Learn RPGs in GameMaker: Studio

Learn RPGs in GameMaker: Studio
Title Learn RPGs in GameMaker: Studio PDF eBook
Author Ben Tyers
Publisher Apress
Pages 310
Release 2017-08-09
Genre Computers
ISBN 1484229460

Download Learn RPGs in GameMaker: Studio Book in PDF, Epub and Kindle

Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay. Using Learn RPGs in GameMaker: Studio, you can design and build your own RPG using the GameMaker: Studio platform. Build your first game application and deploy in an app store, on Facebook, or just on a PC. Maybe, even, make a few bucks. What You'll Learn Use the GameMaker: Studio platform to design and build a role playing game Create a story for game design purposes, using a plot line and defining characters Discover the impact of aesthetics on art style, character separation, scene development, sound design and views Master core gameplay elements such as battles, exploration, scoring, and endings Work with extended gameplay elements such as collectibles, quirks, management, and saving Employ the various core and extended gameplay elements as appropriate to your RPG Who This Book Is For Game designers or developers looking to design and build their first role playing game using the GameMaker: Studio platform.

Developing Turn-Based Multiplayer Games

Developing Turn-Based Multiplayer Games
Title Developing Turn-Based Multiplayer Games PDF eBook
Author Yadu Rajiv
Publisher Apress
Pages 214
Release 2018-11-28
Genre Computers
ISBN 1484238613

Download Developing Turn-Based Multiplayer Games Book in PDF, Epub and Kindle

Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session. What You Will LearnDiscover the architecture of GameMaker Studio 2 Add new features to your game with NodeJS modulesIntegrate GameMaker Studio 2 with NodeJS Master GameMaker Studio 2's built-in networking functions Who This Book Is For GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.

The Game Maker's Apprentice

The Game Maker's Apprentice
Title The Game Maker's Apprentice PDF eBook
Author Jacob Habgood
Publisher Apress
Pages 322
Release 2006-12-31
Genre Computers
ISBN 1430201592

Download The Game Maker's Apprentice Book in PDF, Epub and Kindle

The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games--complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl. The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise.

Games and Education: Designs in and for Learning

Games and Education: Designs in and for Learning
Title Games and Education: Designs in and for Learning PDF eBook
Author
Publisher BRILL
Pages 238
Release 2018-11-26
Genre Education
ISBN 9004388826

Download Games and Education: Designs in and for Learning Book in PDF, Epub and Kindle

We live in a time of educational transformations towards more 21st century pedagogies and learning. In the digital age children and young people need to learn critical thinking, creativity and innovation and the ability to solve complex problems and challenges. Traditional pedagogies are in crisis and many pupils experience school as both boring and irrelevant. As a response educators and researchers need to engage in transforming education through the invention of new designs in and for learning. This book explores how games can provide new ideas and new designs for future education. Computer games have become hugely popular and engaging, but as is apparent in this book, games are not magical solutions to making education more engaging, fun and relevant. Games and Education explores new designs in and for learning and offer inspiration to teachers, technologists and researchers interested in changing educational practices. Based on contributions from Scandinavian researchers, the book highlights participatory approaches to research and practice by providing more realistic experiences and models of how games can facilitate learning in school.

GameMaker: Studio 100 Programming Challenges

GameMaker: Studio 100 Programming Challenges
Title GameMaker: Studio 100 Programming Challenges PDF eBook
Author Ben Tyers
Publisher Apress
Pages 233
Release 2017-02-09
Genre Computers
ISBN 1484226445

Download GameMaker: Studio 100 Programming Challenges Book in PDF, Epub and Kindle

Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML. Each challenge includes an outline of the challenge, a scoring and time guide, useful GML code, and a working example provided in GMZ format. For more advanced programmers, each challenge comes with an additional task to complete. Think you're a good GameMaker game application developer or programmer? Think again with this awesome book! What You'll Learn Upgrade your skills with each specific game application coding challenge Create many different game events, action or scenarios Code for many different kinds of game applications or themes from space to adventure to sports to fantasy Who This Book Is For GameMaker and GameMaker: Studio users and coders.

Gamemaker

Gamemaker
Title Gamemaker PDF eBook
Author B. G. Tyers
Publisher Createspace Independent Publishing Platform
Pages 174
Release 2016-06-04
Genre
ISBN 9781533623867

Download Gamemaker Book in PDF, Epub and Kindle

In this second book in the series you'll develop some basic engines into multi-featured games. In this book you'll create 3 games: An infinite runner A tower defense game A top down tank shooter game You'll learn to do things like: Path finding and avoiding objects Combining multiple sprite animations Positional sounds Mini maps of levels Parallax backgrounds Graphical effects Shield bonus More object parenting Messaging system Level 1 unlocking system More on using paths Using multiple tile layers This book assumes you have completed the level 1 course book.

The Game Maker's Companion

The Game Maker's Companion
Title The Game Maker's Companion PDF eBook
Author Jacob Habgood
Publisher Apress
Pages 437
Release 2010-12-31
Genre Computers
ISBN 143022827X

Download The Game Maker's Companion Book in PDF, Epub and Kindle

The Game Maker's Companion is the long-awaited sequel to The Game Maker's Apprentice. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you'll learn how to make professional-quality platform games with solid collision detection and slick control mechanisms and you'll get acquainted with a long-lost icon of platform gaming history on the way. You'll go on to discover techniques to add depth and believability to the characters and stories in your games, including The Monomyth, cut scene storyboarding, and character archetypes. This culminates in the creation of an original atmospheric platform-adventure which will take your GML programming skills to new heights. There's even a handy reference section at the back of the book which will be invaluable for adding common features to your own games. With contributions from four games industry professionals and a highly respected member of the Game Maker community, The Game Maker's Companion is another labor of love that will give you even more hours of enjoyment than the original. If you already own Game Maker, then you really must own this book as well.