Immersive Environments, Augmented Realities, and Virtual Worlds
Title | Immersive Environments, Augmented Realities, and Virtual Worlds PDF eBook |
Author | Steven D'Agustino |
Publisher | |
Pages | 0 |
Release | 2013 |
Genre | Educational technology |
ISBN | 9781466626706 |
Applications of immersive environments, virtual worlds, and augmented reality have significant implications for how teaching and learning are achieved in contemporary education. This brings together current research and performance in trends in education. While examining cyber behavior and the use of virtual worlds, immersive technologies and augmented realities aim to improve teaching and enhancing learning.
Implementing Augmented Reality Into Immersive Virtual Learning Environments
Title | Implementing Augmented Reality Into Immersive Virtual Learning Environments PDF eBook |
Author | Russell, Donna |
Publisher | IGI Global |
Pages | 266 |
Release | 2020-12-18 |
Genre | Education |
ISBN | 1799842231 |
The potential to integrate augmented reality into educational settings has led to the development of myriad programs for implementing these transformative technologies into education. However, the transformative learning processes possible for learners can best be developed through integration in immersive virtual learning environments. The integration of augmented reality (AR) technologies into education involves matching the potential of AR with the most effective instructional model for immersing learners in the learning process. With current research focused heavily on blended or online learning, augmented reality fits right into the new technologies and trends that are being developed and utilized on a consistent basis. There is a need for research that provides detailed curriculum guides, templates for designing virtual worlds, evaluation processes, and immersive learning procedures that can be utilized to provide the best educational environment for student success. Implementing Augmented Reality Into Immersive Virtual Learning Environments provides current research for the integration of transformative new technologies into multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this book covers various educational settings, such as nursing education, sports coaching, language education, and more. While highlighting the benefits for virtual reality, its role in remote learning, the logistics of simulation, and branches of it such as gamification, this book is ideally intended for teachers, school administrators, teacher educators, practitioners, IT specialists, educational software developers, researchers, academicians, and students interested in integrating augmented reality in educational programs.
Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education
Title | Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education PDF eBook |
Author | DÂ’Agustino, Steven |
Publisher | IGI Global |
Pages | 331 |
Release | 2012-12-31 |
Genre | Education |
ISBN | 1466627018 |
Technology has had direct impact on education in increasing the way that society continues to learn. Applications of immersive environments, virtual worlds, and augmented reality have significant implications for how teaching and learning are achieved in contemporary education. Immersive Environments, Augmented Realities and Virtual Worlds: Assessing Future Trends in Education brings together current research and performance in trends in education. While examining cyber behavior and the use of virtual worlds, immersive technologies and augmented realities aim to improve teaching and enhancing learning.
Cases on Immersive Virtual Reality Techniques
Title | Cases on Immersive Virtual Reality Techniques PDF eBook |
Author | Yang, Kenneth C.C. |
Publisher | IGI Global |
Pages | 381 |
Release | 2019-04-12 |
Genre | Computers |
ISBN | 1522559132 |
As virtual reality approaches mainstream consumer use, new research and innovations in the field have impacted how we view and can use this technology across a wide range of industries. Advancements in this technology have led to recent breakthroughs in sound, perception, and visual processing that take virtual reality to new dimensions. As such, research is needed to support the adoption of these new methods and applications. Cases on Immersive Virtual Reality Techniques is an essential reference source that discusses new applications of virtual reality and how they can be integrated with immersive techniques and computer resources. Featuring research on topics such as 3D modeling, cognitive load, and motion cueing, this book is ideally designed for educators, academicians, researchers, and students seeking coverage on the applications of collaborative virtual environments.
Virtual and Augmented Reality in Education, Art, and Museums
Title | Virtual and Augmented Reality in Education, Art, and Museums PDF eBook |
Author | Guazzaroni, Giuliana |
Publisher | IGI Global |
Pages | 385 |
Release | 2019-11-22 |
Genre | Computers |
ISBN | 1799817989 |
Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.
The Oxford Handbook of Virtuality
Title | The Oxford Handbook of Virtuality PDF eBook |
Author | Mark Grimshaw |
Publisher | Oxford Handbooks |
Pages | 794 |
Release | 2014-02 |
Genre | Computers |
ISBN | 0199826161 |
The book is a compendium of thinking on virtuality and its relationship to reality from the perspective of a variety of philosophical and applied fields of study. Topics covered include presence, immersion, emotion, ethics, utopias and dystopias, image, sound, literature, AI, law, economics, medical and military applications, religion, and sex.
Virtual and Augmented Reality
Title | Virtual and Augmented Reality PDF eBook |
Author | Information Resources Management Association |
Publisher | Engineering Science Reference |
Pages | 0 |
Release | 2018 |
Genre | Augmented reality |
ISBN | 9781522554691 |
Virtual and augmented reality is the next frontier of technological innovation. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the trends, techniques, and uses of virtual and augmented reality in various fields, and examines the benefits and challenges of these developments. Highlighting a range of pertinent topics, such as human-computer interaction, digital self-identity, and virtual reconstruction, this multi-volume book is ideally designed for researchers, academics, professionals, theorists, students, and practitioners interested in emerging technology applications across the digital plane.