Kinect Open Source Programming Secrets
Title | Kinect Open Source Programming Secrets PDF eBook |
Author | Andrew Davison |
Publisher | McGraw Hill Professional |
Pages | 337 |
Release | 2012-05-22 |
Genre | Technology & Engineering |
ISBN | 0071783180 |
Program Kinect to do awesome things using a unique selection of open source software! The Kinect motion-sensing device for the Xbox 360 and Windows became the world's fastest-selling consumer electronics device when it was released (8 million sold in its first 60 days) and won prestigious awards, such as "Gaming Gadget of the Year." Now Kinect Open Source Programming Secrets lets YOU harness the Kinect's powerful sensing capabilities for gaming, science, multimedia projects, and a mind-boggling array of other applications on platforms running Windows, Mac OS, and Linux. Dr. Andrew Davison, a user interface programming expert, delivers exclusive coverage of how to program the Kinect sensor with the Java wrappers for OpenNI and NITE, which are APIs created by PrimeSense, the primary developers of the Kinect's technology. Beginning with the basics--depth imaging, 3D point clouds, skeletal tracking, and hand gestures--the book examines many other topics, including Kinect gaming, FAAST-style gestures that aren't part of standard NITE, motion detection using OpenCV, how to create gesture-driven GUIs, accessing the Kinect's motor and accelerometer, and other tips and techniques. Inside: Free open source APIs to let you develop amazing Kinect hacks for commercial or private use Full coverage of depth detection, camera, and infrared imaging point clouds; Kinect gaming; 3D programming; gesture-based GUIs, and more Online access to detailed code examples on the author's web site, plus bonus chapters on speech recognition, beamforming, and other exotica
Electrodynamic and Mechatronic Systems
Title | Electrodynamic and Mechatronic Systems PDF eBook |
Author | Bronisław Tomczuk |
Publisher | Trans Tech Publications Ltd |
Pages | 160 |
Release | 2014-02-27 |
Genre | Technology & Engineering |
ISBN | 3038264253 |
Selected, peer reviewed extended papers from the International Symposium on Electrodynamic and Mechatronic Systems (SELM 2013), May 15-18, 2013, Zawiercie, Poland
Kinect in Motion – Audio and Visual Tracking by Example
Title | Kinect in Motion – Audio and Visual Tracking by Example PDF eBook |
Author | Clemente Giori |
Publisher | Packt Publishing Ltd |
Pages | 173 |
Release | 2013-04-25 |
Genre | Computers |
ISBN | 1849697191 |
The book includes a series of step-by-step illustrated tutorials supported by detailed explanations for building a multimodal user interface based on Kinect for Windows.Kinect in Motion - Audio and Visual Tracking by Example is great for developers new to the Kinect for Windows SDK, and who are looking to get a good grounding in how to master video and audio tracking. It’s assumed that you have some experience in C# and XAML already.
Beginning Kinect Programming with the Microsoft Kinect SDK
Title | Beginning Kinect Programming with the Microsoft Kinect SDK PDF eBook |
Author | Jarrett Webb |
Publisher | Apress |
Pages | 320 |
Release | 2012-06-12 |
Genre | Computers |
ISBN | 1430241055 |
Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today. Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction. Helps you create a proper development environment for Kinect applications. Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio Provides fun examples that keep you engaged and learning
La Stanza Sensibile
Title | La Stanza Sensibile PDF eBook |
Author | Luigi Agostini |
Publisher | Lulu.com |
Pages | 165 |
Release | 2012-12-31 |
Genre | Reference |
ISBN | 1291266828 |
La nuova frontiera da abbattere, per la composizione musicale, il sound design e la domotica avanzata, potrebbe essere proprio la "stanza sensibile". L'ultima intuizione di Luigi Agostini, musicista, compositore, autore ma soprattutto creativo e visionario costantemente in anticipo sui tempi, rappresenta l'evoluzione naturale di quanto già espresso nel suo best-seller "Creare Paesaggi Sonori" del 2007. La versione cartacea del breve saggio contiene la prefazione di Fabio De Sanctis De Benedictis, una ricca bibliografia ipertestuale e i seguenti capitoli: Alle origini dell'idea, Le basi tecniche del progetto, Come riconoscere le emozioni analizzando il comportamento? Che collegamento esiste tra suono ed emozione? Creare paesaggi sonori 3D interattivi, Estetica del Sound Design, Immaginando o suonando?
Advances in Visual Computing
Title | Advances in Visual Computing PDF eBook |
Author | George Bebis |
Publisher | Springer |
Pages | 819 |
Release | 2011-09-24 |
Genre | Computers |
ISBN | 3642240283 |
The two volume set LNCS 6938 and LNCS 6939 constitutes the refereed proceedings of the 7th International Symposium on Visual Computing, ISVC 2011, held in Las Vegas, NV, USA, in September 2011. The 68 revised full papers and 46 poster papers presented together with 30 papers in the special tracks were carefully reviewed and selected from more than 240 submissions. The papers of part I (LNCS 6938) are organized in computational bioimaging, computer graphics, motion and tracking, segmentation, visualization; mapping modeling and surface reconstruction, biomedical imaging, computer graphics, interactive visualization in novel and heterogeneous display environments, object detection and recognition. Part II (LNCS 6939) comprises topics such as immersive visualization, applications, object detection and recognition, virtual reality, and best practices in teaching visual computing.
Make: Arduino Bots and Gadgets
Title | Make: Arduino Bots and Gadgets PDF eBook |
Author | Kimmo Karvinen |
Publisher | "O'Reilly Media, Inc." |
Pages | 295 |
Release | 2011-03-24 |
Genre | Computers |
ISBN | 1449389716 |
Provides information on creating a variety of gadgets and controllers using Arduino.