In Fulfillment

In Fulfillment
Title In Fulfillment PDF eBook
Author Justin Dauer
Publisher
Pages 0
Release 2023-06-27
Genre
ISBN 9781733445047

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When we're aware of where our fulfillment is derived from, we've taken a grand leap toward making meaningful work-work that connects to us as designers (nay, human beings), and to those who will ultimately engage with it. In a field of work largely comprised of impermanence (digital), the contrast is that our decisions can have lasting impact. Understanding this, in tandem with a clear value system, is essential to defining your legacy as a designer.The designer's legacy isn't built upon their choice of tools. The designer's legacy is built upon the choices they make-as macro and micro as that implies. Legacy transcends "us." This is a mindset that takes us from "me" to "we" as we consider the bigger picture. There is a privilege and responsibility that are inherent in the craft. In communicating. In connecting with people through design.Privilege and responsibility. Those notions are so vital (and evergreen) to our craft, and how we connect with other human beings. Formative, yet intrinsic to what we do. Every decision carries weight, and is bigger than us. We simply cannot foresee under what conditions people will be engaging with what we create. They need to be equitably understood, advocated for, and included along the way. Agnostic of accolades or the tools we're using, the humble connection with those on the receiving end of what we're producing is imperative toward quality and evolution. As soon as we close our minds via an inner monologue of "knowing it all", or branding ourselves a "#thoughtleader" on social media, the designer we are is our final form. The designer we can be, will never exist.As a designer evolves over the years and course of their career, honest self-assessment toward derivation of self-reward will yield their best sense of personal-and creative-fulfillment. Does continuing to push the quality of their individual hands-on work scratch the itch? Or is a greater sense of being satiated derived via guiding the evolution of others and their work? It's about being respectful of, and honest toward, their journey in an eventual transition of fulfillment.

In Fulfillment

In Fulfillment
Title In Fulfillment PDF eBook
Author Justin Dauer
Publisher
Pages 0
Release 2023-06-27
Genre
ISBN 9781733445030

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Experience Design

Experience Design
Title Experience Design PDF eBook
Author Marc Hassenzahl
Publisher Morgan & Claypool Publishers
Pages 95
Release 2010-07-07
Genre Technology & Engineering
ISBN 1608450481

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In his book "In the blink of an eye" Walter Murch, the Oscar-awarded editor of The English Patient, Apocalypse Now, and many other outstanding movies, devises the Rule of Six -- six criteria for what makes a good cut. On top of his list is "to be true to the emotion of the moment," a quality more important than advancing the story or being rhythmically interesting. The cut has to deliver a meaningful, compelling, and emotion-rich "experience" to the audience. Because, "what they finally remember is not the editing, not the camerawork, not the performances, not even the story---it's how they felt." Technology for all the right reasons applies this insight to the design of interactive products and technologies -- the domain of Human-Computer Interaction, Usability Engineering, and Interaction Design. It takes an experiential approach, putting experience before functionality and leaving behind oversimplified calls for ease, efficiency, and automation or shallow beautification. Instead, it explores what really matters to humans and what it needs to make technology more meaningful. The book clarifies what experience is, and highlights five crucial aspects and their implications for the design of interactive products. It provides reasons why we should bother with an experiential approach, and presents a detailed working model of experience useful for practitioners and academics alike. It closes with the particular challenges of an experiential approach for design. The book presents its view as a comprehensive, yet entertaining blend of scientific findings, design examples, and personal anecdotes.

Design, User Experience, and Usability: Theories, Methods, and Tools for Designing the User Experience

Design, User Experience, and Usability: Theories, Methods, and Tools for Designing the User Experience
Title Design, User Experience, and Usability: Theories, Methods, and Tools for Designing the User Experience PDF eBook
Author Aaron Marcus
Publisher Springer
Pages 704
Release 2014-05-16
Genre Computers
ISBN 331907668X

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The four-volume set LNCS 8517, 8518, 8519 and 8520 constitutes the proceedings of the Third International Conference on Design, User Experience and Usability, DUXU 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 256 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 66 papers included in this volume are organized in topical sections on design theories, methods and tools; user experience evaluation; heuristic evaluation; media and design; design and creativity.

Sustainable Customer Experience Design

Sustainable Customer Experience Design
Title Sustainable Customer Experience Design PDF eBook
Author Bert Smit
Publisher Routledge
Pages 536
Release 2018-05-30
Genre Business & Economics
ISBN 1317217861

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Experiences are an important part of our lives and increasingly represent a crucial topic to address for businesses and professionals. This book focuses on designing, staging and managing experiences within the context of the events, tourism and hospitality industries. It also illustrates current and future developments in these industries and wider society, with an emphasis on sustainable development. The book offers an innovative approach for successfully creating experiences for (potential) customers that is based on combining insights and methods from the world of design and the social sciences. Moreover, it shows how the experience economy and sustainable development both reinforce one another and create challenges that businesses and professionals can address through this approach. Critical thinking questions, practical examples and international case studies are integrated throughout the text. Combining a design science and a social sciences perspective in one inclusive hands-on approach to designing, staging and managing experiences, this is essential reading for all students of Events, Tourism and Hospitality Management, but also related fields.

Projective Processes and Neuroscience in Art and Design

Projective Processes and Neuroscience in Art and Design
Title Projective Processes and Neuroscience in Art and Design PDF eBook
Author Zuanon, Rachel
Publisher IGI Global
Pages 290
Release 2016-07-13
Genre Psychology
ISBN 1522505113

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Recent advances in neuroscience suggest that the human brain is particularly well-suited to design things: concepts, tools, languages and places. Current research even indicates that the human brain may indeed have evolved to be creative, to imagine new ideas, to put them into practice, and to critically analyze their results. Projective Processes and Neuroscience in Art and Design provides a forum for discussion relating to the intersection of projective processes and cognitive neuroscience. This innovative publication offers a neuroscientific perspective on the roles and responsibilities of designers, artists, and architects, with relation to the products they design. Expanding on current research in the areas of sensor-perception, cognition, creativity, and behavioral processes, this publication is designed for use by researchers, professionals, and graduate-level students working and studying the fields of design, art, architecture, neuroscience, and computer science.

Design, User Experience, and Usability: Interactive Experience Design

Design, User Experience, and Usability: Interactive Experience Design
Title Design, User Experience, and Usability: Interactive Experience Design PDF eBook
Author Aaron Marcus
Publisher Springer
Pages 708
Release 2015-07-20
Genre Computers
ISBN 3319208896

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The three-volume set LNCS 9186, 9187, and 9188 constitutes the proceedings of the 4th International Conference on Design, User Experience, and Usability, DUXU 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA, in August 2015, jointly with 13 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 132 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 64 papers included in this volume are organized in topical sections on designing the social media experience, designing the learning experience, designing the playing experience, designing the urban experience, designing the driving experience, designing the healthcare patient's experience, and designing for the healthcare professional's experience.