Integrating 3D Modeling, Photogrammetry and Design
Title | Integrating 3D Modeling, Photogrammetry and Design PDF eBook |
Author | Shaun Foster |
Publisher | Springer Science & Business Media |
Pages | 111 |
Release | 2014-01-28 |
Genre | Computers |
ISBN | 144716329X |
This book looks at the convergent nature of technology and its relationship to the field of photogrammetry and 3D design. This is a facet of a broader discussion of the nature of technology itself and the relationship of technology to art, as well as an examination of the educational process. In the field of technology-influenced design-based education it is natural to push for advanced technology, yet within a larger institution the constraints of budget and adherence to tradition must be accepted. These opposing forces create a natural balance; in some cases constraints lead to greater creativity than freedom ever can – but in other cases the opposite is true. This work offers insights into ways to integrate new technologies into the field of design, and from a broader standpoint it also looks ahead, raising further questions and looking to the near future as to what additional technologies might cause further disruptions to 3D design as well as wonderful creative opportunities.
Urban Informatics
Title | Urban Informatics PDF eBook |
Author | Wenzhong Shi |
Publisher | Springer Nature |
Pages | 941 |
Release | 2021-04-06 |
Genre | Social Science |
ISBN | 9811589836 |
This open access book is the first to systematically introduce the principles of urban informatics and its application to every aspect of the city that involves its functioning, control, management, and future planning. It introduces new models and tools being developed to understand and implement these technologies that enable cities to function more efficiently – to become ‘smart’ and ‘sustainable’. The smart city has quickly emerged as computers have become ever smaller to the point where they can be embedded into the very fabric of the city, as well as being central to new ways in which the population can communicate and act. When cities are wired in this way, they have the potential to become sentient and responsive, generating massive streams of ‘big’ data in real time as well as providing immense opportunities for extracting new forms of urban data through crowdsourcing. This book offers a comprehensive review of the methods that form the core of urban informatics from various kinds of urban remote sensing to new approaches to machine learning and statistical modelling. It provides a detailed technical introduction to the wide array of tools information scientists need to develop the key urban analytics that are fundamental to learning about the smart city, and it outlines ways in which these tools can be used to inform design and policy so that cities can become more efficient with a greater concern for environment and equity.
Digital Methods in Developing Textile Products for People with Locomotor Disabilities
Title | Digital Methods in Developing Textile Products for People with Locomotor Disabilities PDF eBook |
Author | Bianca Aluculesei |
Publisher | Materials Research Forum LLC |
Pages | 144 |
Release | 2021-10-05 |
Genre | Technology & Engineering |
ISBN | 1644901552 |
In the United States, there are 3-4 million wheelchair users, with the number steadily increasing. This book focuses upon the design of garments for wheelchair-users by considering the shape of the body while in the sitting position, the needs of the user (functionality, fashionability, ease-of-use, affordability, safety), as well as the characteristics and properties of the materials used. The book references 186 original resources and includes their direct web link for in-depth reading. Keywords: Disabilities, Clothing for Disabled Persons, Wheelchair Users, Paraplegia, Functional Clothes, Kinematic Model, Scanning Procedure, 2D-3D/ 3D-2D Virtual Prototype, Body Posture Simulation, Virtual Pattern Making, Garment Fit Simulation.
Human-Centered Software Engineering
Title | Human-Centered Software Engineering PDF eBook |
Author | Regina Bernhaupt |
Publisher | Springer Nature |
Pages | 233 |
Release | 2020-11-25 |
Genre | Computers |
ISBN | 3030642666 |
This book constitutes the refereed conference proceedings of the 8th IFIP WG 13.2 International Conference on Human-Centered Software Engineering, HCSE 2020, which was supposed to be held in Eindhoven, The Netherlands, in November/December 2020, was instead held virtually due to the COVID-19 pandemic. The 10 full papers and 5 short poster and demo papers presented together with 5 poster and demo papers were carefully reviewed and selected from 33 submissions. The papers focus on the interdependencies between user interface properties and contribute to the development of theories, methods, tools and approaches for dealing with multiple properties that should be taken into account when developing interactive systems. They are organized in the following topical sections: user-centred design approaches; model-based and model-driven approaches; software development strategies; and posters and demos.
Virtual Reality and Mixed Reality
Title | Virtual Reality and Mixed Reality PDF eBook |
Author | Patrick Bourdot |
Publisher | Springer Nature |
Pages | 177 |
Release | 2021-11-17 |
Genre | Computers |
ISBN | 3030907392 |
This book constitutes the refereed proceedings of the 18th International Conference on Virtual Reality and Mixed Reality, EuroXR 2021, held in Valencia, Spain, in November 2021. The 8 full and 4 short papers were carefully reviewed and selected from 31 submissions. The conference presents contributions on virtual reality, mixed reality, augmented reality, collaborative virtual environment, tangible user interface, CAD model processing, and others. The papers are organized in the blocks named: Perception and Cognition; Interactive Techniques; Tracking and Rendering; Use case and User study; Short papers.
Fast Forward
Title | Fast Forward PDF eBook |
Author | Holly Willis |
Publisher | Columbia University Press |
Pages | 201 |
Release | 2016-08-16 |
Genre | Performing Arts |
ISBN | 0231850972 |
Cinema, the primary vehicle for storytelling in the twentieth century, is being reconfigured by new media in the twenty-first. Terms such as "worldbuilding," "virtual reality," and "transmedia" introduce new methods for constructing a screenplay and experiencing and sharing a story. Similarly, 3D cinematography, hypercinema, and visual effects require different modes for composing an image, and virtual technology, motion capture, and previsualization completely rearrange the traditional flow of cinematic production. What does this mean for telling stories? Fast Forward answers this question by investigating a full range of contemporary creative practices dedicated to the future of mediated storytelling and by connecting with a new generation of filmmakers, screenwriters, technologists, media artists, and designers to discover how they work now, and toward what end. From Chris Milk and Aaron Koblin's exploration of VR spherical filmmaking to Rebeca Méndez's projection and installation work exploring climate change to the richly mediated interactive live performances of the collective Cloud Eye Control, this volume captures a moment of creative evolution and sets the stage for imagining the future of the cinematic arts.
Proceedings of the 3rd International and Interdisciplinary Conference on Image and Imagination
Title | Proceedings of the 3rd International and Interdisciplinary Conference on Image and Imagination PDF eBook |
Author | Daniele Villa |
Publisher | Springer Nature |
Pages | 1251 |
Release | 2023-04-05 |
Genre | Technology & Engineering |
ISBN | 3031259068 |
This book gathers peer-reviewed papers presented at the 3rd International and Interdisciplinary Conference on Image and Imagination (IMG), held in Milano, Italy, in November 2021. Highlighting interdisciplinary and multi-disciplinary research concerning graphics science and education, the papers address theoretical research as well as applications, including education, in several fields of science, technology and art. Mainly focusing on graphics for communication, visualization, description and storytelling, and for learning and thought construction, the book provides architects, engineers, computer scientists, and designers with the latest advances in the field, particularly in the context of science, arts and education.