Information Dynamics in Virtual Worlds
Title | Information Dynamics in Virtual Worlds PDF eBook |
Author | Woody Evans |
Publisher | Elsevier |
Pages | 217 |
Release | 2011-06-15 |
Genre | Computers |
ISBN | 1780632746 |
Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information in virtual environments and presents a general theory of librarianship as it relates to virtual gaming worlds. It is encompassed by a set of best practice methods that libraries can effectively execute in their own environments, meeting the needs of this new generation of library user, and explores ways in which information literacy can be approached in virtual worlds. Final chapters examine how conventional information evaluation skills work falls short in virtual worlds online. Maps out areas of good practice and technique for information professionals and librarians serving in virtual communities Provides a clear foundation with appropriate theory for understanding information in virtual worlds Treats virtual worlds as ‘real environments’ and observes the behaviour of actors within them
Information Dynamics in Virtual Worlds
Title | Information Dynamics in Virtual Worlds PDF eBook |
Author | Woody Evans |
Publisher | |
Pages | 216 |
Release | 2011 |
Genre | Internet games |
ISBN |
Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information in virtual environments and presents a general theory of librarianship as it relates to virtual gaming worlds. It is encompassed by a set of best practice methods that libraries can effectively execute in their own environments, meeting the needs of this new generation of library user, and explores ways in which information literacy can be approached in virtual worlds. Final chapters examine how conventional information evaluation skills work falls short in virtual worlds online. Maps out areas of good practice and technique for information professionals and librarians serving in virtual communities Provides a clear foundation with appropriate theory for understanding information in virtual worlds Treats virtual worlds as 'real environments' and observes the behaviour of actors within them.
Social Interactions in Virtual Worlds
Title | Social Interactions in Virtual Worlds PDF eBook |
Author | Kiran Lakkaraju |
Publisher | Cambridge University Press |
Pages | 433 |
Release | 2018-07-05 |
Genre | Computers |
ISBN | 110712882X |
This cross-disciplinary exploration of MMOs and other complex online worlds melds work from computer science, psychology and social science.
Designing Virtual Worlds
Title | Designing Virtual Worlds PDF eBook |
Author | Richard A. Bartle |
Publisher | New Riders |
Pages | 768 |
Release | 2004 |
Genre | Computers |
ISBN | 9780131018167 |
This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.
Possible Worlds
Title | Possible Worlds PDF eBook |
Author | Ralph Schroeder |
Publisher | Westview Press |
Pages | 232 |
Release | 1996-06-13 |
Genre | Business & Economics |
ISBN |
Virtual reality (VR) has become a revolutionary technology allowing users to experience nearly unlimited computer-generated realities--exercising a strong hold on the popular imagination, attracting hundreds of researchers, and spawning a booming industry. "Possible Worlds" provides a sociological and historical account of the genesis of VR and how it has shaped social life. The book also relates VR to more general issues in the study and effects of the new communications media, advanced research and development, the education and entertainment industries, and finally to youth culture and cultural expression.
Social Interactions in Virtual Worlds
Title | Social Interactions in Virtual Worlds PDF eBook |
Author | Kiran Lakkaraju |
Publisher | Cambridge University Press |
Pages | 434 |
Release | 2018-04-30 |
Genre | Computers |
ISBN | 1108611273 |
Within the rapidly-growing arena of 'virtual worlds', such as Massively Multiplayer Online Games (MMOs), individuals behave in particular ways, influence one another, and develop complex relationships. This setting can be a useful tool for modeling complex social systems, cognitive factors, and interactions between groups and within organizations. To study these worlds effectively requires a cross-disciplinary approach that integrates social science theories with big data analytics. This broad-based book offers a comprehensive and holistic perspective on the field. It brings together research findings from an international team of experts in computer science (artificial intelligence, game design, and social computing), psychology, and the social sciences to help researchers and practitioners better understand the fundamental processes underpinning social behavior in virtual worlds such as World of Warcraft, Rift, Eve Online, and Travian.
Research Anthology on Virtual Environments and Building the Metaverse
Title | Research Anthology on Virtual Environments and Building the Metaverse PDF eBook |
Author | Management Association, Information Resources |
Publisher | IGI Global |
Pages | 797 |
Release | 2022-12-19 |
Genre | Computers |
ISBN | 1668475987 |
With the advent of virtual environments and communities, the metaverse has been rapidly expanding in recent years as businesses and industries have begun to see the value and opportunities this technology provides. In order to ensure this technology is utilized to its full potential, further study on the best practices, challenges, and future directions is required. The Research Anthology on Virtual Environments and Building the Metaverse considers the latest research regarding the metaverse and discusses potential issues and benefits of the technology. The book also examines strategies and tactics businesses and companies can use when implementing the metaverse into their operations. Covering key topics such as immersion, augmented reality, and virtual worlds, this major reference work is ideal for computer scientists, business owners, managers, industry professionals, researchers, scholars, academicians, practitioners, instructors, and students.