Law and Order in Virtual Worlds

Law and Order in Virtual Worlds
Title Law and Order in Virtual Worlds PDF eBook
Author Angela Adrian
Publisher Engineering Science Reference
Pages 0
Release 2010
Genre Computers
ISBN 9781615207954

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Written for anyone who has ventured into a virtual reality and wondered what, if any, real world consequences would follow their actions, this book raises and answers compelling legal questions about such issues as owning virtual assets and intellectual property right infringements.

Law and Order in Virtual Worlds: Exploring Avatars, Their Ownership and Rights

Law and Order in Virtual Worlds: Exploring Avatars, Their Ownership and Rights
Title Law and Order in Virtual Worlds: Exploring Avatars, Their Ownership and Rights PDF eBook
Author Adrian, Angela
Publisher IGI Global
Pages 238
Release 2010-05-31
Genre Computers
ISBN 1615207961

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"This book examines the legal realities which are emerging from Massively Multiplayer Online Role-playing Games (MMORPGs) or virtual worlds that demonstrate many of the traits we associate with the Earth world: interpersonal relationships, economic transactions, and organic political institutions"--Provided by publisher.

The Laws of the Virtual Worlds

The Laws of the Virtual Worlds
Title The Laws of the Virtual Worlds PDF eBook
Author Greg Lastowka
Publisher
Pages 100
Release 2017
Genre
ISBN

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What if you could check out of your world, and enter a place where the social environment was different, where real world laws didn't apply, and where the political system could be anything you wanted it to be? What if you could socialize there with family and friends, build your own palace, go skiing, and even hold down a job there? And what if there wasn't one alternate world, there were hundreds, and what if millions of people checked out of Earth and went there every day?Virtual worlds - online worlds where millions of people come to interact, play, and socialize - are a new type of social order. In this Article, we examine the implications of virtual worlds for our understanding of law, and demonstrate how law affects the interests of those within the world. After providing an extensive primer on virtual worlds, including their history and function, we examine two fundamental issues in detail.First, we focus on property, and ask whether it is possible to say that virtual world users have real world property interests in virtual objects. Adopting economic accounts that demonstrate the real world value of these objects and the exchange mechanisms for trading these objects, we show that, descriptively, these types of objects are indistinguishable from real world property interests. Further, the normative justifications for property interests in the real world apply - sometimes more strongly - in the virtual worlds.Second, we discuss whether avatars have enforceable legal and moral rights. Avatars, the user-controlled entities that interact with virtual worlds, are a persistent extension of their human users, and users identify with them so closely that the human-avatar being can be thought of as a cyborg. We examine the issue of cyborg rights within virtual worlds and whether they may have real world significance.The issues of virtual property and avatar rights constitute legal challenges for our online future. Though virtual worlds may be games now, they are rapidly becoming as significant as real-world places where people interact, shop, sell, and work. As society and law begin to develop within virtual worlds, we need to have a better understanding of the interaction of the laws of the virtual worlds with the law of this world.

Avatars!

Avatars!
Title Avatars! PDF eBook
Author Bruce Damer
Publisher Addison Wesley Longman
Pages 604
Release 1998
Genre Computers
ISBN 9780201688405

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With "Avatars!", readers can grab their avatar (a digital representation of themselves) and run to the nearest virtual world where they can experience the Internet. "Avatars!" focuses on what people do inside virtual worlds, such as building three-dimensional structures, navigating through the worlds, and learning digital etiquette and social interaction skills. A CD-ROM provides readers with ready-to-run worlds that connect them with thousands of other people on the Internet, and which are referenced in a companion Web site.

The Ethics of Avatars in Virtual Worlds

The Ethics of Avatars in Virtual Worlds
Title The Ethics of Avatars in Virtual Worlds PDF eBook
Author Jaqueline Lynch
Publisher
Pages
Release 2011
Genre
ISBN

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Commercial Transactions in the Virtual World

Commercial Transactions in the Virtual World
Title Commercial Transactions in the Virtual World PDF eBook
Author Avnita LAKHANI
Publisher City University of HK Press
Pages 610
Release 2014-06-30
Genre Law
ISBN 9629372290

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There is a growing trend in virtual world commercial transactions. In order to protect people’s rights in the virtual world and keep pace with innovative trading demands, it is essential for us to understand the commercial implications of virtual world economies by evaluating the effectiveness of the existing laws, practices, and policies in business, technology, intellectual property and related fields. This book, in 11 sections, investigates the issues and opportunities associated with commercial transactions in the virtual world. In 29 detailed essays, this book analyses every facet of virtual world transactions, including the nature of virtual commercial transactions, virtual goods and services, transfer of virtual property, issues of negotiable instruments, remedies for buyers and sellers in the virtual world, consumer protection, dispute resolution and other related topics. Each of these sections both contributes to and advances the field of commercial law and related disciplines. This book is an excellent source of reference for students, practitioners, academics, policy makers, and researchers as well as anyone with an interest in the exciting developments of commercial law in cyberspace. This book is published by City University of Hong Kong Press. 香港城市大學出版社出版。

The Social Life of Avatars

The Social Life of Avatars
Title The Social Life of Avatars PDF eBook
Author Ralph Schroeder
Publisher Springer Science & Business Media
Pages 239
Release 2012-12-06
Genre Computers
ISBN 1447102770

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Virtual reality (VR) technology has been developed commercially since the early 1990s [1]. Yet it is only with the growth of the Internet and other high-bandwidth links that VR systems have increasingly become networked to allow users to share the same virtual environment (VE). Shared YEs raise a number of interesting questions: what is the difference between face-to-face interaction and interaction between persons inside YEs? How does the appearance of the "avatar" - as the graphical representation of the user has become known - change the nature of interaction? And what governs the formation of virtual communities? This volume brings together contributions from social scientists and computer scientists who have conducted research on social interaction in various types of YEs. Two previous volumes in this CSCW book series [2, 3] have examined related aspects of research on YEs - social navigation and collaboration - although they do not always deal with VRIVEs in the sense that it is used here (see the definition in Chapter 1). The aim of this volume is to explore how people interact with each other in computer-generated virtual worlds.