Interactive Web Graphics with Shout3D
Title | Interactive Web Graphics with Shout3D PDF eBook |
Author | Rob Polevoi |
Publisher | |
Pages | 438 |
Release | 2001 |
Genre | Computers |
ISBN |
This official guide to Shout3D provides a 32-page full-color section showing readers the projects presented in the book. The CD-ROM includes all the code used in the book, a full-strength demo version of the product, animations, plus programming and animation tools and plug-ins.
Instant E-Commerce
Title | Instant E-Commerce PDF eBook |
Author | Kate Chase |
Publisher | Sybex |
Pages | 276 |
Release | 2001 |
Genre | Business & Economics |
ISBN | 9780782129175 |
-- Snag this book and CD package to learn everything you ever wanted to know and be able to do everything you need to do to create your own e-commerce Web site. -- The ideal tool for small business owners and entrepreneurs. -- CD contains a full version of GoDaddy Software's WebSite Complete version 3, Free!
Advances in Modelling, Animation and Rendering
Title | Advances in Modelling, Animation and Rendering PDF eBook |
Author | John Vince |
Publisher | Springer Science & Business Media |
Pages | 543 |
Release | 2012-12-06 |
Genre | Computers |
ISBN | 1447101030 |
"Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics. Modelling, animation and rendering remain principal topics in the filed of computer graphics and continue to attract researchers around the world." This volume contains the papers presented at Computer Graphics International 2002, in July, at the University of Bradford, UK. These papers represent original research in computer graphics from around the world and cover areas such as: - Real-time computer animation - Image based rendering - Non photo-realistic rendering - Virtual reality - Avatars - Geometric and solid modelling - Computational geometry - Physically based modelling - Graphics hardware architecture - Data visualisation - Data compression The focus is on the commercial application and industrial use of computer graphics and digital media systems.
Guide to Graphics Software Tools
Title | Guide to Graphics Software Tools PDF eBook |
Author | Jim X. Chen |
Publisher | Springer Science & Business Media |
Pages | 585 |
Release | 2008-12-17 |
Genre | Computers |
ISBN | 1848009011 |
The 2nd edition of this integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work.
Mastering XHTML
Title | Mastering XHTML PDF eBook |
Author | Eric J. Ray |
Publisher | Sybex |
Pages | 1060 |
Release | 2001 |
Genre | Computers |
ISBN |
Today's Web publishers get complete coverage of Extensible Hypertext Markup Language, a recasting of HTML in XML. Readers learn formatting fundamentals, such working with frames, tables, and image maps, and integrating Java, JavaScript, and ActiveX. With a focus on real-world projects, this book includes the popular Master's Reference to XHTML tags, style sheets, and more.
Multimedia 2001
Title | Multimedia 2001 PDF eBook |
Author | J.A. Jorge |
Publisher | Springer Science & Business Media |
Pages | 221 |
Release | 2012-12-06 |
Genre | Computers |
ISBN | 3709161037 |
This book presents the results of EG Multimedia'2001, the Sixth Eurographics th th Workshop on Multimedia, held in Manchester, UK, on the 8 and 9 of September, 2001. All six such workshops are successful examples of fruitful international cooperation under the auspices of the Eurographics working group on Multimedia. The workshop covered a wide range of subjects, from media production to content processing and delivery, with a special focus on issues related to interactive video environments. These Dcluded standards and approaches for interactive television, hypervideo, collaborative video, augmented reality, mobile multimedia, the integration of TV and the Web, content analysis, processing and presentation. The program consisted of two invited keynote presentations, eighteen technical papers and one demonstration, attracting a diverse world-wide group of thirty attendees. Technical papers were organized in six sessions spanning the two days: 3D in Multimedia, Multimedia Architectures and Authoring, \ideo and Coding, Content Based Retrieval and Security, Interactive Media and Interactive TV. The demonstration presented a multimedia system for aerobics and fitness training, exploring the combination of sound and interactive graphics in an effective manner. The keynote presentation by V. Michael Bove provided insights into new architectures for large scale pervasive computing. The second invited presentation by Glorianna Davenport discussed the relations between creativity and interactive movies as participatory art enabled by new media.
Mastering 3ds Max 4
Title | Mastering 3ds Max 4 PDF eBook |
Author | Cat Woods |
Publisher | Sybex |
Pages | 1012 |
Release | 2001-07-25 |
Genre | Computers |
ISBN |
Make the Most of Today’s Leading Animation Package With release 4, max further establishes itself as today’s dominant modeling, animation, and rendering package. And with its fully revised and updated coverage, Mastering 3ds max 4 further establishes itself as the definitive max resource--just the book you need to master all the techniques supported by this powerful product. Inside, you’ll learn all about sculpting and texturing your characters, setting them in motion, lighting the scene, and producing the final animation--for movies, games, television, and the Web. You also get in-depth instruction in MAXScript, including detailed explanations of all that’s new to this release. Coverage includes: Understanding basic 3D concepts Modeling in polygons, patches, and NURBS Creating detailed models Optimizing models for low-poly environments Applying textures for real-time and pre-rendered output Animating using parametric animation, forward kinematics, inverse kinematics, and character studio Fine-tuning animation by editing keys and transitions Creating drama with lighting Applying post-process effects Cutting and cross-fading between shots Compositing in Video Post and combustion Exporting to Web 3D with Pulse Getting started with MAXScript Using scripting for scene manipulation Using scripting for animation Customizing the user interface Defining autostart scripts Creating your own plug-ins using MAXScript