Learning and Collaboration Technologies: Games and Virtual Environments for Learning
Title | Learning and Collaboration Technologies: Games and Virtual Environments for Learning PDF eBook |
Author | Panayiotis Zaphiris |
Publisher | Springer Nature |
Pages | 360 |
Release | 2021-07-03 |
Genre | Computers |
ISBN | 3030779432 |
This two-volume set LNCS 12784 and 12785 constitutes the refereed proceedings of the 8th International Conference on Learning and Collaboration Technologies, LCT 2021, held as Part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of LCT 2021, Part II, focus on Games and Gamification in Learning; Chatbots in Learning; AR, VR and Robots in Learning.
Learning and Collaboration Technologies. Novel Technological Environments
Title | Learning and Collaboration Technologies. Novel Technological Environments PDF eBook |
Author | Panayiotis Zaphiris |
Publisher | Springer Nature |
Pages | 348 |
Release | 2022-06-16 |
Genre | Computers |
ISBN | 3031056752 |
Chapter “Developing a VR Tool to Support Repeat Pattern Design Learning ” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Technologies for E-Learning and Digital Entertainment
Title | Technologies for E-Learning and Digital Entertainment PDF eBook |
Author | Kin-chuen Hui |
Publisher | Springer |
Pages | 991 |
Release | 2007-07-17 |
Genre | Computers |
ISBN | 3540730117 |
This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.
Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration
Title | Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration PDF eBook |
Author | Panayiotis Zaphiris |
Publisher | Springer |
Pages | 403 |
Release | 2019-07-10 |
Genre | Computers |
ISBN | 3030218171 |
This two-volume set LNCS 11590 and 11591 constitutes the refereed proceedings of the 6th International Conference on Learning and Collaboration Technologies, LCT 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCII 2019, in Orlando, FL, USA in July 2019. The 1274 full papers 209 posters presented at the HCII 2019 conferences were carefully reviewed and selected from 5029 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The papers in this volume are organized in the following topical sections: mobile and ubiquitous learning; virtual reality and augmented reality systems for learning; and collaborative technology.
Learning and Collaboration Technologies
Title | Learning and Collaboration Technologies PDF eBook |
Author | Panayiotis Zaphiris |
Publisher | Springer |
Pages | 749 |
Release | 2015-07-18 |
Genre | Computers |
ISBN | 3319206095 |
The LNCS volume 9192 constitutes the refereed proceedings of the Second International Conference on Learning and Collaboration Technologies, LCT 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA in August 2015, jointly with 15 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address addressing the following major topics: technology-enhanced learning, adaptive and personalised learning and assessment, virtual worlds and virtual agents for learning, collaboration and Learning Serious Games and ICT in education.
Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration
Title | Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration PDF eBook |
Author | Panayiotis Zaphiris |
Publisher | |
Pages | |
Release | 2019 |
Genre | Computer science |
ISBN | 9783030218188 |
This two-volume set LNCS 11590 and 11591 constitutes the refereed proceedings of the 6th International Conference on Learning and Collaboration Technologies, LCT 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCII 2019, in Orlando, FL, USA in July 2019. The 1274 full papers 209 posters presented at the HCII 2019 conferences were carefully reviewed and selected from 5029 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The papers in this volume are organized in the following topical sections: mobile and ubiquitous learning; virtual reality and augmented reality systems for learning; and collaborative technology.
Human Aspects of IT for the Aged Population. Technology Design and Acceptance
Title | Human Aspects of IT for the Aged Population. Technology Design and Acceptance PDF eBook |
Author | Qin Gao |
Publisher | Springer Nature |
Pages | 473 |
Release | 2021-07-03 |
Genre | Computers |
ISBN | 3030781089 |
This two-volume set constitutes the refereed proceedings of the 7th International Conference on Human Aspects of IT for the Aged Population, ITAP 2021, held as part of the 23rd International Conference, HCI International 2021, held as a virtual event, in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. ITAP 2021 includes a total of 67 papers; they focus on topics related to designing for and with older users, technology acceptance and user experience of older users, use of social media and games by the aging population, as well as applications supporting health, wellbeing, communication, social participation and everyday activities.