Title PDF eBook
Author
Publisher Odile Jacob
Pages 315
Release
Genre
ISBN 2738182372

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Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study

Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
Title Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study PDF eBook
Author Baek, Young Kyun
Publisher IGI Global
Pages 358
Release 2010-05-31
Genre Computers
ISBN 1615207147

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As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.

Inside Anthropotechnology

Inside Anthropotechnology
Title Inside Anthropotechnology PDF eBook
Author Philippe Geslin
Publisher John Wiley & Sons
Pages 196
Release 2017-09-05
Genre Social Science
ISBN 178630175X

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For the last 40 years, anthropotechnology has concentrated its efforts on the study and improvement of the working and living conditions of populations throughout the world. It guides the actors of the design processes by paying attention to the “human factor”: its social, cultural and environmental components. It therefore values a conception of techniques that respect people and their ways of thinking and acting in specific contexts. This book introduces the reader to design dynamics that combine often conflicting sets of competencies, but that are always anxious to respond to the contexts of the field.

The business of time

The business of time
Title The business of time PDF eBook
Author Pierre-Yves Donzé
Publisher Manchester University Press
Pages 198
Release 2022-08-30
Genre Business & Economics
ISBN 1526162563

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World watch production today is concentrated in three countries: Switzerland, Japan and China. Former centres such as Great Britain, France, the United States and Russia saw the industrial manufacture of watches disappear from their territory during the twentieth century. How did this situation come about? The business of time aims to answer this question by presenting the first comprehensive history of the sector. It traces the evolution and transformation of the global watch industry from the mid-nineteenth century to the present day, highlighting the conditions that enabled watch production to expand across the globe and revealing how multinational companies gradually emerged to dominate the industry.

The Material Subject

The Material Subject
Title The Material Subject PDF eBook
Author Urmila Mohan
Publisher Routledge
Pages 247
Release 2020-11-01
Genre Social Science
ISBN 1000185400

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The Material Subject emphasises how bodily and material cultures combine to make and transform subjects dynamically. The book is based on the French Matière à Penser (MaP) school of thought, which draws upon the ideas of Mauss, Schilder, Foucault and Bourdieu, among others, to enhance the anthropological study of embodiment, practices, techniques, materiality and power. Through theoretical sophistication and empirical field research, case studies from Europe, Africa and Asia bring MaP’s ideas into dialogue with other strands of material culture studies in the English-speaking world. These studies mediate different scales of engagement through a sensori-motor, affective and cognitive focus on practices of making and doing. Examples range from the precarity of professional divers in French public works to the gendered subjectivity of female carpet weavers in Morocco, from the ways Swiss watchmakers transmit craft knowledge to how Hindu devotees in India make efficacious use of altars, and from the enskilment of Paiwan indigenous people in Taiwan to the prestige of women’s wild silk wrappers in Burkina Faso. The chapters are organised according to domains of practice, defined as 'matter of' work and technology, heritage, politics, religion and knowledge. Scholars and students with an interest in material culture will gain valuable access to global research, rooted in a specific intellectual tradition.

Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned

Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned
Title Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned PDF eBook
Author Kaufman, David
Publisher IGI Global
Pages 528
Release 2010-01-31
Genre Computers
ISBN 1615207325

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"This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in learning environments"--Provided by publisher.

Annales Des Mines

Annales Des Mines
Title Annales Des Mines PDF eBook
Author
Publisher
Pages 746
Release 1860
Genre
ISBN

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