McGraw-Hill Publications in Industrial Education: General shop (3rd ed.)

McGraw-Hill Publications in Industrial Education: General shop (3rd ed.)
Title McGraw-Hill Publications in Industrial Education: General shop (3rd ed.) PDF eBook
Author
Publisher
Pages 488
Release 1963
Genre Industrial arts
ISBN

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Industrial Arts & Vocational Education

Industrial Arts & Vocational Education
Title Industrial Arts & Vocational Education PDF eBook
Author
Publisher
Pages 710
Release 1922
Genre Business education
ISBN

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Industrial Arts Magazine

Industrial Arts Magazine
Title Industrial Arts Magazine PDF eBook
Author
Publisher
Pages 682
Release 1924
Genre Business education
ISBN

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General Catalogue of Printed Books

General Catalogue of Printed Books
Title General Catalogue of Printed Books PDF eBook
Author British Museum. Department of Printed Books
Publisher
Pages 572
Release 1972
Genre English imprints
ISBN

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General Catalogue of Printed Books

General Catalogue of Printed Books
Title General Catalogue of Printed Books PDF eBook
Author British Museum. Dept. of Printed Books
Publisher
Pages 552
Release 1959
Genre English imprints
ISBN

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The Art of Game Design

The Art of Game Design
Title The Art of Game Design PDF eBook
Author Jesse Schell
Publisher CRC Press
Pages 522
Release 2008-08-04
Genre Art
ISBN 0123694965

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Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

Catalog of Copyright Entries. Third Series

Catalog of Copyright Entries. Third Series
Title Catalog of Copyright Entries. Third Series PDF eBook
Author Library of Congress. Copyright Office
Publisher Copyright Office, Library of Congress
Pages 1222
Release 1964
Genre Copyright
ISBN

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Includes Part 1, Number 1: Books and Pamphlets, Including Serials and Contributions to Periodicals (January - June)