Industry Unbound

Industry Unbound
Title Industry Unbound PDF eBook
Author Ari Ezra Waldman
Publisher Cambridge University Press
Pages 381
Release 2021-09-28
Genre Business & Economics
ISBN 1108492428

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Privacy law isn't working. Waldman's groundbreaking work explains why, showing how tech companies manipulate us, our behavior, and our law.

The Unbound Prometheus

The Unbound Prometheus
Title The Unbound Prometheus PDF eBook
Author David S. Landes
Publisher Cambridge University Press
Pages 594
Release 2003-06-26
Genre Business & Economics
ISBN 9780521534024

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Gotham Unbound

Gotham Unbound
Title Gotham Unbound PDF eBook
Author James B. Jacobs
Publisher NYU Press
Pages 340
Release 2001-04
Genre History
ISBN 0814742475

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"James B. Jacobs presents the first comprehensive account of the ways in which the Cosa Nostra infiltrated key sectors of New York City's legitimate economic life and how this involvement came over the years to be accepted as inevitable, in some cases even beneficial. The first half of Gotham Unbound is devoted to the ways organized crime became entrenched in six economic sectors and institutions of the city - the garment district, Fulton Fish Market, freight at JFK Airport, construction, the Jacob Javits Convention Center, and the waste-hauling industry.

Shareware Heroes

Shareware Heroes
Title Shareware Heroes PDF eBook
Author Richard Moss
Publisher Unbound Publishing
Pages 362
Release 2023-01-10
Genre Computers
ISBN 1800181108

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Shareware Heroes is a comprehensive, meticulously researched exploration of an important and too-long overlooked chapter in video game history Shareware Heroes: Independent Games at the Dawn of the Internet takes readers on a journey, from the beginnings of the shareware model in the early 1980s, the origins of the concept, even the name itself, and the rise of shareware's major players – the likes of id Software, Apogee, and Epic MegaGames – through to the significance of shareware for the ‘forgotten’ systems – the Mac, Atari ST, Amiga – when commercial game publishers turned away from them. This book also charts the emergence of commercial shareware distributors like Educorp and the BBS/newsgroup sharing culture. And it explores how shareware developers plugged gaps in the video gaming market by creating games in niche and neglected genres like vertically-scrolling shoot-'em-ups (e.g. Raptor and Tyrian) or racing games (e.g. Wacky Wheels and Skunny Kart) or RPGs (God of Thunder and Realmz), until finally, as the video game market again grew and shifted, and major publishers took control, how the shareware system faded into the background and fell from memory.

Haramacy

Haramacy
Title Haramacy PDF eBook
Author Zahed Sultan
Publisher Unbound Publishing
Pages 135
Release 2022-05-26
Genre Social Science
ISBN 1800181337

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'A beautiful love letter to the diaspora, Haramacy is an essential collection of essays that push the conversation forward on issues to do with visibility, mental health, race and class' Nikesh Shukla 'A superbly crafted collection of essays. Often elegant, often visceral, always essential' Musa Okwonga Journalism in the UK is 94 per cent white and 55 per cent male, while only 0.4 per cent of journalists are Muslim and 0.2 per cent are Black. The publishing industry’s statistics are equally dire. Many publications will use British Black, Indigenous People of Colour when it’s convenient; typically, when the region the writer represents is topical and newsworthy. Otherwise, their voices are left muted. Haramacy amplifies under-represented voices. Tackling topics previously left unspoken, this anthology offers a space for writers to explore ideas that mainstream organisations overlook. Focusing on the experiences of twelve Middle Eastern and South Asian writers, the essays explore visibility, invisibility, love, strength and race, painting a picture of what it means to feel fractured - both in the UK and back home. Appreciating both heritage and adopted home, the anthology highlights the various shades that make up our society. The title, Haramacy, is an amalgamation of the Arabic word ‘haram’, meaning indecent or forbidden, and the English word ‘pharmacy’, implying a safe, trustworthy space that prescribes the antidote to ailments caused by intersectional, social issues. The book features contributions by novelists, journalists, and artists including Aina J. Khan, Ammar Kalia, Cyrine Sinti, Joe Zadeh, Kieran Yates, Nasri Atallah, Nouf Alhimiary, Saleem Haddad and Sanjana Varghese, as well as essays by editors Dhruva Balram, Tara Joshi and Zahed Sultan.

Itchy, Tasty

Itchy, Tasty
Title Itchy, Tasty PDF eBook
Author Alex Aniel
Publisher Unbound Publishing
Pages 255
Release 2021-04-15
Genre Games & Activities
ISBN 1783529490

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This is the definitive behind-the-scenes account of Capcom’s horror video game series Resident Evil – one of the most popular, innovative and widely influential franchises of all time. Industry expert Alex Aniel spent two years interviewing key former members of Capcom staff, allowing him to tell the inside story of how Resident Evil was envisioned as early as the late 1980s, how its unexpected and unprecedented success saved the company from financial trouble, how the series struggled at the turn of the century and, eventually, how a new generation of creators was born after the release of Resident Evil 4. Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.

Terrible Old Games You've Probably Never Heard Of

Terrible Old Games You've Probably Never Heard Of
Title Terrible Old Games You've Probably Never Heard Of PDF eBook
Author Stuart Ashen
Publisher Unbound Publishing
Pages 514
Release 2015-12-03
Genre Games & Activities
ISBN 1783522577

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In Terrible Old Games You've Probably Never Heard Of, Stuart Ashen has created a collection of hilarious and damning reviews of some of the most bizarre, frustrating, pointless and downright terrible video games ever made. And he would know. . . he's played them all. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls. These are the most appalling games that ever leaked from the industry's tear ducts and have long since been (rightly) relegated to the dusty shelves of history. Welcome to a world of games you never knew existed. You will probably wish you still didn't.