It's an Emotional Game
Title | It's an Emotional Game PDF eBook |
Author | Lionel F. Stapley |
Publisher | Routledge |
Pages | 287 |
Release | 2018-05-08 |
Genre | Psychology |
ISBN | 0429915284 |
Based on work in the anxiety-provoking and emotional environment of professional football, this book explores the effect that emotions have on the relationships and relatedness of team members; and, the struggles experienced in controlling and managing emotions by leaders and managers of teams. More specifically, this book explores the conflicts associated with the process of managing the boundary between what is inside and what is outside: between what is in the manager's mind and what is happening in the external environment.
It's an Emotional Game
Title | It's an Emotional Game PDF eBook |
Author | Lionel F. Stapley |
Publisher | Routledge |
Pages | 260 |
Release | 2018-05-08 |
Genre | Psychology |
ISBN | 0429901054 |
Based on work in the anxiety-provoking and emotional environment of professional football, this book explores the effect that emotions have on the relationships and relatedness of team members; and, the struggles experienced in controlling and managing emotions by leaders and managers of teams. More specifically, this book explores the conflicts associated with the process of managing the boundary between what is inside and what is outside: between what is in the manager's mind and what is happening in the external environment.
How Games Move Us
Title | How Games Move Us PDF eBook |
Author | Katherine Isbister |
Publisher | MIT Press |
Pages | 187 |
Release | 2017-10-27 |
Genre | Games & Activities |
ISBN | 0262534452 |
An engaging examination of how video game design can create strong, positive emotional experiences for players—with examples from popular, indie, and art games. This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples—drawn from popular, indie, and art games—that unpack the gamer’s experience. Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players’ emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony’s Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero’s Train. Isbister’s analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.
It's Been Emotional
Title | It's Been Emotional PDF eBook |
Author | Vinnie Jones |
Publisher | Simon and Schuster |
Pages | 288 |
Release | 2013-09-26 |
Genre | Biography & Autobiography |
ISBN | 1471127605 |
British actor and professional footballer, Vinnie Jones is the original bad boy made good and will tell the full extraordinary rags to riches story for the first time - the brilliance on the pitch, the brawls and drinking off the pitch, the arrests, the affairs, his wife's dramatic health scare and his latest headline scandal with a Russian prostitute. Bold and frank, this is Vinnie laid bare. Born and bred in Watford, Jones represented and captained the Welsh national football team after qualifying through a Welsh grandparent. He won the 1988 FA Cup final against Liverpool before moving to Wimbledon and then Leeds United. He has also played for Chelsea. His celebrity status has grown over the years after appearing in the 2010 series of Big Brotherand coming third, as well as the hugely successful British Heart Foundation CPR campaign. Vinnie's bad boy tag has followed him into the world of film where he has used his hard man status to secure roles in hugely successful Brit Flicks, such as Snatchand Lock, Stock and Two SmokingBarrels.
In My Heart
Title | In My Heart PDF eBook |
Author | Jo Witek |
Publisher | Abrams |
Pages | 32 |
Release | 2014-10-14 |
Genre | Juvenile Fiction |
ISBN | 164700828X |
Celebrate feelings in all their shapes and sizes in this New York Times bestselling picture book from the Growing Hearts series! Happiness, sadness, bravery, anger, shyness . . . our hearts can feel so many feelings! Some make us feel as light as a balloon, others as heavy as an elephant. In My Heart explores a full range of emotions, describing how they feel physically, inside, with language that is lyrical but also direct to empower readers to practice articulating and identifying their own emotions. With whimsical illustrations and an irresistible die-cut heart that extends through each spread, this gorgeously packaged and unique feelings book is sure to become a storytime favorite.
Playing with Feelings
Title | Playing with Feelings PDF eBook |
Author | Aubrey Anable |
Publisher | U of Minnesota Press |
Pages | 179 |
Release | 2018-02-21 |
Genre | Games & Activities |
ISBN | 1452956812 |
How gaming intersects with systems like history, bodies, and code Why do we so compulsively play video games? Might it have something to do with how gaming affects our emotions? In Playing with Feelings, scholar Aubrey Anable applies affect theory to game studies, arguing that video games let us “rehearse” feelings, states, and emotions that give new tones and textures to our everyday lives and interactions with digital devices. Rather than thinking about video games as an escape from reality, Anable demonstrates how video games—their narratives, aesthetics, and histories—have been intimately tied to our emotional landscape since the emergence of digital computers. Looking at a wide variety of video games—including mobile games, indie games, art games, and games that have been traditionally neglected by academia—Anable expands our understanding of the ways in which these games and game studies can participate in feminist and queer interventions in digital media culture. She gives a new account of the touchscreen and intimacy with our mobile devices, asking what it means to touch and be touched by a game. She also examines how games played casually throughout the day create meaningful interludes that give us new ways of relating to work in our lives. And Anable reflects on how games allow us to feel differently about what it means to fail. Playing with Feelings offers provocative arguments for why video games should be seen as the most significant art form of the twenty-first century and gives the humanities passionate, incisive, and daring arguments for why games matter.
It's an Emotional Game
Title | It's an Emotional Game PDF eBook |
Author | Lionel F. Stapley |
Publisher | Routledge |
Pages | 249 |
Release | 2002 |
Genre | Sports & Recreation |
ISBN | 9781855759909 |
Based on work in the environment of professional football, this book explores the effect emotions have on team members.This leads to a different way of viewing leadership, one which has at its core the need for a high degree of emotional awareness.