Human Programming

Human Programming
Title Human Programming PDF eBook
Author Scott Selisker
Publisher U of Minnesota Press
Pages 272
Release 2016-08-01
Genre Social Science
ISBN 1452951799

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Do our ways of talking about contemporary terrorism have a history in the science, technology, and culture of the Cold War? Human Programming explores this history in a groundbreaking work that draws connections across decades and throughout American culture, high and low. Scott Selisker argues that literary, cinematic, and scientific representations of the programmed mind have long shaped conversations in U.S. political culture about freedom and unfreedom, and about democracy and its enemies. Selisker demonstrates how American conceptions of freedom and of humanity have changed in tandem with developments in science and technology, including media technology, cybernetics, behaviorist psychology, and sociology. Since World War II, propagandists, scientists, and creative artists have adapted visions of human programmability as they sought to imagine the psychological manipulation and institutional controls that could produce the inscrutable subjects of totalitarian states, cults, and terrorist cells. At the same time, writers across the political spectrum reimagined ideals of American freedom, democracy, and diversity by way of contrast with these posthuman specters of mental unfreedom. Images of such “human automatons” circulated in popular films, trials, travelogues, and the news media, giving form to the nebulous enemies of the postwar and contemporary United States: totalitarianism, communism, total institutions, cult extremism, and fundamentalist terrorism. Ranging from discussions of The Manchurian Candidate and cyberpunk science fiction to the cases of Patty Hearst and the “American Taliban” John Walker Lindh, Human Programming opens new ways of understanding the intertwined roles of literature, film, science, and technology in American culture.

Beyond Coding

Beyond Coding
Title Beyond Coding PDF eBook
Author Marina Umaschi Bers
Publisher MIT Press
Pages 230
Release 2022-03-22
Genre Education
ISBN 026254332X

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Why children should be taught coding not as a technical skill but as a new literacy—a way to express themselves and engage with the world. Today, schools are introducing STEM education and robotics to children in ever-lower grades. In Beyond Coding, Marina Umaschi Bers lays out a pedagogical roadmap for teaching code that encompasses the cultivation of character along with technical knowledge and skills. Presenting code as a universal language, she shows how children discover new ways of thinking, relating, and behaving through creative coding activities. Today’s children will undoubtedly have the technical knowledge to change the world. But cultivating strength of character, socioeconomic maturity, and a moral compass alongside that knowledge, says Bers, is crucial. Bers, a leading proponent of teaching computational thinking and coding as early as preschool and kindergarten, presents examples of children and teachers using the Scratch Jr. and Kibo robotics platforms to make explicit some of the positive values implicit in the process of learning computer science. If we are to do right by our children, our approach to coding must incorporate the elements of a moral education: the use of narrative to explore identity and values, the development of logical thinking to think critically and solve technical and ethical problems, and experiences in the community to enable personal relationships. Through learning the language of programming, says Bers, it is possible for diverse cultural and religious groups to find points of connection, put assumptions and stereotypes behind them, and work together toward a common goal.

Genetic Programming IV

Genetic Programming IV
Title Genetic Programming IV PDF eBook
Author John R. Koza
Publisher Springer Science & Business Media
Pages 626
Release 2005-03-21
Genre Computers
ISBN 9780387250670

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Genetic Programming IV: Routine Human-Competitive Machine Intelligence presents the application of GP to a wide variety of problems involving automated synthesis of controllers, circuits, antennas, genetic networks, and metabolic pathways. The book describes fifteen instances where GP has created an entity that either infringes or duplicates the functionality of a previously patented 20th-century invention, six instances where it has done the same with respect to post-2000 patented inventions, two instances where GP has created a patentable new invention, and thirteen other human-competitive results. The book additionally establishes: GP now delivers routine human-competitive machine intelligence GP is an automated invention machine GP can create general solutions to problems in the form of parameterized topologies GP has delivered qualitatively more substantial results in synchrony with the relentless iteration of Moore's Law

Programming and Metaprogramming in the Human Biocomputer

Programming and Metaprogramming in the Human Biocomputer
Title Programming and Metaprogramming in the Human Biocomputer PDF eBook
Author Dr John C Lilly
Publisher Float on
Pages 252
Release 2014-05-08
Genre
ISBN 9780692217894

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Programming and Metaprogramming in the Human Biocomputer was written by Dr. John C. Lilly about his research conducted at the National Institute of Mental Health. In it, he discusses his invention of float tanks, early communication with dolphins, and investigations into the use of LSD for personal and cultural development. This historic work is reprinted in this version, in its entirety, for the first time in 25 years.

The Programmer's Brain

The Programmer's Brain
Title The Programmer's Brain PDF eBook
Author Felienne Hermans
Publisher Simon and Schuster
Pages 254
Release 2021-10-05
Genre Computers
ISBN 163835605X

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"A great book with deep insights into the bridge between programming and the human mind." - Mike Taylor, CGI Your brain responds in a predictable way when it encounters new or difficult tasks. This unique book teaches you concrete techniques rooted in cognitive science that will improve the way you learn and think about code. In The Programmer’s Brain: What every programmer needs to know about cognition you will learn: Fast and effective ways to master new programming languages Speed reading skills to quickly comprehend new code Techniques to unravel the meaning of complex code Ways to learn new syntax and keep it memorized Writing code that is easy for others to read Picking the right names for your variables Making your codebase more understandable to newcomers Onboarding new developers to your team Learn how to optimize your brain’s natural cognitive processes to read code more easily, write code faster, and pick up new languages in much less time. This book will help you through the confusion you feel when faced with strange and complex code, and explain a codebase in ways that can make a new team member productive in days! Foreword by Jon Skeet. About the technology Take advantage of your brain’s natural processes to be a better programmer. Techniques based in cognitive science make it possible to learn new languages faster, improve productivity, reduce the need for code rewrites, and more. This unique book will help you achieve these gains. About the book The Programmer’s Brain unlocks the way we think about code. It offers scientifically sound techniques that can radically improve the way you master new technology, comprehend code, and memorize syntax. You’ll learn how to benefit from productive struggle and turn confusion into a learning tool. Along the way, you’ll discover how to create study resources as you become an expert at teaching yourself and bringing new colleagues up to speed. What's inside Understand how your brain sees code Speed reading skills to learn code quickly Techniques to unravel complex code Tips for making codebases understandable About the reader For programmers who have experience working in more than one language. About the author Dr. Felienne Hermans is an associate professor at Leiden University in the Netherlands. She has spent the last decade researching programming, how to learn and how to teach it. Table of Contents PART 1 ON READING CODE BETTER 1 Decoding your confusion while coding 2 Speed reading for code 3 How to learn programming syntax quickly 4 How to read complex code PART 2 ON THINKING ABOUT CODE 5 Reaching a deeper understanding of code 6 Getting better at solving programming problems 7 Misconceptions: Bugs in thinking PART 3 ON WRITING BETTER CODE 8 How to get better at naming things 9 Avoiding bad code and cognitive load: Two frameworks 10 Getting better at solving complex problems PART 4 ON COLLABORATING ON CODE 11 The act of writing code 12 Designing and improving larger systems 13 How to onboard new developers

Effective Leadership in Adventure Programming, 3E

Effective Leadership in Adventure Programming, 3E
Title Effective Leadership in Adventure Programming, 3E PDF eBook
Author Priest, Simon
Publisher Human Kinetics
Pages 448
Release 2018
Genre Sports & Recreation
ISBN 1492547867

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Effective Leadership in Adventure Programming, Third Edition, details the art and science of adventure leadership. This thorough update of the groundbreaking text covers the latest research, issues, and trends in adventure education and provides a new model for building core competencies.

Novice Programming Environments

Novice Programming Environments
Title Novice Programming Environments PDF eBook
Author Eisenstadt, Marc
Publisher Taylor & Francis
Pages 356
Release 2020-03
Genre
ISBN 9780815351641

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This book, originally published in 1992, encapsulates ten years of research at the Open University's Human Cognition Research Laboratory. The research investigates the problems of novice programmers, and is strongly oriented toward the design and implementation of "programming environments" aimed at eliminating or easing novices' problems. A range of languages is studied: Pascal, SOLO, Lisp, Prolog and "Knowledge Engineering Programming". The primary emphasis of the empirical studies is to gain some understanding of novices' "mental models" of the inner workings of computers. Such (erroneous) models are constructed by novices in their own heads to account for the idiosyncrasies of particular programming languages. The primary emphasis of the implementations described in the book is the provision of "automatic debugging aids", i.e. artificial intelligence programs which can analyse novices' buggy programs, and make sense of them, thereby providing useful advice for the novices. Another related strand taken in some of the work is the concept of "pre-emptive design", i.e. the provision of tools such as syntax-directed editors and graphical tracers which help programmers avoid many frequently-occurring errors. A common thread throughout the book is its Cognitive Science/Artificial Intelligence orientation. AI tools are used, for instance, to construct simulation models of subjects writing programs, in order to provide insights into what their deep conceptual errors are. At the other extreme, AI programs which were developed in order to help student debug their programs are observed empirically in order to ensure that they provide facilities actually needed by real programmers. This book will be of great interest to advanced undergraduate, postgraduate, and professional researchers in Cognitive Science, Artificial Intelligence, and Human-Computer Interaction.