Learning Problem Solving: Understanding the Problem-Solving Process Gr. 3-8+

Learning Problem Solving: Understanding the Problem-Solving Process Gr. 3-8+
Title Learning Problem Solving: Understanding the Problem-Solving Process Gr. 3-8+ PDF eBook
Author S Joubert, P Laporte, A McFarland, M Oosten, H Vrooman
Publisher Classroom Complete Press
Pages 22
Release 2017-03-01
Genre
ISBN 1773444212

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**This is the chapter slice "Understanding the Problem-Solving Process Gr. 3-8+" from the full lesson plan "Learning Problem Solving"** Give your students the tools for success to enter the work force as employees or entrepreneurs. We include practical real-life activities, role-playing scenarios and open-ended strategies. Your students will understand the problem solving process, and take part in group creative art projects while gaining the required critical thinking and creativity skills. Develop your students’ abilities through dedication and hard work with motivation, productivity, achievement and success. Learn how to comprehend and analyze information while integrating technology and media to expand their growth mindset. All centered on several project-based exercises to learn how to convert information into usable intelligence. Chocked full of standalone reproducible worksheets to give young learners of today all the tools they need to become lifelong problem solvers.

21st Century Skills - Learning Problem Solving Gr. 3-8+

21st Century Skills - Learning Problem Solving Gr. 3-8+
Title 21st Century Skills - Learning Problem Solving Gr. 3-8+ PDF eBook
Author Sarah Joubert
Publisher Classroom Complete Press
Pages 64
Release 2016-08-31
Genre Education
ISBN 1771676477

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Give your students the tools for success to enter the work force as employees or entrepreneurs. We include practical real-life activities, role-playing scenarios and open-ended strategies. Your students will understand the problem solving process, and take part in group creative art projects while gaining the required critical thinking and creativity skills. Develop your students’ abilities through dedication and hard work with motivation, productivity, achievement and success. Learn how to comprehend and analyze information while integrating technology and media to expand their growth mindset. All centered on several project-based exercises to learn how to convert information into usable intelligence. Chocked full of standalone reproducible worksheets to give young learners of today all the tools they need to become lifelong problem solvers.

21st Century Skills - Learning to Learn Big Book Gr. 3-8+

21st Century Skills - Learning to Learn Big Book Gr. 3-8+
Title 21st Century Skills - Learning to Learn Big Book Gr. 3-8+ PDF eBook
Author Rosalyn Gambhir
Publisher Classroom Complete Press
Pages 174
Release 2016-12-16
Genre Education
ISBN 1771676507

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Give young learners all the tools they need to become a success when entering the work force with our combined 3-book BUNDLE. Learning Problem Solving will allow your students to better understand the problem solving process, take part in group creative art projects while gaining the required critical thinking and creativity skills. Learning Communication and Teamwork are practical real-life activities, role-playing scenarios and open-ended strategies to help your students become successful leaders and communicators. Learn essential skills on how to communicate with your peers and supervisors. Learning Skills for Global Competency by being creative and standing out from the crowd with dynamic traits like adaptability and flexibility. Then, understand that failure is a learning opportunity. With standalone reproducible worksheets to give young learners of today all the tools they need to become successful in the workplace.

Space Travel & Technology Gr. 5-8

Space Travel & Technology Gr. 5-8
Title Space Travel & Technology Gr. 5-8 PDF eBook
Author Charlene Homer
Publisher Classroom Complete Press
Pages 64
Release 2007-03-01
Genre Education
ISBN 1553197933

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Create a vision of tomorrow with your students today as they imagine being part of the crew of a shuttle mission to the International Space Station (ISS). Our resource turns your students into the scientists, engineers, astronauts, and leaders who will continue the vision for space exploration. Become an astronaut as you learn about the different jobs on a shuttle mission. Learn about telescopes and how they are used to look into space. Blast off into space with manned and unmanned spacecrafts. Plan your trip to Mars by collecting items you would need for your 2.5 year mission. Build your own rover to explore another planet. Then it's off to the moon and learning about the Apollo 11 mission. Learn about life aboard the ISS, and predict how different toys would work in space. Finally, look ahead at the future of space exploration and find out is commercial travel in space is really possible. Aligned to the Next Generation State Standards and written to Bloom's Taxonomy and STEAM initiatives, additional hands-on experiments, crossword, word search, comprehension quiz and answer key are also included.

Charlotte's Web - Literature Kit Gr. 3-4

Charlotte's Web - Literature Kit Gr. 3-4
Title Charlotte's Web - Literature Kit Gr. 3-4 PDF eBook
Author Brenda Rollins
Publisher Classroom Complete Press
Pages 57
Release 2008-02-01
Genre Education
ISBN 1553198603

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Step out on a farm and learn the true meaning of friendship among the animals. Use a variety of true or false, fill-in-the-blank and multiple choice questions to check comprehension. Sequence events from the story in the order that they happened. Students share their opinions on the lifespan of animals on a farm. Write the vocabulary word from the book next to its meaning. Write the name of the character next to their quote from the novel. Describe how Wilbur tried to make himself look 'radiant'. Predict what Charlotte's 'masterpiece' will be. Describe Templeton's character using examples from the book. Complete a Spider Web Map to list the main ideas of the story. Aligned to your State Standards and written to Bloom's Taxonomy, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: Charlotte’s Web is a magical story about childhood, friendship, and loyalty. An eight-year-old girl named Fern saves the life of a newborn piglet named Wilbur and the adventure begins. Soon, Wilbur and the other animals in the barn cellar are a great part of Fern’s life. Wilbur notices that everyone in the barn is busy except him. He becomes lonely and sad. A sweet voice comes out of the darkness of the barn cellar and says, “I’ll be a friend to you.” The voice belongs to a small gray spider named Charlotte A. Cavatica. Charlotte turns out to be a wonderful friend. She listens to Wilbur and enjoys his child-like ways. Soon he finds out what might happen to him when the cold weather comes. Charlotte promises to find a way to save his life. Through the wondrous writings in her web, Charlotte does save Wilbur’s life. And because he is her true friend, Wilbur saves Charlotte’s future.

The Miracle Worker - Literature Kit Gr. 7-8

The Miracle Worker - Literature Kit Gr. 7-8
Title The Miracle Worker - Literature Kit Gr. 7-8 PDF eBook
Author Nat Reed
Publisher Classroom Complete Press
Pages 60
Release 2008-01-01
Genre Education
ISBN 1553198964

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Experience the miracle of understanding that we all take for granted. An ideal play for students with a low reading level. Gain insight into the difficulties of being blind and/or deaf. Put events from the novel in order as they happened when Annie and Helen were eating dinner. Students attempt to understand the motivations of the characters in the play. Find the synonym of the vocabulary word from the text. Explain the event in Helen's past that made it possible for her to realize what 'water' was. Research the real-life location of Ivy Green and plan a field trip to this important location. Identify all the problems and their solutions in a chart. Aligned to your State Standards and written to Bloom's Taxonomy, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: This story is an emotional and vivid portrayal of the relationship between a child and her teacher. Helen Keller is rendered deaf and blind at an early age, and by the time she is six years old, her behavior becomes completely unmanageable. In desperation, her parents send for teacher Annie Sullivan to bring some discipline into the spoiled child’s life. Helen and Annie become locked in a ferocious battle of wills, but Annie is determined to bring a sense of discipline into Helen’s life. Annie teaches Helen words by constantly spelling them into Helen’s palm. Although Helen can spell them back, she doesn’t understand that these words actually represent things. At the water pump Annie spells “water” into Helen’s hand and suddenly the miracle happens—Helen understands.

Call It Courage - Literature Kit Gr. 7-8

Call It Courage - Literature Kit Gr. 7-8
Title Call It Courage - Literature Kit Gr. 7-8 PDF eBook
Author Lynda Allison
Publisher Classroom Complete Press
Pages 60
Release 2015-10-29
Genre Education
ISBN 1771673982

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Expose your students to face their fears and overcome obstacles. Encourage them to find themselves and grow into the person they're meant to be. Make teaching a breeze with ready-made activities and prompts to stimulate student comprehension. Identify statements about life in Mafatu's village as true or false. Find the synonyms to key vocabulary words found in the novel. Imagine how Mafatu's life would be different had his mother been alive. Predict whether Mafatu will survive on the island and return to his village a new man. Explain what Mafatu believed brought him to safety. Create a board game, using a map of the island as a base. Create a set of rules and cards with questions, then play the game in small groups. Aligned to your State Standards and written to Bloom's Taxonomy, additional crossword, word search, comprehension quiz and answer key are also included. About the Novel: Call It Courage is a Newbery Medal-winning story about a boy who tries to overcome his fear of the sea by facing it. Set in the Pacific Islands, the story follows Mafatu, the son of the chief of Hikueru Island. After watching his mother die, Mafatu develops a fear of the sea, which brings his father shame. In order to no longer be seen as a coward among his tribe, Mafatu takes a canoe out into the ocean. He ends up lost and deserted on an island, forced to fend for himself. During his encounters on the island, Mafatu slowly faces and overcomes his fears, eventually returning home a new man.