Identity and Collaboration in World of Warcraft

Identity and Collaboration in World of Warcraft
Title Identity and Collaboration in World of Warcraft PDF eBook
Author Phillip Michael Alexander
Publisher Parlor Press LLC
Pages 128
Release 2018-03-25
Genre Games & Activities
ISBN 1602356254

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Electracy and Transmedia Studies | Series Editors: Jan Rune Holmevik and Cynthia Haynes. IDENTITY AND COLLABORATION IN WORLD OF WARCRAFT tells the story of what happens when a Cherokee gamer, using a storyteller’s perspective and a methodology built from equal parts Indigenous tradition and current academic field knowledge, spends a year in what was at-the-time the largest online video game in the world. Following from work by James Paul Gee and Bonnie Nardi, Phillip Michael Alexander ventured forth into the game world to see what someone who was a gamer long before he was an academic might see in this same fascinating virtual space. In working with, playing with, and sharing the stories of a ten-person “raid” group—players performing at the highest level within the game—he set out to determine how those gamers most invested in success built identities and communities. The resulting work is a reader-friendly, theory-informed, virtual-boots-on-the-virtual-ground look at how gamers craft in-game identities, find like-minded gamers to form group identities, then organize to do staggering amounts of work in a virtual world. For anyone who ever wondered what the appeal of World of Warcraft is, Phillip Michael Alexander illustrates how some of the most active, most engaged, and most talented players spend their time in that virtual world.

Playful Identities

Playful Identities
Title Playful Identities PDF eBook
Author Michiel de Lange
Publisher
Pages 0
Release 2015
Genre Computer games
ISBN 9789089646392

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In this publication, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. This interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity.

Handbook of Research on Technoself: Identity in a Technological Society

Handbook of Research on Technoself: Identity in a Technological Society
Title Handbook of Research on Technoself: Identity in a Technological Society PDF eBook
Author Luppicini, Rocci
Publisher IGI Global
Pages 874
Release 2012-10-31
Genre Computers
ISBN 1466622121

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"This book provides insights to better enhance the understanding of technology's widespread intertwinement with human identity within an advancing technological society"--Provided by publisher.

Developing Writers in Higher Education

Developing Writers in Higher Education
Title Developing Writers in Higher Education PDF eBook
Author Anne Ruggles Gere
Publisher University of Michigan Press
Pages 385
Release 2019-01-02
Genre Education
ISBN 0472901036

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For undergraduates following any course of study, it is essential to develop the ability to write effectively. Yet the processes by which students become more capable and ready to meet the challenges of writing for employers, the wider public, and their own purposes remain largely invisible. Developing Writers in Higher Education shows how learning to write for various purposes in multiple disciplines leads college students to new levels of competence. This volume draws on an in-depth study of the writing and experiences of 169 University of Michigan undergraduates, using statistical analysis of 322 surveys, qualitative analysis of 131 interviews, use of corpus linguistics on 94 electronic portfolios and 2,406 pieces of student writing, and case studies of individual students to trace the multiple paths taken by student writers. Topics include student writers’ interaction with feedback; perceptions of genre; the role of disciplinary writing; generality and certainty in student writing; students’ concepts of voice and style; students’ understanding of multimodal and digital writing; high school’s influence on college writers; and writing development after college. The digital edition offers samples of student writing, electronic portfolios produced by student writers, transcripts of interviews with students, and explanations of some of the analysis conducted by the contributors. This is an important book for researchers and graduate students in multiple fields. Those in writing studies get an overview of other longitudinal studies as well as key questions currently circulating. For linguists, it demonstrates how corpus linguistics can inform writing studies. Scholars in higher education will gain a new perspective on college student development. The book also adds to current understandings of sociocultural theories of literacy and offers prospective teachers insights into how students learn to write. Finally, for high school teachers, this volume will answer questions about college writing.

Creativity, Design Thinking and Interdisciplinarity

Creativity, Design Thinking and Interdisciplinarity
Title Creativity, Design Thinking and Interdisciplinarity PDF eBook
Author Frédéric Darbellay
Publisher Springer
Pages 214
Release 2017-12-18
Genre Psychology
ISBN 9811075247

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This book, at the crossroads of creativity, design and interdisciplinary studies, offers an overview of these major trends in scientific research, society, culture and economics. It brings together different approaches and communities around a common reflection on interdisciplinary creative design thinking. This collective effort provides a unique dialogical and convergent space that deals with the challenges and opportunities met by researchers and practitioners working on design thinking, creativity and inter- and transdisciplinarity, or at the interface between these areas.

E-Novation for Competitive Advantage in Collaborative Globalization: Technologies for Emerging E-Business Strategies

E-Novation for Competitive Advantage in Collaborative Globalization: Technologies for Emerging E-Business Strategies
Title E-Novation for Competitive Advantage in Collaborative Globalization: Technologies for Emerging E-Business Strategies PDF eBook
Author Pattinson, Hugh M.
Publisher IGI Global
Pages 329
Release 2011-05-31
Genre Education
ISBN 1605663956

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"This book highlights new business products, services, strategies, and philosophies drawn from an emerging collaborative information platform and explores connections between the development of new e-business technologies with consumers, businesses, and links to social and political visions and strategies"--Provided by publisher.

Level Up Your Classroom: The Quest to Gamify Your Lessons and Engage Your Students

Level Up Your Classroom: The Quest to Gamify Your Lessons and Engage Your Students
Title Level Up Your Classroom: The Quest to Gamify Your Lessons and Engage Your Students PDF eBook
Author Jonathan Cassie
Publisher ASCD
Pages 195
Release 2016-06-28
Genre Education
ISBN 1416623035

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In this lively and practical book, seasoned educator Jonathan Cassie shines a spotlight on gamification, an instructional approach that's revolutionizing K–12 education. Games are well known for their ability to inspire persistence. The best ones feature meaningful choices that have lasting consequences, reward experimentation, provide a like-minded community of players, and gently punish failure and encourage risk-taking behavior. Players feel challenged, but not overwhelmed. A gamified lesson bears these same hallmarks. It is explicitly gamelike in its design and fosters perseverance, creativity, and resilience. Students build knowledge through experimentation and then apply what they've learned to fuel further exploration at higher levels of understanding. In this book, Cassie covers What happens to student learning when it is gamified. Why you might want to gamify instruction for your students. The process for gamifying both your classroom and your lessons. If you want to see your students engaged, motivated, and excited about learning, join Jonathan Cassie on a journey that will add a powerful new set of ideas and practices to your teaching toolkit. The gamified classroom—an exciting new frontier of 21st century learning—awaits you and your students. Will you answer the call?