Innovative Intro to Computer Graphics and Geometric Modeling
Title | Innovative Intro to Computer Graphics and Geometric Modeling PDF eBook |
Author | Goldman |
Publisher | |
Pages | |
Release | 2007-01 |
Genre | |
ISBN | 9781418836030 |
An Integrated Introduction to Computer Graphics and Geometric Modeling
Title | An Integrated Introduction to Computer Graphics and Geometric Modeling PDF eBook |
Author | Ronald Goldman |
Publisher | CRC Press |
Pages | 592 |
Release | 2009-07-14 |
Genre | Computers |
ISBN | 1439803358 |
Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with f
Introduction to Computer Graphics
Title | Introduction to Computer Graphics PDF eBook |
Author | Fabio Ganovelli |
Publisher | CRC Press |
Pages | 427 |
Release | 2014-10-17 |
Genre | Computers |
ISBN | 1439852790 |
Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com
Computer Graphics and Geometric Modeling
Title | Computer Graphics and Geometric Modeling PDF eBook |
Author | David Salomon |
Publisher | Springer Science & Business Media |
Pages | 862 |
Release | 2012-12-06 |
Genre | Computers |
ISBN | 1461215048 |
A book for those interested in how modern graphics programs work and how they can generate realistic-looking objects. It emphasises the mathematics behind computer graphics, most of which is included in an appendix. The main topics covered are: scan conversion methods; selecting the best pixels for generating lines, circles and other objects; geometric transformations and projections; translations, rotations, moving in 3D, perspective projections, curves and surfaces; construction, wire-frames, rendering, normals; CRTs, antialiasing, animation, colour, perception, polygons, compression. With its numerous illustrative examples and exercises, the book is ideal for a two-semester course for advanced undergraduates or graduates, while also making a fine reference for professionals in the field.
An Introduction to Computer Graphics and Creative 3-D Environments
Title | An Introduction to Computer Graphics and Creative 3-D Environments PDF eBook |
Author | Barry G. Blundell |
Publisher | Springer Science & Business Media |
Pages | 509 |
Release | 2008-11-19 |
Genre | Computers |
ISBN | 1848000413 |
This book introduces the fundamentals of 2-D and 3-D computer graphics. Additionally, a range of emerging, creative 3-D display technologies are described, including stereoscopic systems, immersive virtual reality, volumetric, varifocal, and others. Interaction is a vital aspect of modern computer graphics, and issues concerning interaction (including haptic feedback) are discussed. Included with the book are anaglyph, stereoscopic, and Pulfrich viewing glasses. Topics covered include: - essential mathematics, - vital 2-D and 3-D graphics techniques, - key features of the graphics, - pipeline, - display and interaction techniques, - important historical milestones. Designed to be a core teaching text at the undergraduate level, accessible to students with wide-ranging backgrounds, only an elementary grounding in mathematics is assumed as key maths is provided. Regular ‘Over to You’ activities are included, and each chapter concludes with review and discussion questions.
Foundations of Computer Graphics: A User-Centered Approach
Title | Foundations of Computer Graphics: A User-Centered Approach PDF eBook |
Author | Jorge D. Camba |
Publisher | eAcademicBooks LLC |
Pages | 327 |
Release | 2023-04-01 |
Genre | Computers |
ISBN |
With Foundations of Computer Graphics: A User-Centered Perspective, discover the principles of computer graphics. The book combines theoretical understanding of computer graphics with practical application, making it a crucial tool for artists, computer scientists, software developers, and practitioners. Everything from the basics of vision and language to the nuances of digital information and geometric modeling is covered in the book. Each chapter goes thoroughly into both basic ideas and cutting-edge approaches to grasp the full a complete knowledge of computer graphics. Discover the grammar of vision in Chapter 2 and learn about information graphics in Chapter 3. Understand the nature and representation of color in Chapters 4 and 5 and explore its use in Chapter 6. Chapters 7 and 8 delve into digital information and raster images, while Chapters 9 and 10 examine vector images and projection. Finally, Chapters 11 and 12 provide an in-depth look at geometric modeling, model representation, and rendering.
Introduction to computer graphics and geometric modeling
Title | Introduction to computer graphics and geometric modeling PDF eBook |
Author | David Dawson |
Publisher | |
Pages | 309 |
Release | |
Genre | |
ISBN | 9781680941111 |