Introduction to Programming with Greenfoot

Introduction to Programming with Greenfoot
Title Introduction to Programming with Greenfoot PDF eBook
Author Michael Kölling
Publisher Prentice Hall
Pages 217
Release 2010
Genre Computer games
ISBN 0136037534

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Introduction to Programming with Greenfoot: Object-Oriented Programming in Java with games and Simulations is ideal for introductory courses in Java Programming or Introduction to Computer Science. The only textbook to teach Java programming using Greenfoot--this is "Serious Fun." Programming doesn't have to be dry and boring. This book teaches Java programming in an interactive and engaging way that is technically relevant, pedagogically sound, and highly motivational for students. Using the Greenfoot environment, and an extensive collection of compelling example projects, students are given a unique, graphical framework in which to learn programming.

Objects First with Java

Objects First with Java
Title Objects First with Java PDF eBook
Author David J. Barnes
Publisher Prentice Hall
Pages 532
Release 2006
Genre Computers
ISBN

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"A CD-ROM containing the JDK and versions of BlueJ for a variety of operating systems"-- back cover

Flexible, Reliable Software

Flexible, Reliable Software
Title Flexible, Reliable Software PDF eBook
Author Henrik B. Christensen
Publisher CRC Press
Pages 523
Release 2011-06-21
Genre Computers
ISBN 1420093630

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Flexible, Reliable Software: Using Patterns and Agile Development guides students through the software development process. By describing practical stories, explaining the design and programming process in detail, and using projects as a learning context, the text helps readers understand why a given technique is required and why techniques must be combined to overcome the challenges facing software developers. The presentation is pedagogically organized as a realistic development story in which customer requests require introducing new techniques to combat ever-increasing software complexity. After an overview and introduction of basic terminology, the book presents the core practices, concepts, tools, and analytic skills for designing flexible and reliable software, including test-driven development, refactoring, design patterns, test doubles, and responsibility driven and compositional design. It then provides a collection of design patterns leading to a thorough discussion of frameworks, exemplified by a graphical user interface frramework (MiniDraw). The author also discusses the important topics of configuration management and systematic testing. In the last chapter, projects lead students to design and implement their own frameworks, resulting in a reliable and usable implementation of a large and complex software system complete with a graphical user interface. This text teaches how to design, program, and maintain flexible and reliable software. Installation guides, source code for the examples, exercises, and projects can be found on the author’s website.

Creative Greenfoot

Creative Greenfoot
Title Creative Greenfoot PDF eBook
Author Michael Haungs
Publisher Packt Publishing Ltd
Pages 311
Release 2015-04-27
Genre Computers
ISBN 1783980397

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This book is for coding students and Java programmers of all levels interested in building engaging, interactive applications with Greenfoot. Familiarity with the very basics of Greenfoot is assumed.

The Cambridge Handbook of Computing Education Research

The Cambridge Handbook of Computing Education Research
Title The Cambridge Handbook of Computing Education Research PDF eBook
Author Sally A. Fincher
Publisher
Pages 924
Release 2019-02-13
Genre Computers
ISBN 1108756212

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This is an authoritative introduction to Computing Education research written by over 50 leading researchers from academia and the industry.

Objects First with Java

Objects First with Java
Title Objects First with Java PDF eBook
Author David J. Barnes
Publisher Pearson PTR Interactive
Pages 516
Release 2009
Genre Computers
ISBN 9780137005628

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This introductory programming textbook integrates BlueJ with Java. It provides a thorough treatment of object-oriented principles.

The Guide to Computer Simulations and Games

The Guide to Computer Simulations and Games
Title The Guide to Computer Simulations and Games PDF eBook
Author K. Becker
Publisher John Wiley & Sons
Pages 480
Release 2011-11-30
Genre Education
ISBN 1118235592

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The first computer simulation book for anyone designing or building a game Answering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you build or use all without having to earn another degree. Organized into three parts, this informative book first defines computer simulations and describes how they are different from live-action and paper-based simulations. The second section builds upon the previous, with coverage of the technical details of simulations, a detailed description of how models are built, and an explanation of how those models are translated into simulations. Finally, the last section develops four examples that walk you through the process from model to finished and functional simulation, all of which are created using freely available software and all of which can be downloaded. Targets anyone interested in learning about the inner workings of a simulation or game, but may not necessarily be a programmer or scientist Offers technical details on what simulations are and how they are built without overwhelming you with intricate jargon Breaks down simulation vs. modeling and traditional vs. computer simulations Examines verification and validation and discusses simulation tools Whether you need to learn how simulations work or it's something you've always been curious about but couldn't find the right resource, look no further. The Guide to Computer Simulations and Games is the ideal book for getting a solid understanding of this fascinating subject.