The Indie Game Developer Handbook

The Indie Game Developer Handbook
Title The Indie Game Developer Handbook PDF eBook
Author Richard Hill-Whittall
Publisher CRC Press
Pages 279
Release 2015-02-11
Genre Computers
ISBN 131757365X

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The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio—from the initial creation of the game through to completion, release and beyond. Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development

Gamedev

Gamedev
Title Gamedev PDF eBook
Author Wlad Marhulets
Publisher
Pages 270
Release 2020-06-29
Genre
ISBN 9781735232508

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If you know nothing about game development, you're basically me before I started working on my first game DARQ. This book assumes no knowledge of game development on the reader's part. As a first-time developer with no prior experience in coding, modeling, texturing, animation, game design, etc., I managed to launch DARQ to both commercial success and critical acclaim. With zero dollars spent on marketing, it was featured in major media outlets, such as IGN, Kotaku, PC Gamer, GameSpot, Forbes, and hundreds of others. Ultimately, DARQ became #42 Most Shared PC Video Game of 2019, according to Metacritic, with the average user rating of 9 out of 10. In my book, I'm sharing with you exactly how I did it. The book guides you through a step-by-step process of making a game: from downloading a game engine to releasing your first commercial title. The book features advice from 15 industry professionals, including Mark Kern (team lead of World of Warcraft), Quentin De Beukelaer (game designer of Assassin's Creed IV: Black Flag, Assassin's Creed Unity, Ghost Recon Breakpoint), Bjorn Jacobsen (sound designer of Cyberpunk 2077, Divinity: Fallen Heroes, Hitman), Austin Wintory (Grammy-nominated composer of Journey, ABZÛ, Assassin's Creed: Syndicate), and others. The foreword is written by my mentor John Corigliano, Oscar, Pulitzer Prize, and 5-time Grammy Award-winning composer.

AI for Game Developers

AI for Game Developers
Title AI for Game Developers PDF eBook
Author David M. Bourg
Publisher "O'Reilly Media, Inc."
Pages 398
Release 2004
Genre Computers
ISBN 9780596005559

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From the author of "Physics for Game Developers," comes a new, non-threatening introduction to the complex subject of game programming.

Designing Games

Designing Games
Title Designing Games PDF eBook
Author Tynan Sylvester
Publisher "O'Reilly Media, Inc."
Pages 416
Release 2013-01-03
Genre Computers
ISBN 144933802X

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Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design

Game Ideas Journal

Game Ideas Journal
Title Game Ideas Journal PDF eBook
Author
Publisher
Pages 122
Release 2020-01-16
Genre
ISBN 9781661854263

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This handy notebook is perfect for game developers to quickly jot down ideas for video games . If you're an game Developer or game designer, chances are that you're constantly coming up with ideas for cool and interesting games to make. This journal allows you to quickly record and keep track of them for brainstorming purposes, or for future use. Would make a perfect gift for anyone interested in game design or becoming a game developer. Each page has a space at the top for writing the title or name of the game idea, a space for filling in how long you estimate that the project would take and a space for the game's "elevator pitch". (a sentence or two that explains your game) as well as a game developing progress to keep traking your level of progress . The rest of each page is simply filled with blank lines to write whatever you want about the game idea.

The GameDev Business Handbook

The GameDev Business Handbook
Title The GameDev Business Handbook PDF eBook
Author Michael Futter
Publisher
Pages
Release 2017-12
Genre
ISBN 9780999329009

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Indie Games

Indie Games
Title Indie Games PDF eBook
Author Don Daglow
Publisher
Pages 578
Release 2018-02-18
Genre Entrepreneurship
ISBN 9780996781558

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The only book for indie gamers that asks, "What do you want to do?" before it says, "Here's what you need to do!" Based on Don Daglow's top-rated games sessions at GDC, Devcom/Gamescom and events from Shanghai to Toronto to Berlin. Over 90 questions to ask yourself as you prepare to develop your indie game - respond to what's relevant, skip past what's not. Detailed feedback on what to do with your answers from a 3-time Inc. 500 CEO whose honors include a Technology & Engineering Emmy® and multiple Game of the Year awards. -- back cover.