Interactive Generative Systems for Conceptual Design

Interactive Generative Systems for Conceptual Design
Title Interactive Generative Systems for Conceptual Design PDF eBook
Author Claudia Eckert
Publisher
Pages
Release 1999
Genre Bionics
ISBN

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Computational Design

Computational Design
Title Computational Design PDF eBook
Author Rongrong Yu
Publisher CRC Press
Pages 253
Release 2021-07-25
Genre Computers
ISBN 0429522908

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New computational design tools have evolved rapidly and been increasingly applied in the field of design in recent years, complimenting and even replacing the traditional design media and approaches. Design as both the process and product are changing due to the emergence and adoption of these new technologies. Understanding and assessing the impact of these new computational design environments on design and designers is important for advancing design in the contemporary context. Do these new computational environments support or hinder design creativity? How do those tools facilitate designers’ thinking? Such knowledge is also important for the future development of design technologies. Research shows that design is never a mysterious non-understandable process, for example, one general view is that design process shares a common analysis-synthesis-evaluation model, during which designers interact between design problem and solution spaces. Understanding designers’ thinking in different environments is the key to design research, education and practice. This book focuses on emerging computational design environments, whose impact on design and designers have not been comprehensively and systematically studied. It comprises three parts. The history and recent developments of computational design technologies are introduced in Part I. The main categories of technologies cover from computer-aided drafting and modelling tools, to visual programming and scripting tools for algorithmic design, to advanced interfaces and platforms for interactions between designers, between designers and computers, and between the virtual environment and the physical reality. To critically explore design thinking, especially in these new computational design environments, formal approaches to studying design thinking and design cognition are introduced and compared in Part II, drawing on literature and studies from the 70s to the current era. Part III concludes the book by exploring the impact of different computational design technologies on design and designers, using a series of case studies conducted by the author team building on their close collaboration over the past five years. The book offers new insights into designers’ thinking in the rapidly evolving computational design environments, which have not been critically and systematically studied and reported in the current literature. The book is meant for design researchers, educators and students, professional practitioners and consultants, as well as people who are interested in computational design in general.

Generative Systems Art

Generative Systems Art
Title Generative Systems Art PDF eBook
Author Francesca Franco
Publisher Routledge
Pages 243
Release 2017-10-05
Genre History
ISBN 1317137434

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In this unique book the author explores the history of pioneering computer art and its contribution to art history by way of examining Ernest Edmonds’ art from the late 1960s to the present day. Edmonds’ inventions of new concepts, tools and forms of art, along with his close involvement with the communities of computer artists, constructive artists and computer technologists, provides the context for discussion of the origins and implications of the relationship between art and technology. Drawing on interviews with Edmonds and primary research in archives of his work, the book offers a new contribution to the history of the development of digital art and places Edmonds’ work in the context of contemporary art history.

AI System Support for Conceptual Design

AI System Support for Conceptual Design
Title AI System Support for Conceptual Design PDF eBook
Author John E.E. Sharpe
Publisher Springer Science & Business Media
Pages 438
Release 2012-12-06
Genre Technology & Engineering
ISBN 1447114752

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It is well-known that some 85% of the resources necessary to design and bring to market a product are committed by decisions taken in the first 10% of the design activity. This together with the wish to reduce further the time-to-market of high quality innovative products has increased the need for computer support at the conceptual design stage of the engineering design process life-style. This proceedings firmly focuses on the continuing research into new uses of Artificial Intelligence (AI) during the conceptual design process. It shows how novel applications of AI may be integrated with aspects of solid modelling, simulation optimisation and multiple criterion decision- making. A particular emphasis is placed on the use of AI methods in the overall design of products from major Civil Engineering structures to Consumer Electronics.

Evolutionary Computation in Practice

Evolutionary Computation in Practice
Title Evolutionary Computation in Practice PDF eBook
Author Tina Yu
Publisher Springer Science & Business Media
Pages 328
Release 2008-01-04
Genre Mathematics
ISBN 3540757708

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This book is loaded with examples in which computer scientists and engineers have used evolutionary computation - programs that mimic natural evolution - to solve many real-world problems. They aren’t abstract, mathematically intensive papers, but accounts of solving important problems, including tips from the authors on how to avoid common pitfalls, maximize the effectiveness and efficiency of the search process, and many other practical suggestions.

Artificial Intelligence in Design ’02

Artificial Intelligence in Design ’02
Title Artificial Intelligence in Design ’02 PDF eBook
Author Asko Riitahuhta
Publisher Springer Science & Business Media
Pages 630
Release 2013-04-17
Genre Computers
ISBN 9401707952

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One of the foundations for change in our society comes from designing. Its genesis is the notion that the world around us either is unsuited to our needs or can be improved. The need for designing is driven by a society's view that it can improve or add value to human existence well beyond simple subsistence. As a consequence of designing the world which we inhabit is increasingly a designed rather than a naturally occurring one. In that sense it is an "artificial" world. Designing is a fundamental precursor to manufacturing, fabrication, construction or implementation. Design research aims to develop an understanding of designing and to produce models of designing that can be used to aid designing. Artificial intelligence has provided an environmental paradigm within which design research based on computational constructions, can be carried out. Design research can be carried out in variety of ways. It can be viewed as largely an empirical endeavour in which experiments are designed and executed in order to test some hypothesis about some design phenomenon or design behaviour. This is the approach adopted in cognitive science. It often manifests itself through the use of protocol studies of designers. The results of such research form the basis of a computational model. A second view is that design research can be carried out by positing axioms and then deriving consequences from them.

Human Interaction, Emerging Technologies and Future Systems V

Human Interaction, Emerging Technologies and Future Systems V
Title Human Interaction, Emerging Technologies and Future Systems V PDF eBook
Author Tareq Ahram
Publisher Springer Nature
Pages 1316
Release 2021-09-09
Genre Technology & Engineering
ISBN 3030855406

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This book reports on research and developments in human–technology interaction. A special emphasis is given to human–computer interaction and its implementation for a wide range of purposes such as health care, aerospace, telecommunication, and education, among others. The human aspects are analyzed in detail. Timely studies on human-centered design, wearable technologies, social and affective computing, augmented, virtual and mixed reality simulation, human rehabilitation, and biomechanics represent the core of the book. Emerging technology applications in business, security, and infrastructure are also critically examined, thus offering a timely, scientifically grounded, but also professionally oriented snapshot of the current state of the field. The book gathers contributions presented at the 5th International Conference on Human Interaction and Emerging Technologies (IHIET 2021, August 27–29, 2021) and the 6th International Conference on Human Interaction and Emerging Technologies: Future Systems (IHIET-FS 2021, October 28–30, 2021), held virtually from France. It offers a timely survey and a practice-oriented reference guide to researchers and professionals dealing with design, systems engineering, and management of the next-generation technology and service systems.