Learning Cocoa with Objective-C

Learning Cocoa with Objective-C
Title Learning Cocoa with Objective-C PDF eBook
Author Paris Buttfield-Addison
Publisher "O'Reilly Media, Inc."
Pages 463
Release 2014-02-19
Genre Computers
ISBN 1491901780

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Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don’t have experience with Apple’s developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the iPhone, iPad, and Mac. You’ll learn how to work with the Xcode IDE, Objective-C’s Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you’ll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user. Learn the application lifecycle on OS X and iOS Work with the user-interface system in Cocoa and Cocoa Touch Use AV Foundation to display video and audio Build apps that let users create, edit, and work with documents Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Interact with the outside world with Core Location and Core Motion Use blocks and operation queues for multiprocessing

Learning Cocoa with Objective-C

Learning Cocoa with Objective-C
Title Learning Cocoa with Objective-C PDF eBook
Author Apple Computer Inc
Publisher "O'Reilly Media, Inc."
Pages 386
Release 2002-09-20
Genre Computers
ISBN 144939969X

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Learning Cocoa with Objective-C is the "must-have" book for people who want to develop applications for Mac OS X, and is the only book approved and reviewed by Apple engineers. Based on the Jaguar release of Mac OS X 10.2, this edition of Learning Cocoa includes examples that use the Address Book and Universal Access APIs. Also included is a handy quick reference card, charting Cocoa's Foundation and AppKit frameworks, along with an Appendix that includes a listing of resources essential to any Cocoa developer--beginning or advanced.Completely revised and updated, this 2nd edition begins with some simple examples to familiarize you with the basic elements of Cocoa programming as well Apple's Developer Tools, including Project Builder and Interface Builder.After introducing you to Project Builder and Interface Builder, it brings you quickly up to speed on the concepts of object-oriented programming with Objective-C, the language of choice for building Cocoa applications. From there, each chapter presents a different sample program for you to build, with easy to follow, step-by-step instructions to teach you the fundamentals of Cocoa programming. The techniques you will learn in each chapter lay the foundation for more advanced techniques and concepts presented in later chapters.You'll learn how to: Effectively use Apple's suite of Developer Tools, including Project Builder and Interface Builder Build single- and multiple-window document-based applications Manipulate text data using Cocoa's text handling capabilities Draw with Cocoa Add scripting functionality to your applications Localize your application for multiple language support Polish off your application by adding an icon for use in the Dock, provide Help, and package your program for distribution Each chapter ends with a series of Examples, challenging you to test your newly-learned skills by tweaking the application you've just built, or to go back to an earlier example and add to it some new functionality. Solutions are provided in the Appendix, but you're encouraged to learn by trying.Extensive programming experience is not required to complete the examples in the book, though experience with the C programming language will be helpful. If you are familiar with an object-oriented programming language such as Java or Smalltalk, you will rapidly come up to speed with the Objective-C language. Otherwise, basic object-oriented and language concepts are covered where needed.

Cocoa and Objective-C: Up and Running

Cocoa and Objective-C: Up and Running
Title Cocoa and Objective-C: Up and Running PDF eBook
Author Scott Stevenson
Publisher "O'Reilly Media, Inc."
Pages 420
Release 2010-04-16
Genre Computers
ISBN 1449390714

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Build solid applications for Mac OS X, iPhone, and iPod Touch, regardless of whether you have basic programming skills or years of programming experience. With this book, you'll learn how to use Apple's Cocoa framework and the Objective-C language through step-by-step tutorials, hands-on exercises, clear examples, and sound advice from a Cocoa expert. Cocoa and Objective-C: Up and Running offers just enough theory to ground you, then shows you how to use Apple's rapid development tools -- Xcode and Interface Builder -- to develop Cocoa applications, manage user interaction, create great UIs, and more. You'll quickly gain the experience you need to develop sophisticated Apple software, whether you're somewhat new to programming or just new to this platform. Get a quick hands-on tour of basic programming skills with the C language Learn how to use Interface Builder to quickly design and prototype your application's user interface Start using Objective-C by creating objects and learning memory management Learn about the Model-View-Controller (MVC) method of sharing data between objects Understand the Foundation value classes, Cocoa's robust API for storing common data types Become familiar with Apple's graphics frameworks, and learn how to make custom views with AppKit

Learn Cocoa Touch for iOS

Learn Cocoa Touch for iOS
Title Learn Cocoa Touch for iOS PDF eBook
Author Jeff Kelley
Publisher Apress
Pages 393
Release 2012-06-27
Genre Computers
ISBN 1430242698

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The Cocoa Touch frameworks and APIs are powerful tools for creating native iOS apps, and they're free with Xcode, Apple's development environment. If you've already gotten your feet wet with Objective-C, and you're ready to learn more about iOS development, then Learn Cocoa Touch for iOS is the book for you. You'll learn on the job - building cool apps as you read through the book that will teach you what you need to know to use Cocoa Touch and prepare you for creating your own apps. Learn Cocoa Touch for iOS shows you how to use frameworks like MapKit, Twitter, and MediaPlayer. You'll also learn about hardware APIs so you can get the most out of your accelerometer, camera, and more. You'll even learn about more advanced features like Grand Central Dispatch. A home inventory management system A live-updating Twitter client A photo browser with an animated slideshow If you're ready for the next step toward becoming a Cocoa Touch master, this is the book for you. What you’ll learn Get up and running with Xcode and Apple’s other development tools Discover the Objective-C language and when to use the underlying C language Use the Model-View-Controller (MVC) paradigm to create well-designed apps Implement network services in your apps Animate screen components with UIKit animations Get awesome performance with multithreaded code Who this book is for Novice or intermediate programmers who want to create engaging iOS applications and get in-depth coverage of Cocoa Touch. Table of Contents Getting Started: Xcode and Hello World Objective-C in a Nutshell Memory Management and ARC Model-View-Controller Programming: Well-Designed Code The Delegation Pattern Managing On-Screen Content with View Controllers Providing Lists of Content with Table Views Nib Loading In-Depth Parent and Child View Controllers Handling User Touches Saving Content in Your App Moving Data Around Core Data Integrating Networking and Web Services Writing Modern Code with Blocks Managing What Happens When Timers Run Loops Grand Central Dispatch User Interface Design Custom UIView Subclasses Creating Dynamic User Interfaces with CoreGraphics Animation with UIKit and CoreAnimation Hardware APIs: Accelerometer, Camera, etc. Media in Your App: Playing Audio and Video Localization and Internationalization: Maximizing Your App’s Reach

Programming in Objective-C

Programming in Objective-C
Title Programming in Objective-C PDF eBook
Author Stephen G. Kochan
Publisher Addison-Wesley Professional
Pages 561
Release 2012
Genre Computers
ISBN 0321811909

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Presents an introduction to Objective-C, covering such topics as classes and objects, data types, program looping, inheritance, polymorphism, variables, memory management, and archiving.

Learning Cocoa

Learning Cocoa
Title Learning Cocoa PDF eBook
Author Apple Computer, Inc
Publisher O'Reilly Media
Pages 392
Release 2001
Genre Computers
ISBN

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Cocoa is one of the principal application environments for Mac OS X; its advanced object-oriented APIs allow users to develop in both Java and Objective-C. This revolutionary new way of developing sophisticated applications for the Macintosh is both powerful and easy. Written by insiders at Apple Computer, this book provides information that can't be found anywhere else--giving users a potential leg up in the Mac OS X application development market.

Cocoa Design Patterns

Cocoa Design Patterns
Title Cocoa Design Patterns PDF eBook
Author Erik Buck
Publisher Pearson Education
Pages 526
Release 2009-09-01
Genre Computers
ISBN 0321591208

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“Next time some kid shows up at my door asking for a code review, this is the book that I am going to throw at him.” –Aaron Hillegass, founder of Big Nerd Ranch, Inc., and author of Cocoa Programming for Mac OS X Unlocking the Secrets of Cocoa and Its Object-Oriented Frameworks Mac and iPhone developers are often overwhelmed by the breadth and sophistication of the Cocoa frameworks. Although Cocoa is indeed huge, once you understand the object-oriented patterns it uses, you’ll find it remarkably elegant, consistent, and simple. Cocoa Design Patterns begins with the mother of all patterns: the Model-View-Controller (MVC) pattern, which is central to all Mac and iPhone development. Encouraged, and in some cases enforced by Apple’s tools, it’s important to have a firm grasp of MVC right from the start. The book’s midsection is a catalog of the essential design patterns you’ll encounter in Cocoa, including Fundamental patterns, such as enumerators, accessors, and two-stage creation Patterns that empower, such as singleton, delegates, and the responder chain Patterns that hide complexity, including bundles, class clusters, proxies and forwarding, and controllers And that’s not all of them! Cocoa Design Patterns painstakingly isolates 28 design patterns, accompanied with real-world examples and sample code you can apply to your applications today. The book wraps up with coverage of Core Data models, AppKit views, and a chapter on Bindings and Controllers. Cocoa Design Patterns clearly defines the problems each pattern solves with a foundation in Objective-C and the Cocoa frameworks and can be used by any Mac or iPhone developer.