Jump Start CoffeeScript
Title | Jump Start CoffeeScript PDF eBook |
Author | Earle Castledine |
Publisher | SitePoint Pty Ltd |
Pages | 272 |
Release | 2012-11-28 |
Genre | Computers |
ISBN | 1457191954 |
A practical and concise introduction to CoffeeScript, a programming language that compiles into JavaScript and that makes working with JavaScript easier. The book lays out the basics of the language, its syntax, and the interesting features that set it apart from JavaScript. It should satisfy anyone with an intermediate level of understanding of JavaScript who needs a conceptual and practical introduction to CoffeeScript. The book is based around a practical project, leading you through the building of a simple HTML-based 2D game, and explaining the language's philosophy, syntax, and features step-by-step along the way. You'll be able to see results on-screen from the very beginning, starting with a simple JavaScript drawing function transformed into CoffeeScript. The game's code is based on well- understood principles and prior art, using common, simple programming patterns that are easy to grasp while also demonstrating CoffeeScript's expressiveness. This is a fun and fast-paced book that rewards you for each completed step with interesting game features. You will finish the book with the sense of accomplishment that comes from building something fun, as well as having gained a solid understanding of CoffeeScript and an interest in exploring its more advanced features.
Jump Start Sinatra
Title | Jump Start Sinatra PDF eBook |
Author | Darren Jones |
Publisher | SitePoint Pty Ltd |
Pages | 263 |
Release | 2013-01-24 |
Genre | Computers |
ISBN | 1457192136 |
This short SitePoint book provides readers with a fun and yet practical introduction to Sinatra, a framework that makes web development with Ruby extremely simple. It's not intended to be a completely comprehensive guide to the framework or an in-depth Ruby tutorial, but will quickly get you up to speed with Sinatra and give you the confidence to start experimenting on your own. The book is built around a real-life example project: a content management system. It's a fun and easily understandable project that is used to demonstrate the concepts outlined in the book in a practical way. This is a clear, approachable and very easy-to-follow book that will get you to to speed with Sinatra in no time.
Jump Start Rails
Title | Jump Start Rails PDF eBook |
Author | Andy Hawthorne |
Publisher | SitePoint Pty Ltd |
Pages | 257 |
Release | 2013-08-12 |
Genre | Computers |
ISBN | 1457192225 |
Jump Start Rails provides you with a fun and yet practical introduction to Rails, an incredibly popular framework that makes it possible to quickly develop incredibly powerful web applications with Ruby. This short book covers Rails 4, the latest version of the framework, and while it's not intended to be a completely comprehensive Rails guide or an in-depth Ruby tutorial, it will quickly get you up to speed with Rails and give you the confidence to start experimenting on your own. The book is built around a real-life example project: a personal portfolio site. It's a fun and easily understandable project that is used to demonstrate the concepts outlined in the book in a practical way. This is a clear, approachable and very easy-to-follow book that will get you to to speed with Rails in no time.
Designing UX: Prototyping
Title | Designing UX: Prototyping PDF eBook |
Author | Ben Coleman |
Publisher | SitePoint Pty Ltd |
Pages | 203 |
Release | 2017-03-10 |
Genre | Computers |
ISBN | 1492019232 |
It's well known that identifying and fixing problems in design is easier and cheaper if it can be done earlier in the process of design and build. That's because as the fidelity of the project we're working on increases, the effort involved in making changes increases. If we can test out early ideas to see if they work, in small chunks, then we can identify whether those ideas are going to work. To do this, we need to build prototypes. With easy-to-follow, practical advice, this book will show you how to use a number of different prototyping techniques to improve UX. It covers: The prototyping process Paper prototyping Interactive wireframing tools, such as Balsamiq and Axure Dedicated prototyping tools, including Marvel, Invision, and Adobe XD HTML prototypes How to use prototypes in your project workflow
Rails: Novice to Ninja
Title | Rails: Novice to Ninja PDF eBook |
Author | Glenn Goodrich |
Publisher | SitePoint Pty Ltd |
Pages | 312 |
Release | 2016-10-21 |
Genre | Computers |
ISBN | 1492017574 |
Rails: Novice to Ninja is an easy-to-follow, practical and fun guide to Ruby on Rails for beginners. It covers all you need to get up and running, from installing Ruby, Rails and SQLite to building and deploying a fully-featured web application. The third edition of this book has been fully updated to cover Rails 5, the latest version of the framework. Unlike other Rails books, this book doesn't assume that you are an experienced web developer, or that you've used Ruby before. An entire chapter is devoted to learning Ruby in a fun way, using the interactive Ruby console, so you can follow along at home. You'll be an accomplished Ruby programmer in no time! You'll then start using Rails to build a practical, working project: a Reddit-like social news application. As you'll build the app, you'll gain valuable experience of using Rails features such as user authentication, session cookies, and automated testing. The book finishes with chapters on debugging, benchmarking and deployment to a live web server.
CoffeeScript Application Development Cookbook
Title | CoffeeScript Application Development Cookbook PDF eBook |
Author | Mike Hatfield |
Publisher | Packt Publishing Ltd |
Pages | 368 |
Release | 2015-03-31 |
Genre | Computers |
ISBN | 1783289708 |
If you are interested in developing modern applications, this book will help you leverage the vast JavaScript ecosystem while using an elegant language, helping you avoid the shortcomings of JavaScript.
HTML5 Games: Novice to Ninja
Title | HTML5 Games: Novice to Ninja PDF eBook |
Author | Earle Castledine |
Publisher | SitePoint Pty Ltd |
Pages | 402 |
Release | 2018-02-15 |
Genre | Computers |
ISBN | 1492065420 |
This book will teach you how to create awesome video games. Games from scratch. Games that run cross-platform, in web browsers, and on phones. Games filled with dynamic sound and music. Games overflowing with impressive visual effects. Fun games. More importantly, this book will teach you how to think about making games. You'll learn to analyze and dissect games; to understand what it is that makes great games great. By the end of the journey you'll have all the knowledge and tools needed to produce engaging, polished products that people will love to play. What's inside? Learn the basics: game loops and input Draw graphics on the screen using Canvas Add amazing sound effects and music using the Web Audio API Develop several fun games: a platformer, a shoot ‘em up, a dungeon crawler, and a physics-based game Create your own JavaScript game library Jazz up your game up with "juice": screen shakes, particle effects, and more