Introduction to Creed III

Introduction to Creed III
Title Introduction to Creed III PDF eBook
Author Gilad James, PhD
Publisher Gilad James Mystery School
Pages 52
Release
Genre Performing Arts
ISBN 1367292220

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Creed III is an upcoming American sports drama film directed by Michael B. Jordan. The movie will serve as a sequel to Creed II and is the third installment in the Creed film series. Written by Zach Baylin, the film is expected to hit theaters on November 23, 2022. Creed III follows the life of Adonis Creed, portrayed by Michael B. Jordan, who has now become the world heavyweight boxing champion. As he tries to balance his personal life and professional career, he faces new challenges in the form of a dangerous opponent. The movie also explores Adonis’ relationship with his father Apollo Creed and his mentor, Rocky Balboa. The film is expected to be an emotionally charged portrayal of Adonis’ journey and is anticipated to be a box office success.

Introduction to Donald Trump

Introduction to Donald Trump
Title Introduction to Donald Trump PDF eBook
Author Gilad James, PhD
Publisher Gilad James Mystery School
Pages 52
Release
Genre
ISBN 5469226263

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Donald Trump is an American billionaire businessman, politician, and former television personality who served as the 45th President of the United States from 2017 to 2021. Prior to his career in politics, Trump was primarily known for his real estate empire which includes numerous skyscrapers, golf courses, and hotels. He is a controversial figure who has been involved in several high-profile legal disputes, including allegations of sexual assault and fraud. Trump was born and raised in Queens, New York City, and attended the Ivy League school, the University of Pennsylvania. He followed in his father's footsteps and became a real estate developer, eventually expanding his business into various other ventures such as entertainment and education. Trump first entered into politics in 2015, campaigning as a Republican candidate for the 2016 presidential election. Despite numerous controversies, including allegations of collusion with Russian officials to influence the election, Trump won the presidency and served a tumultuous four-year term before losing to Joe Biden in the 2020 election.

The Sacred & the Digital

The Sacred & the Digital
Title The Sacred & the Digital PDF eBook
Author F.G. (Frank) Bosman
Publisher MDPI
Pages 182
Release 2019-04-18
Genre Religion
ISBN 3038978302

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Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.

Healing With Energy (EasyRead Super Large 20pt Edition)

Healing With Energy (EasyRead Super Large 20pt Edition)
Title Healing With Energy (EasyRead Super Large 20pt Edition) PDF eBook
Author
Publisher ReadHowYouWant.com
Pages 342
Release
Genre
ISBN 1427097062

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Healing with Energy

Healing with Energy
Title Healing with Energy PDF eBook
Author Starr Fuentes
Publisher ReadHowYouWant.com
Pages 258
Release 2008-08-21
Genre Medical
ISBN 1427097046

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In this manual, healers will learn about a healing session from beginning to end along with information about the energies at work in a healing, and hand positions that facilitate healing. The intermediate healer will find that this book serves as a quick reference to the ways Source works with techniques to promote healing....

The Making of Assassin's Creed: 15th Anniversary

The Making of Assassin's Creed: 15th Anniversary
Title The Making of Assassin's Creed: 15th Anniversary PDF eBook
Author Alex Calvin
Publisher Dark Horse Comics
Pages 246
Release 2023-10-03
Genre Art
ISBN 1506734847

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An oversized full-color hardcover that celebrates fifteen years of the iconic Assassin’s Creed video game saga! Discover the genesis of each Assassin’s Creed game and get an insider's look at the efforts that went into creating one the biggest franchises in the video game industry.​ In observance of Assassin’s Creed’s fifteen-year anniversary, Ubisoft and Dark Horse Books have teamed up to create an extensive examination into the creation of the award-winning Assassin’s Creed franchise. Featuring gorgeous art from over a decade-and-a-half of development, and detailed interviews with the games’ past and present creators, this is the perfect companion piece for any aspiring Assassin.

On Video Games

On Video Games
Title On Video Games PDF eBook
Author Soraya Murray
Publisher Bloomsbury Publishing
Pages 334
Release 2017-10-30
Genre Games & Activities
ISBN 1786732505

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Today over half of all American households own a dedicated game console and gaming industry profits trump those of the film industry worldwide. In this book, Soraya Murray moves past the technical discussions of games and offers a fresh and incisive look at their cultural dimensions. She critically explores blockbusters likeThe Last of Us, Metal Gear Solid, Spec Ops: The Line, Tomb Raider and Assassin's Creed to show how they are deeply entangled with American ideological positions and contemporary political, cultural and economic conflicts.As quintessential forms of visual material in the twenty-first century, mainstream games both mirror and spur larger societal fears, hopes and dreams, and even address complex struggles for recognition. This book examines both their elaborately constructed characters and densely layered worlds, whose social and environmental landscapes reflect ideas about gender, race, globalisation and urban life. In this emerging field of study, Murray provides novel theoretical approaches to discussing games and playable media as culture. Demonstrating that games are at the frontline of power relations, she reimagines how we see them - and more importantly how we understand them.