Inverse World

Inverse World
Title Inverse World PDF eBook
Author Jacob Randolph
Publisher
Pages
Release 2014-04-17
Genre
ISBN 9780692216972

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Inverse Methods for Atmospheric Sounding

Inverse Methods for Atmospheric Sounding
Title Inverse Methods for Atmospheric Sounding PDF eBook
Author Clive D. Rodgers
Publisher World Scientific
Pages 256
Release 2000
Genre Science
ISBN 981022740X

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Annotation Rodgers (U. of Oxford) provides graduate students and other researchers a background to the inverse problem and its solution, with applications relating to atmospheric measurements. He introduces the stages in the reverse order than the usual approach in order to develop the learner's intuition about the nature of the inverse problem. Annotation copyrighted by Book News, Inc., Portland, OR.

Creators and Friends

Creators and Friends
Title Creators and Friends PDF eBook
Author Robert Shapiro
Publisher Light Technology Publishing
Pages 754
Release 2012-07-01
Genre Body, Mind & Spirit
ISBN 1622335295

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Humans--creators in training--have a purpose and destiny so heartwarmingly, profoundly glorious that it is almost unbelievable from our present dimensional perspective. Humans are great lightbeings from beyond this creation, gaining experience in dense physicality by slowing down the creative process in order to feel the results and consequences of their decisions and actions. This truth about the great human genetic experiment of the Explorer Race and the mechanics of creation is being revealed for the first time by Zoosh and his friends as humanity begins to awaken to its true nature. Zoosh and a great assortment of beings who have never spoken to the physical plane before--from particles to All That Is--speak vibrantly through superchannel Robert Shapiro. Each personality has its own knowing, perception and expertise as it shares its history, its present focus and the awesome truth about humanity's mission. The books read like adventure stories as we follow the clues from this creation we live in out to the Council of Creators and beyond. As we explore the greater reality beyond our planet, our galaxy, our dimension, our creation, we meet prototypes, designers, shapemakers, creators, creators of creators and friends of our Creator, who explain their roles in this creation and their experiences before and beyond this creation. As our awareness expands about the way creation works, our awareness of who we are expands and we realize that a part of ourselves is in that vast creation -- and that we are much greater and more magnificent than even science fiction had led us to believe. Join us in the adventure of discovery. It's mind-stretching.

Intermediate Microeconomics

Intermediate Microeconomics
Title Intermediate Microeconomics PDF eBook
Author Samiran Banerjee
Publisher Routledge
Pages 374
Release 2021-03-17
Genre Business & Economics
ISBN 1000369889

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Intermediate Microeconomics: A Tool-Building Approach is a clear and concise calculus-based exposition of current microeconomic theory that is essential for students pursuing degrees in economics or business. The second edition explicitly incorporates constrained optimization techniques. This beautifully presented and accessible text covers all the essential topics typically required at the intermediate level, from consumer and producer theory to the market structures of perfect competition, monopoly, duopoly, and oligopoly. Other topics include general equilibrium, risk, and game theory, as well as chapters on externalities, asymmetric information, and public goods. Through numerical examples as well as exercises, the book aims to teach microeconomic theory via a process of learning-by-doing. When there is a skill to be acquired, a list of steps outlining the procedure is provided, followed by an example to illustrate how this procedure is carried out. Once learned, students will be able to solve similar problems and be well on their way to mastering the skills needed for future study. Intermediate Microeconomics presents a large amount of material in a concise way, without sacrificing rigor or clarity of exposition. Through use of this text, students will acquire both the analytical toolkit and theoretical foundation necessary in order to take upper-level field courses in economics, such as industrial organization, international trade, and public finance.

Perfect Worlds

Perfect Worlds
Title Perfect Worlds PDF eBook
Author Douwe Wessel Fokkema
Publisher Amsterdam University Press
Pages 449
Release 2011
Genre Literary Criticism
ISBN 9089643508

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"Perfect Worlds offers an extensive historical analysis of utopian narratives in the Chinese and Euro-American traditions. This comparative study discusses, among other things, More's criticism of Plato, the European orientalist search for utopia in China, Wells's Modern Utopia and his talk with Stalin, Chinese writers constructing their Confucianist utopia, traces of Daoism in Mao Zedong's utopianism and politics and finally the rise of dystopian writing - a negative expression of the utopian impulse - in Europe and America as well as in China"--P. 4 of cover.

A Taste of Inverse Problems

A Taste of Inverse Problems
Title A Taste of Inverse Problems PDF eBook
Author Martin Hanke
Publisher SIAM
Pages 171
Release 2017-01-01
Genre Mathematics
ISBN 1611974933

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Inverse problems need to be solved in order to properly interpret indirect measurements. Often, inverse problems are ill-posed and sensitive to data errors. Therefore one has to incorporate some sort of regularization to reconstruct significant information from the given data. A Taste of Inverse Problems: Basic Theory and Examples?presents the main achievements that have emerged in regularization theory over the past 50 years, focusing on linear ill-posed problems and the development of methods that can be applied to them. Some of this material has previously appeared only in journal articles. This book rigorously discusses state-of-the-art inverse problems theory, focusing on numerically relevant aspects and omitting subordinate generalizations; presents diverse real-world applications, important test cases, and possible pitfalls; and treats these applications with the same rigor and depth as the theory.

Game Physics Cookbook

Game Physics Cookbook
Title Game Physics Cookbook PDF eBook
Author Gabor Szauer
Publisher Packt Publishing Ltd
Pages 481
Release 2017-03-24
Genre Computers
ISBN 1787120813

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Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games! Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it.