CREATIVITY, INNOVATION AND ENTREPRENEURSHIP

CREATIVITY, INNOVATION AND ENTREPRENEURSHIP
Title CREATIVITY, INNOVATION AND ENTREPRENEURSHIP PDF eBook
Author Priyanka Singh
Publisher Thakur Publication Private Limited
Pages 184
Release 2024-11-01
Genre Business & Economics
ISBN 936180152X

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Buy E-Book of CREATIVITY, INNOVATION AND ENTREPRENEURSHIP For MBA 1st Semester of ( AKTU ) Dr. A.P.J. Abdul Kalam Technical University ,UP

Managing Innovation, Design and Creativity

Managing Innovation, Design and Creativity
Title Managing Innovation, Design and Creativity PDF eBook
Author Bettina von Stamm
Publisher John Wiley & Sons
Pages 591
Release 2008-04-28
Genre Business & Economics
ISBN 0470510668

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Innovation is the major driving force in organisations today. With the rise of truly global markets and the intensifying competition for customers, employees and other critical resources, the ability to continuously develop successful innovative products, services, processes and strategies is essential. While creativity is the starting point for any kind of innovation, design is the process through which a creative idea or concept is translated into reality. Managing Innovation, Design and Creativity, 2nd Edition brings these three strands together in a discussion built around a collection of up-to-date case studies.

Techno-Vernacular Creativity and Innovation

Techno-Vernacular Creativity and Innovation
Title Techno-Vernacular Creativity and Innovation PDF eBook
Author Nettrice R. Gaskins
Publisher MIT Press
Pages 207
Release 2021-08-10
Genre Education
ISBN 0262542668

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A novel approach to STEAM learning that engages students from historically marginalized communities in culturally relevant and inclusive maker education. The growing maker movement in education has become an integral part of both STEM and STEAM learning, tapping into the natural DIY inclinations of creative people as well as the educational power of inventing or making things. And yet African American, Latino/a American, and Indigenous people are underrepresented in maker culture and education. In this book, Nettrice Gaskins proposes a novel approach to STEAM learning that engages students from historically marginalized communities in culturally relevant and inclusive maker education. Techno-vernacular creativity (TVC) connects technical literacy, equity, and culture, encompassing creative innovations produced by ethnic groups that are often overlooked. TVC uses three main modes of activity: reappropriation, remixing, and improvisation. Gaskins looks at each of the three modes in turn, guiding readers from research into practice. Drawing on real-world examples, she shows how TVC creates dynamic learning environments where underrepresented ethnic students feel that they belong. Students who remix computationally, for instance, have larger toolkits of computational skills with which to connect cultural practices to STEAM subjects; reappropriation offers a way to navigate cultural repertoires; improvisation is firmly rooted in cultural and creative practices. Finally, Gaskins explores an equity-oriented approach that makes a distinction between conventional or dominant pedagogical approaches and culturally relevant or responsive making methods and practices. She describes TVC habits of mind and suggests methods of instructions and projects.

Creative People Must Be Stopped

Creative People Must Be Stopped
Title Creative People Must Be Stopped PDF eBook
Author David A Owens
Publisher John Wiley & Sons
Pages 311
Release 2011-10-07
Genre Business & Economics
ISBN 1118129024

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A framework for overcoming the six types of innovation killers Everybody wants innovation—or do they? Creative People Must Be Stopped shows how individuals and organizations sabotage their own best intentions to encourage "outside the box" thinking. It shows that the antidote to this self-defeating behavior is to identify which of the six major types of constraints are hindering innovation: individual, group, organizational, industry-wide, societal, or technological. Once innovators and other leaders understand exactly which constraints are working against them and how to overcome them, they can create conditions that foster innovation instead of stopping it in its tracks. The author's model of constraints on innovation integrates insights from the vast literature on innovation with his own observations of hundreds of organizations. The book is filled with assessments, tools, and real-world examples. The author's research has been featured in the New York Times, Wall Street Journal, London Guardian and San Jose Mercury News, as well as on Fox News and on NPR's Marketplace Includes illustrative examples from leading organizations Offers a practical guide for bringing new ideas to fruition even within a previously rigid organizational culture This book gives people in organizations the conceptual framework and practical information they need to innovate successfully.

Creativity and Innovation

Creativity and Innovation
Title Creativity and Innovation PDF eBook
Author Taylor & Francis Group
Publisher Routledge
Pages 248
Release 2022-02
Genre
ISBN 9781032204635

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This award-winning book brings together some of the world's best thinkers and researchers to offer insights on creativity, innovation, and entrepreneurship. The new edition features fully updated chapters, including expanded coverage of exciting topics such as group creativity, ethics, development, Makerspaces, and lessons from other fields.

How To Use Innovation and Creativity in the Workplace

How To Use Innovation and Creativity in the Workplace
Title How To Use Innovation and Creativity in the Workplace PDF eBook
Author Patrick Collister
Publisher Pan Macmillan
Pages 186
Release 2017-04-20
Genre Self-Help
ISBN 1509814469

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Are you hungry to increase productivity in your workplace? Do you want to solve problems and enhance working relationships? A creative director with more than 25 years' experience, Patrick Collister introduces new ways to get the creative juices flowing. Whatever your career, how to: use innovation and creativity in the workplace is packed with simple and practical techniques that are easy to introduce into the working day. Find out how to encourage the exchange of ideas with colleagues and make meaningful and positive changes. Use technology and digital platforms, break established work patterns and engineer working environments to harness creative potential and increase innovation.

Animal Creativity and Innovation

Animal Creativity and Innovation
Title Animal Creativity and Innovation PDF eBook
Author
Publisher Academic Press
Pages 539
Release 2015-10-29
Genre Psychology
ISBN 0128007133

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Animal Creativity and Innovation explores theories and research on animal innovation and creativity, comparing and contrasting it with theory and research on human creativity and innovation. In doing so, it encompasses findings from psychology, biology, neuroscience, engineering, business, ecology, and education. The book includes examples of animal innovation in parrots, dogs, marine mammals, insects, and primates, exploring parallels from creative play in children. The book defines creativity, differentiating it from play, and looks at evolutionary models and neurological constructs. The book further explores applied aspects of animal innovation and creativity including tool use and group dynamics, as well as barriers to creativity. The final chapters look into how creative behavior may be taught or trained. Each chapter is followed by a commentary for integration of thoughts and ideas between animal and human research, behavioral and cognitive research, and theory and observation in real life. - Compares theory and research on animal and human creativity - Defines and differentiates creativity from play - Reviews applied creativity in tool use and social dynamics - Includes examples of animal creativity in multiple species