Level Up Your Classroom

Level Up Your Classroom
Title Level Up Your Classroom PDF eBook
Author Jonathan Cassie
Publisher ASCD
Pages 195
Release 2016-06-28
Genre Education
ISBN 1416622055

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In this lively and practical book, seasoned educator Jonathan Cassie shines a spotlight on gamification, an instructional approach that’s revolutionizing K–12 education. Games are well known for their ability to inspire persistence. The best ones feature meaningful choices that have lasting consequences, reward experimentation, provide a like-minded community of players, and gently punish failure and encourage risk-taking behavior. Players feel challenged, but not overwhelmed. A gamified lesson bears these same hallmarks. It is explicitly gamelike in its design and fosters perseverance, creativity, and resilience. Students build knowledge through experimentation and then apply what they’ve learned to fuel further exploration at higher levels of understanding. In this book, Cassie covers * What happens to student learning when it is gamified. * Why you might want to gamify instruction for your students. * The process for gamifying both your classroom and your lessons. If you want to see your students engaged, motivated, and excited about learning, join Jonathan Cassie on a journey that will add a powerful new set of ideas and practices to your teaching toolkit. The gamified classroom—an exciting new frontier of 21st century learning—awaits you and your students. Will you answer the call?

Level Up Your Classroom: The Quest to Gamify Your Lessons and Engage Your Students

Level Up Your Classroom: The Quest to Gamify Your Lessons and Engage Your Students
Title Level Up Your Classroom: The Quest to Gamify Your Lessons and Engage Your Students PDF eBook
Author Jonathan Cassie
Publisher ASCD
Pages 195
Release 2016-06-28
Genre Education
ISBN 1416623035

Download Level Up Your Classroom: The Quest to Gamify Your Lessons and Engage Your Students Book in PDF, Epub and Kindle

In this lively and practical book, seasoned educator Jonathan Cassie shines a spotlight on gamification, an instructional approach that's revolutionizing K–12 education. Games are well known for their ability to inspire persistence. The best ones feature meaningful choices that have lasting consequences, reward experimentation, provide a like-minded community of players, and gently punish failure and encourage risk-taking behavior. Players feel challenged, but not overwhelmed. A gamified lesson bears these same hallmarks. It is explicitly gamelike in its design and fosters perseverance, creativity, and resilience. Students build knowledge through experimentation and then apply what they've learned to fuel further exploration at higher levels of understanding. In this book, Cassie covers What happens to student learning when it is gamified. Why you might want to gamify instruction for your students. The process for gamifying both your classroom and your lessons. If you want to see your students engaged, motivated, and excited about learning, join Jonathan Cassie on a journey that will add a powerful new set of ideas and practices to your teaching toolkit. The gamified classroom—an exciting new frontier of 21st century learning—awaits you and your students. Will you answer the call?

Game On! Level Up Your Teaching With Gamification

Game On! Level Up Your Teaching With Gamification
Title Game On! Level Up Your Teaching With Gamification PDF eBook
Author John Riggs
Publisher John Riggs
Pages 89
Release 2023-07-16
Genre Education
ISBN

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Transform your classroom and captivate your students with gamified learning! This practical book equips educators with strategies and tools to integrate game elements into their teaching. Learn how to boost student engagement, motivation, and academic achievement. Author John Riggs draws from his 10+ years of experience revamping his own middle school classes with gamification. He guides you step-by-step through concepts like rewards, competition, storytelling, and technology integration to create an interactive, game-inspired learning environment. Discover how to design engaging gamified lessons, deliver impactful instruction, and overcome implementation challenges. Packed with real-world examples and insights from teachers already using gamification successfully, this book details proven techniques to unlock your students’ curiosity and agency. Help them take ownership of their learning, develop collaboration skills, and think critically. Aligned activities and immersive experiences fueled by game mechanics will transform your classroom culture. Whether you're new to gamification or looking to improve your current strategies, Game On! will equip you with the knowledge and confidence to create joyful learning through gamification. Your students will be eager to unlock new levels of skills and understanding as education becomes an adventure!

Gamify Your Classroom

Gamify Your Classroom
Title Gamify Your Classroom PDF eBook
Author Matthew Farber
Publisher New Literacies and Digital Epistemologies
Pages 0
Release 2014
Genre Educational games
ISBN 9781433126703

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This book is a field guide on how to implement game-based learning and «gamification» techniques to everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field. Much of the book draws on the author's experiences implementing games with his middle school students.

Power Up Your Classroom

Power Up Your Classroom
Title Power Up Your Classroom PDF eBook
Author Lindsey Blass
Publisher International Society for Technology in Education
Pages 129
Release 2022-08-24
Genre Education
ISBN 1564847969

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Learn to design learning experiences that leverage gameplay to increase motivation and engagement, while building classroom community. By the time Lindsey Blass and Cate Tolnai’s paths crossed, both had taken a path from teacher to coach to central/county office roles focused on innovative learning design, all while noticing three trends that extended beyond their classrooms: students who weren’t able to own and connect to their learning experience became disengaged; students and teachers alike had a general fear of failure; and teachers were perplexed at how to design learning experiences that fostered student choice and celebrated failure as an opportunity for iteration. Together, they began to ask … what if? What if we designed learning experiences that leveraged the power of gameplay to create more motivated learners? What if we modeled this type of learning with educators so they could experience the impact firsthand and spread the excitement and innovation in their classrooms? What if learning was fun for both students and teachers? This book: • Includes visual elements that model the theme of engaging in a game with tips, hints and suggestions sprinkled throughout the chapters. • Features a downloadable full-color game board that can be used in tandem with the book. • Provides access to an accompanying website that offers dynamic elements and book study questions. • Features the voices of experts and innovators in the fields of gamification and game-based learning. With a uniquely fun and inviting format, Power Up Your Classroom helps educators implement gamification and game-based learning in their classes to drive student engagement and learning.

The Gamified Classroom

The Gamified Classroom
Title The Gamified Classroom PDF eBook
Author James Abela
Publisher Independently Published
Pages 90
Release 2020-08-30
Genre
ISBN

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In this book you will learn how gamification can create lessons that truly engage students, challenging them to solve problems and develop their own computational thinking. We look at the methods used in video games to create hooks, on-board students, and keep your students motivated. We also look at flow, which enables us to ensure the learning curve is neither frustratingly hard nor boringly easy, and then provide you with a complete system to create your own gamified syllabus. Gamification has become especially important during the Covid-19 crisis, where you might need to engage in distance teaching, and some teachers are reporting very low online engagement. Contrast this with my own online classes, which had 100% attendance and in some cases students were putting in an extra 60 hours of extra credit work. There has never been a better time to learn from video games! Using gamification will improve the motivation of your students and even make assessment fun! And it can be used in class and at a distance too! "As a creativity zealot myself, I am eager to incorporate all I have learned from this must-have book into my own practice as soon as possible and to support the Faculty I support in my role as a coach to do likewise for the sake of the children we aim to encourage and support. Get this book. Consume it. Put it into practice. Share it with every teacher you know." Sean ThompsonTeacher, Author, ADE & Creativity Guru"It is very approachable with many concrete examples and I loved the humour. This book should be compulsory subject matter in teacher training!!!"Tommy GysenbergsTeacher, Apple Distinguished Educator

Play to Learn

Play to Learn
Title Play to Learn PDF eBook
Author John E. Riggs
Publisher John Riggs
Pages 63
Release 2024-01-27
Genre Education
ISBN

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"Play to Learn: Harnessing Gamification For Student Success" is an innovative and insightful guide for educators who are eager to bring a new level of engagement and excitement to their classrooms. This book is tailored for K-12 teachers, administrators, and educational technologists looking to harness the power of gamification to boost student success. In today’s educational landscape, keeping students motivated and engaged is more challenging than ever. "Play to Learn" offers a fresh perspective, merging the thrill of gaming with educational content, to create a learning experience that is as enjoyable as it is effective. What does "Play to Learn" offer? A Comprehensive Guide to Gamification: Understand the core principles of gamification and how they can be applied effectively in an educational context. Practical Implementation Strategies: Get hands-on with easy-to-implement techniques and tools to bring gamified learning to life in your classroom. Real-World Success Stories: Draw inspiration from a variety of case studies that demonstrate the transformative power of gamification in diverse educational settings. Research-Based Approaches: Rely on the latest educational research and studies to back your gamification strategies, ensuring they're grounded in proven methods. Adaptability to Diverse Learning Needs: Learn to customize gamification approaches to cater to different learning styles, ensuring an inclusive learning environment for all students. Navigating Challenges: Gain insights into potential challenges and pitfalls of gamification in education and learn effective strategies to overcome them. "Play to Learn" is more than just a book; it’s a journey into the heart of what makes learning effective and enjoyable. It empowers educators to transform their classrooms into dynamic, interactive spaces where learning is not just a task, but a rewarding and engaging adventure. Ideal for those who are new to gamification as well as seasoned educators looking to enhance their teaching techniques, "Play to Learn" is an invaluable resource. Dive into this book and discover how to turn every lesson into an engaging game and every classroom into a space where students are not only educated but also inspired. Get your copy of "Play to Learn: Harnessing Gamification For Student Success" and start reshaping the future of education—one game at a time! Ready to transform your classroom into a dynamic and engaging space where learning is not just a task, but an exciting adventure? "Play to Learn: Increase Student Outcomes Through Meaningful Play" is the key to unlocking the full potential of your students and revolutionizing your teaching approach. Boost Student Success: Discover how gamification can motivate and engage students like never before, leading to improved academic performance. Experience the Thrill of Gaming: Learn how to merge the excitement of gaming with educational content to create a truly immersive and enjoyable learning experience. Transformative Case Studies: Draw inspiration from real-world success stories that showcase the incredible impact of gamification in diverse educational settings. Proven Research-Based Approaches: Utilize the latest educational research and studies to ensure your gamification strategies are grounded in effective methods. Inclusivity for All Learners: Customize gamification techniques to suit different learning styles and create an inclusive learning environment for all students. Overcome Challenges: Gain insights into potential obstacles and learn effective strategies to overcome them, ensuring the success of your gamification efforts. "Play to Learn" is not just a book, it's a journey into the heart of effective and enjoyable learning. It empowers educators to transform their classrooms and inspire their students to reach new heights. Ideal for both beginners and experienced educators, "Play to Learn" is an invaluable resource for anyone looking to enhance their teaching techniques. Don't miss out on this opportunity to reshape the future of education, one game at a time. Get your copy now before the price changes!