Human Computer Interaction, Tourism and Cultural Heritage
Title | Human Computer Interaction, Tourism and Cultural Heritage PDF eBook |
Author | Francisco Cipolla Ficarra |
Publisher | Springer Science & Business Media |
Pages | 203 |
Release | 2011-01-14 |
Genre | Computers |
ISBN | 3642183476 |
This book constitutes the refereed proceedings of the First International Workshop on Human-Computer Interaction, Tourism and Cultural Heritage, HCITOCH 2010, held in Brescello, Italy, in September 2010. The 17 revised papers presented were carefully reviewed and selected from numerous submissions. Providing strategies for a creative future with computer science, quality design and communicability, the papers discuss the latest advances in the areas of augmented realities, computer art, computer graphics, e-commerce, eco-design, emerging technologies, dynamic and static media (2D & 3D), HCI, interactive systems, mixed reality, networking, simulation languages, tourism, usability, video games, virtual classroom and virtual museum.
Human-Computer Interaction, Tourism and Cultural Heritage
Title | Human-Computer Interaction, Tourism and Cultural Heritage PDF eBook |
Author | Francisco Cipolla Ficarra |
Publisher | Springer |
Pages | 157 |
Release | 2012-11-10 |
Genre | Computers |
ISBN | 9783642339431 |
This book constitutes the refereed proceedings of the Second International Workshop on Human-Computer Interaction, Tourism and Cultural Heritage, HCITOCH 2011, held in Córdoba, Argentina, in September 2011. The 14 revised full papers presented were carefully reviewed and selected from various submissions. The volume is intended to be a meeting point of all those who freely wish to boost and perfect the set of strategies and techniques to improve the human-computer interaction, tourism, and cultural heritage.
Augmented Reality in Tourism, Museums and Heritage
Title | Augmented Reality in Tourism, Museums and Heritage PDF eBook |
Author | Vladimir Geroimenko |
Publisher | Springer Nature |
Pages | 327 |
Release | 2021-04-24 |
Genre | Computers |
ISBN | 3030701980 |
This book provides extensive research into the use of augmented reality in the three interconnected and overlapping fields of the tourism industry, museum exhibitions, and cultural heritage. It is written by a virtual team of 50 leading researchers and practitioners from 16 countries around the world. The authors explore the opportunities and challenges of augmented reality applications, their current status and future trends, informal learning and heritage preservation, mixed reality environments and immersive installations, cultural heritage education and tourism promotion, visitors with special needs, and emerging post-COVID-19 museums and heritage sites. Augmented Reality in Tourism, Museums and Heritage: A New Technology to Inform and Entertain is essential reading not only for researchers, application developers, educators, museum curators, tourism and cultural heritage promoters, but also for students (both graduates and undergraduates) and anyone who is interested in the efficient and practical use of augmented reality technology.
Human Computer Interaction, Tourism and Cultural Heritage
Title | Human Computer Interaction, Tourism and Cultural Heritage PDF eBook |
Author | Francisco Cipolla Ficarra |
Publisher | |
Pages | 208 |
Release | 2011-03-30 |
Genre | |
ISBN | 9783642183492 |
Advanced Research and Trends in New Technologies, Software, Human-Computer Interaction, and Communicability
Title | Advanced Research and Trends in New Technologies, Software, Human-Computer Interaction, and Communicability PDF eBook |
Author | Cipolla-Ficarra, Francisco Vicente |
Publisher | IGI Global |
Pages | 696 |
Release | 2013-08-31 |
Genre | Computers |
ISBN | 1466644915 |
"This book presents scientific, theoretical, and practical insight on the software and technology of social networks and the factors that boost communicability, highlighting different disciplines in the computer and social sciences fields"--Provided by publisher.
Handbook of Research on Cultural Heritage and Its Impact on Territory Innovation and Development
Title | Handbook of Research on Cultural Heritage and Its Impact on Territory Innovation and Development PDF eBook |
Author | Oliveira, Lídia |
Publisher | IGI Global |
Pages | 447 |
Release | 2020-11-13 |
Genre | Social Science |
ISBN | 179986703X |
Cultural heritage is perceived as the glue that keeps individuals together and makes them feel a part of something larger. It is the past that allows individuals to understand their present and move towards the future. In networked society, it is impossible to think about cultural heritage and its preservation and maintenance without including the digital processes and ICT systems, as well as its impact on territorial innovation. The Handbook of Research on Cultural Heritage and Its Impact on Territory Innovation and Development is a critical and comprehensive reference book that analyzes how preservation and sustainability of cultural heritage occurs in countries, as well as how it contributes to territorial innovation. Moreover, the book examines how technological tools contribute to its preservation and sustainability, as well as its dissemination. Highlighting topics that include public policies, spatial development, and architectural heritage, this book is ideal for cultural heritage professionals, government officials, policymakers, academicians, researchers, and students.
Mixed Reality and Gamification for Cultural Heritage
Title | Mixed Reality and Gamification for Cultural Heritage PDF eBook |
Author | Marinos Ioannides |
Publisher | Springer |
Pages | 594 |
Release | 2017-04-26 |
Genre | Computers |
ISBN | 3319496077 |
This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.