Innovation Contested

Innovation Contested
Title Innovation Contested PDF eBook
Author Benoît Godin
Publisher Routledge
Pages 401
Release 2015-01-09
Genre Political Science
ISBN 1317928180

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Innovation is everywhere. In the world of goods (technology), but also in the world of words: innovation is discussed in the scientific and technical literature, but also in the social sciences and humanities. Innovation is also a central idea in the popular imaginary, in the media and in public policy. Innovation has become the emblem of the modern society and a panacea for resolving many problems. Today, innovation is spontaneously understood as technological innovation because of its contribution to economic "progress". Yet for 2,500 years, innovation had nothing to do with economics in a positive sense. Innovation was pejorative and political. It was a contested idea in philosophy, religion, politics and social affairs. Innovation only got de-contested in the last century. This occurred gradually beginning after the French revolution. Innovation shifted from a vice to a virtue. Innovation became an instrument for achieving political and social goals. In this book, Benoît Godin lucidly examines the representations and meaning(s) of innovation over time, its diverse uses, and the contexts in which the concept emerged and changed. This history is organized around three periods or episteme: the prohibition episteme, the instrument episteme, and the value episteme.

Innovation Contested

Innovation Contested
Title Innovation Contested PDF eBook
Author Benoît Godin
Publisher Routledge
Pages 370
Release 2015-01-09
Genre Political Science
ISBN 1317928199

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Innovation is everywhere. In the world of goods (technology), but also in the world of words: innovation is discussed in the scientific and technical literature, but also in the social sciences and humanities. Innovation is also a central idea in the popular imaginary, in the media and in public policy. Innovation has become the emblem of the modern society and a panacea for resolving many problems. Today, innovation is spontaneously understood as technological innovation because of its contribution to economic "progress". Yet for 2,500 years, innovation had nothing to do with economics in a positive sense. Innovation was pejorative and political. It was a contested idea in philosophy, religion, politics and social affairs. Innovation only got de-contested in the last century. This occurred gradually beginning after the French revolution. Innovation shifted from a vice to a virtue. Innovation became an instrument for achieving political and social goals. In this book, Benoît Godin lucidly examines the representations and meaning(s) of innovation over time, its diverse uses, and the contexts in which the concept emerged and changed. This history is organized around three periods or episteme: the prohibition episteme, the instrument episteme, and the value episteme.

Prototype Nation

Prototype Nation
Title Prototype Nation PDF eBook
Author Silvia M. Lindtner
Publisher Princeton University Press
Pages 302
Release 2020-09-15
Genre Computers
ISBN 0691179484

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A vivid look at China’s shifting place in the global political economy of technology production How did China’s mass manufacturing and “copycat” production become transformed, in the global tech imagination, from something holding the nation back to one of its key assets? Prototype Nation offers a rich transnational analysis of how the promise of democratized innovation and entrepreneurial life has shaped China’s governance and global image. With historical precision and ethnographic detail, Silvia Lindtner reveals how a growing distrust in Western models of progress and development, including Silicon Valley and the tech industry after the financial crisis of 2007–8, shaped the rise of the global maker movement and the vision of China as a “new frontier” of innovation. Lindtner’s investigations draw on more than a decade of research in experimental work spaces—makerspaces, coworking spaces, innovation hubs, hackathons, and startup weekends—in China, the United States, Africa, Europe, Taiwan, and Singapore, as well as in key sites of technology investment and industrial production—tech incubators, corporate offices, and factories. She examines how the ideals of the maker movement, to intervene in social and economic structures, served the technopolitical project of prototyping a “new” optimistic, assertive, and global China. In doing so, Lindtner demonstrates that entrepreneurial living influences governance, education, policy, investment, and urban redesign in ways that normalize the persistence of sexism, racism, colonialism, and labor exploitation. Prototype Nation shows that by attending to the bodies and sites that nurture entrepreneurial life, technology can be extricated from the seemingly endless cycle of promise and violence. Cover image: Courtesy of Cao Fei, Vitamin Creative Space and Sprüth Magers

Handbook on Alternative Theories of Innovation

Handbook on Alternative Theories of Innovation
Title Handbook on Alternative Theories of Innovation PDF eBook
Author Godin, Benoît
Publisher Edward Elgar Publishing
Pages 432
Release 2021-10-12
Genre Political Science
ISBN 1789902304

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This insightful Handbook scrutinizes alternative concepts and approaches to the dominant economic or industrial theories of innovation. Providing an assessment of these alternatives, it questions the absence of these neglected types of innovation and suggests diverse theories.

Biomedical Innovation in India

Biomedical Innovation in India
Title Biomedical Innovation in India PDF eBook
Author Parthasarathi Banerjee
Publisher Har-Anand Publications
Pages 286
Release 2007
Genre Biology
ISBN 9788124112274

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Why is it difficult to design innovative IT?

Why is it difficult to design innovative IT?
Title Why is it difficult to design innovative IT? PDF eBook
Author Siri Wassrin
Publisher Linköping University Electronic Press
Pages 191
Release 2019-05-29
Genre
ISBN 9176853160

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It may seem strange to claim that it is difficult to design innovative information technology (IT) in a time when the technological progress leaps forward like never before. However, despite the numerous opportunities that this rapid progress provides, we often design IT that is similar to existing artifacts, making IT design incremental rather than radical. At the same time, IT innovations are pointed out as crucial to meet the societal challenges we are facing, not least in the public sector, including a growing and older population, increasing demands from citizens and reduced tax revenues. This calls for us to better understand why it is difficult to design innovative IT. Previous research on this topic have mainly focused on human and social aspects, not paying close attention to IT. In this thesis, it is suggested that the sociomaterial theory agential realism can help shed light on the role of IT in innovative IT design, acknowledging the sociomateriality of IT. Thus, the overarching aim of this thesis is to apply agential realism on an empirical case in order to explore and explain why it is difficult to design innovative IT. To fulfill the aim, a qualitative case study was conducted in publicly funded healthcare. The empirical case is an example of an attempt to design innovative IT in a healthcare context. The empirical material was generated through participant observations, including video recordings, and semi-structured interviews. The material was analyzed in several rounds, with and without a theoretical lens. In the agential realist analysis, IT has been viewed as entangled with the world. The analysis focused on what boundaries IT produced and how these boundaries were consequential for what was possible and impossible to design. The thesis illustrates how IT is produced and productive in terms of both matter and meaning, and thus, is agential – IT makes differences in the world. What is possible to design is not only constrained by social structures but by the materiality of IT, what boundaries IT helps produce and the material-discursive practices that enact IT. Innovative IT design means to design material configurations that produce boundaries that are different from what have been enacted before and, thus, deviate from existing material-discursive practices. However, it is difficult to deviate from these since material-discursive practices are agential and define what boundaries are meaningful and legitimate. Hence, it is difficult to design innovative IT since innovative IT design has to both enact boundaries that deviate from agential material-discursive practices and also gain legitimacy. Through this explanation, the thesis makes an explanatory knowledge contribution which differs from and adds to earlier explanations. It also makes a contribution to conceptualizing the IT artifact by emphasizing IT as sociomaterial and providing examples of how IT can be understood as produced, productive, agential and entangled. Finally, the thesis also makes an empirical and methodological contribution in the sense that it demonstrates how an agential realist case study can be conducted in the field of Information Systems. Det kan verka märkligt att påstå att det är svårt att designa innovativ informationsteknik (IT) i en tid då den tekniska utvecklingen går snabbare än någonsin förr. Men trots de många möjligheter som den snabba utvecklingen erbjuder så designar vi ofta IT som liknar existerande artefakter, vilket resulterar i inkrementell snarare än radikal IT-design. Samtidigt pekas IT-innovation ut som kritisk för att möta de samhälleliga utmaningar som vi står inför, inte minst i den offentliga sektorn där en växande och åldrande befolkning, ökade krav från medborgare och minskade skatteintäkter ställer stora krav på offentliga organisationer. Av denna anledning behöver vi förbättra vår förståelse för varför det är svårt att designa innovativ IT. Tidigare forskning inom detta ämne har främst fokuserat på mänskliga och sociala aspekter men inte uppmärksammat IT. I denna avhandling föreslås att den sociomateriella teorin agentiell realism kan bidra till att belysa ITs roll i innovativ IT-design genom att se IT som sociomateriell. Därmed är avhandlingens övergripande syfte att applicera agentiell realism på ett empiriskt fall för att utforska och förklara varför det är svårt att designa innovativ IT. För att uppfylla syftet har en kvalitativ fallstudie genomförts i offentlig sjukvård. Det empiriska fallet är ett exempel på ett försök att designa innovativ IT i en sjukvårdskontext. Det empiriska materialet genererades genom deltagande observationer, inklusive videofilmning, och semistrukturerade intervjuer. Materialet analyserades i flera omgångar, både med och utan teoretisk lins. I analysen där agentiell realism applicerades sågs IT som entangled (’intrasslad’) med världen. Denna analys fokuserade på vilka gränser som IT producerade och hur dessa gränser hade konsekvenser för vad som var möjligt respektive omöjligt att designa. Denna avhandling illustrerar hur IT är producerad och producerande både vad gäller materia och betydelser, och därmed är agentiell – IT gör skillnad i världen. Vad som är möjligt att designa är inte enbart begränsat av sociala strukturer utan också av ITs materialitet, vilka gränser som IT bidrar till att producera och de materiell-diskursiva praktiker som framställer IT. Innovativ ITdesign innebär att designa materiella konfigurationer som skapar gränser vilka skiljer sig från vad som blivit till innan och därmed avviker från rådande materiell-diskursiva praktiker. Det är dock svårt att avvika från dessa eftersom materiell-diskursiva praktiker är agentiella och definierar vilka gränser som är meningsfulla och legitima. Det är därmed svårt att designa innovativ IT då innovativ IT-design behöver både producera gränser som avviker från agentiella materiell-diskursiva praktiker och också uppnå legitimitet. Med denna förklaring ger avhandlingen ett kunskapsbidrag och bidrar till ny förståelse för varför det är svårt att designa innovativ IT. Avhandlingen bidrar också till att konceptualisera IT-artefakten genom att betona ITs sociomaterialitet och att ge exempel på hur IT kan förstås som producerad, producerande, agentiell och entangled. Slutligen ger avhandlingen också ett empiriskt och metodologiskt bidrag genom att demonstrera hur en agentiell realistisk fallstudie kan utföras inom informatikfältet.

The Conflicted Superpower

The Conflicted Superpower
Title The Conflicted Superpower PDF eBook
Author Andrew Kennedy
Publisher Columbia University Press
Pages 310
Release 2018-05-22
Genre Political Science
ISBN 0231546203

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For decades, leadership in technological innovation has sustained U.S. power worldwide. Today, however, processes that undergird innovation increasingly transcend national borders. Cross-border flows of brainpower have reached unprecedented heights, while multinationals invest more and more in high-tech facilities abroad. In this new world, U.S. technological leadership increasingly involves collaboration with other countries. China and India have emerged as particularly prominent partners, most notably as suppliers of intellectual talent to the United States. In The Conflicted Superpower, Andrew Kennedy explores how the world’s most powerful country approaches its growing collaboration with these two rising powers. Whereas China and India have embraced global innovation, policy in the United States is conflicted. Kennedy explains why, through in-depth case studies of U.S. policies toward skilled immigration, foreign students, and offshoring. These make clear that U.S. policy is more erratic than strategic, the outcome of domestic battles between competing interests. Pressing for openness is the “high-tech community”—the technology firms and research universities that embody U.S. technological leadership. Yet these pro-globalization forces can face resistance from a range of other interests, including labor and anti-immigration groups, and the nature of this resistance powerfully shapes just how open national policy is. Kennedy concludes by asking whether U.S. policies are accelerating or slowing American decline, and considering the prospects for U.S. policy making in years to come.