Learn Coding Basics in Hours with Small Basic
Title | Learn Coding Basics in Hours with Small Basic PDF eBook |
Author | Jack C. Stanley |
Publisher | The Tech Academy |
Pages | 0 |
Release | 2020-06-05 |
Genre | Computers |
ISBN | 9780997326437 |
Small Basic is a programming language for beginners from Microsoft that serves as a great educational resource. This book is an introduction to coding, using Small Basic, for individuals with no past technical knowledge or experience. -- page 4 of cover.
Learn to Program with Small Basic
Title | Learn to Program with Small Basic PDF eBook |
Author | Majed Marji |
Publisher | No Starch Press |
Pages | 344 |
Release | 2016-04-16 |
Genre | Computers |
ISBN | 1593277024 |
Small Basic is a free, beginner-friendly programming language created by Microsoft. Inspired by BASIC, which introduced programming to millions of first-time PC owners in the 1970s and 1980s, Small Basic is a modern language that makes coding simple and fun. Learn to Program with Small Basic introduces you to the empowering world of programming. You’ll master the basics with simple activities like displaying messages and drawing colorful pictures, and then work your way up to programming games! Learn how to: –Program your computer to greet you by name –Make a game of rock-paper-scissors using If/Else statements –Create an interactive treasure map using arrays –Draw intricate geometric patterns with just a few lines of code –Simplify complex programs by breaking them into bite-sized subroutines You’ll also learn to command a turtle to draw shapes, create magical moving text, solve math problems quickly, help a knight slay a dragon, and more! Each chapter ends with creative coding challenges so you can take your skills to the next level. Learn to Program with Small Basic is the perfect place to start your computer science journey.
Sams Teach Yourself Mod Development for Minecraft in 24 Hours
Title | Sams Teach Yourself Mod Development for Minecraft in 24 Hours PDF eBook |
Author | Jimmy Koene |
Publisher | Sams Publishing |
Pages | 1030 |
Release | 2015-10-31 |
Genre | Computers |
ISBN | 0134389778 |
In just 24 sessions of one hour or less, Sams Teach Yourself Mod Development for Minecraft in 24 Hours will help you transform Minecraft into anything you can imagine–and share your vision with millions of players worldwide! You’ll learn all the mod development skills you need as you walk through a complete step-by-step project, complete with a mob, new tools, new armor, food, ores, and much more. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for building any mod and creating any world! Step-by-step instructions carefully walk you through the most common Minecraft mod development tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Minecraft is a registered trademark of Mojang Synergies / Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies / Notch Development AB. Learn how to... Set up the environment where you’ll write your mod for Minecraft 1.8 Create the basics for your mod with the Forge API Establish a framework that makes it easier to build complex mods Work with recipes and other small modifications Create multiple recipes, items, blocks, and entities at once Cook up food items that heal your players Make custom pickaxes, shovels, and completely original tools Use Tile Entities to create complex and unique mods Create interesting custom armor for players Generate entire worlds, including ores and plants Design and generate new structures with MCEdit Understand Entities and create Entity Models with Techne Code mobs with a custom Entity Model Manufacture Throwables Edit Minecraft functionality without breaking other mods Structure, package, and release your mod Master Java programming techniques you can use far beyond Minecraft On the Web: Register your book at informit.com/title/9780672337635 for access to all code examples and resources from this book, as well as updates and corrections as they become available.
Sams Teach Yourself Minecraft Mod Development in 24 Hours
Title | Sams Teach Yourself Minecraft Mod Development in 24 Hours PDF eBook |
Author | Jimmy Koene |
Publisher | Pearson Education |
Pages | 433 |
Release | 2014 |
Genre | Computers |
ISBN | 0672337193 |
You'll learn all the mod development skills you need as you walk through a complete step-by-step project, complete with a mob, new tools, new armor, food, ores, and much more. Every lesson builds on what you've already learned, giving you a rock-sold foundation for building any mod and creating any world! --
Sams Teach Yourself Palm Programming in 24 Hours
Title | Sams Teach Yourself Palm Programming in 24 Hours PDF eBook |
Author | Gavin Maxwell |
Publisher | Sams Publishing |
Pages | 506 |
Release | 1999 |
Genre | Computers |
ISBN |
Sams Teach Yourself Palm Programming in 24 Hours is a step-by-step tutorial that teaches you how to create fully functioning Palm applications using a variety of end-user and development tools. A variety of methods requiring different levels of programming are covered. Learn several different methods for customizing your Palm or Palm-compatible PDA. Topics include: Understanding the Palm OS Architecture, Event-Driven Programming, Palm User Interfaces, Desktop verses Conduit, Managing Memory and Storing Data, Programming with Satellite Forms, Programming with PenDragon, Programming CbasPad, Programming with CodeWarrior, and the Palm OS API.
Java Programming
Title | Java Programming PDF eBook |
Author | Steven P Warr |
Publisher | iUniverse |
Pages | 188 |
Release | 2011-01-31 |
Genre | Computers |
ISBN | 9781450268950 |
Learning a programming language on you own can be daunting. Programming books can be confusing and incomplete. Program listings often do not work until you have mucked around using trial and error. I like to use books as reference after I have read them. Invariably, none of the books have the particular information that I want, nor do they have references to other information sources. “Java Programming -- What Do You Want To Do?” changes all that. Inside there are clear instructions on how to do what you want to do -- Basic structures, graphics programming with AWT and NetBeans, Advanced structures, test preparation, networking, cell phone programming and much more.
iOS 9 Application Development in 24 Hours, Sams Teach Yourself
Title | iOS 9 Application Development in 24 Hours, Sams Teach Yourself PDF eBook |
Author | John Ray |
Publisher | Sams Publishing |
Pages | 1832 |
Release | 2016-02-04 |
Genre | Computers |
ISBN | 013439450X |
Covers iOS 9.1 and up, Xcode 7.x, iPhone, iPad, and More! In just 24 sessions of one hour each, learn how to build powerful applications for today’s hottest handheld devices: the iPhone and iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your iOS development environment to building great user interfaces, sensing motion to writing multitasking applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common iOS development tasks. Quizzes and Exercises help you test your knowledge. Notes present interesting information related to the discussion. Tips show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Printed in full color—figures and code appear as they do in Xcode 7.x • Learn to navigate the Xcode 7.x development environment and install apps on your iDevice • Get started quickly with Apple’s Open Source language: Swift 2.0 • Test code and application logic using the iOS Playground • Understand the Model-View-Controller (MVC) development pattern • Visually design and code interfaces using Xcode Storyboards, Segues, Exits, Image Slicing, and the iOS Object Library • Use Auto Layout and Size Classes to adapt to different screen sizes and orientations • Build advanced UIs with Tables, Split Views, Navigation Controllers, and more • Read and write preferences and data, and create System Settings plug-ins • Use iOS media playback and recording capabilities • Take photos and manipulate graphics with Core Image • Sense motion, orientation, and location with the accelerometer, gyroscope, and GPS • Use 3D touch to add Peek, Pop, and Quick Actions to your apps • Integrate online services using Twitter, Facebook, Email, Web Views, and Apple Maps • Create universal applications that run on both the iPhone and iPad • Write background-aware multitasking applications • Trace, debug, and monitor applications as they run • Additional files and updates available online