. Edward Lavieri |
Publisher | Packt Publishing Ltd |
Pages | 260 |
Release | 2016-10-28 |
Genre | Computers |
ISBN | 1786468859 |
Create stunning 3D multiplayer games with integrated cloud-based features About This Book Build a multiplayer 3D game from scratch using the features of Amazon's Lumberyard Explore the world of Lumberyard along with Twitch and various key Amazon Web Services to build a game This step-by-step practical guide will teach you how to build cross-platform games using Lumberyard Who This Book Is For The book caters for those who have an interest or desire to create their own games, either as a hobbyist or to enhance their skills as a professional games developer. The book requires previous knowledge of software development. Experience with C++ will also be beneficial. What You Will Learn Explore Lumberyard's graphical user interface Create stunning game worlds Use Geppetto editor to create 3D characters Create and animate game characters using Lumberyard's toolset Create impressive gameplay to add multiplayer functionality to your game Debug and play your 3D game Add multiplayer functionality to your game using Amazon GameLift Integrate with Amazon cloud services to support cloud computing and storage Engage your users during gameplay with Twitch In Detail Amazon's Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we'll guide you through the creation of an immersive game world with characters. You'll add animations and audio to bring the game to life. We'll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard. Style and approach This step-by-step tutorial is filled with practical examples that will introduce you to the game engine's interface, as well as setting up your development environment.
Getting Started with Unity 5
Title | Getting Started with Unity 5 PDF eBook |
Author | Dr. Edward Lavieri |
Publisher | Packt Publishing Ltd |
Pages | 184 |
Release | 2015-05-29 |
Genre | Computers |
ISBN | 1784395633 |
If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.
LiveCode Mobile Development Beginner's Guide
Title | LiveCode Mobile Development Beginner's Guide PDF eBook |
Author | Colin Holgate |
Publisher | Packt Publishing Ltd |
Pages | 378 |
Release | 2012-07-26 |
Genre | Computers |
ISBN | 1849692491 |
Create fun filled, rich apps for Android and iOS with LiveCode.
Livecode Mobile Development
Title | Livecode Mobile Development PDF eBook |
Author | Colin Holgate |
Publisher | Impackt Publishing |
Pages | 256 |
Release | 2015-05-29 |
Genre | |
ISBN | 9781849699655 |
The ideal reader for this book would be someone who already knows LiveCode, is interested in creating mobile apps, and wants to save the many hours it took for me to track down all of the information on how to get started! Chapter 1, LiveCode Fundamentals, will help those of you who know programming but are not familiar with LiveCode. The knowledge you've acquired should be enough for you to benefit from the remainder of the book.