Introduction To Computer Graphics And Mu

Introduction To Computer Graphics And Mu
Title Introduction To Computer Graphics And Mu PDF eBook
Author Arup Chatterjee
Publisher Vikas Publishing House
Pages 532
Release 2009-11-01
Genre Computer graphics
ISBN 9788125919315

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Second Edition Of The Book Is The Result Of A Fresh Study Of The Latest In The Technology And Syllabi Of Various Universities. Thus, It Intends To Make Students Up-To-Date In Knowledge, And To Make The Book More Comprehensive And Relevant At The All-India

Introduction to Computer Graphics

Introduction to Computer Graphics
Title Introduction to Computer Graphics PDF eBook
Author James D. Foley
Publisher Addison-Wesley Professional
Pages 616
Release 1994
Genre Computers
ISBN

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This adaptation of the definitive Foley guide provides a more concise introduction to computer graphics. Explanations of key concepts have been expanded and further illustrated assuming less background knowledge on the part of the reader.

Introduction to Computer Graphics

Introduction to Computer Graphics
Title Introduction to Computer Graphics PDF eBook
Author N. Krishnamurthy
Publisher Tata McGraw-Hill Education
Pages 0
Release 2002
Genre Computer graphics
ISBN 9780070435360

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Introduction to the Mathematics of Computer Graphics

Introduction to the Mathematics of Computer Graphics
Title Introduction to the Mathematics of Computer Graphics PDF eBook
Author Nathan Carter
Publisher American Mathematical Soc.
Pages 462
Release 2016-12-31
Genre Mathematics
ISBN 1614441227

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This text, by an award-winning [Author];, was designed to accompany his first-year seminar in the mathematics of computer graphics. Readers learn the mathematics behind the computational aspects of space, shape, transformation, color, rendering, animation, and modeling. The software required is freely available on the Internet for Mac, Windows, and Linux. The text answers questions such as these: How do artists build up realistic shapes from geometric primitives? What computations is my computer doing when it generates a realistic image of my 3D scene? What mathematical tools can I use to animate an object through space? Why do movies always look more realistic than video games? Containing the mathematics and computing needed for making their own 3D computer-generated images and animations, the text, and the course it supports, culminates in a project in which students create a short animated movie using free software. Algebra and trigonometry are prerequisites; calculus is not, though it helps. Programming is not required. Includes optional advanced exercises for students with strong backgrounds in math or computer science. Instructors interested in exposing their liberal arts students to the beautiful mathematics behind computer graphics will find a rich resource in this text.

Introduction to Computer Graphics

Introduction to Computer Graphics
Title Introduction to Computer Graphics PDF eBook
Author James D. Foley
Publisher
Pages 557
Release 1997
Genre Computer graphics
ISBN

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Fundamentals of Computer Graphics

Fundamentals of Computer Graphics
Title Fundamentals of Computer Graphics PDF eBook
Author Steve Marschner
Publisher CRC Press
Pages 716
Release 2021-09-30
Genre Computers
ISBN 1000426289

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Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. HIGHLIGHTS Major updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math, and sampling Updated coverage of existing topics The absorption and reworking of several chapters to create a more natural flow to the book The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.

Fundamentals of Computer Graphics

Fundamentals of Computer Graphics
Title Fundamentals of Computer Graphics PDF eBook
Author Peter Shirley
Publisher CRC Press
Pages 784
Release 2009-07-21
Genre Computers
ISBN 1439865523

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With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical fo