HTML5 for Flash Developers
Title | HTML5 for Flash Developers PDF eBook |
Author | Matt Fisher |
Publisher | Packt Publishing Ltd |
Pages | 460 |
Release | 2013-01-01 |
Genre | Computers |
ISBN | 1849693331 |
A step by step guide with detailed examples.Experienced Flash AS3 programmers who are making the switch to Javascript and HTML5.
Build an HTML5 Game
Title | Build an HTML5 Game PDF eBook |
Author | Karl Bunyan |
Publisher | No Starch Press |
Pages | 220 |
Release | 2015-03-01 |
Genre | Computers |
ISBN | 1593276788 |
If you already have even basic familiarity with HTML, CSS, and JavaScript, you’re ready to learn how to build a browser-based game. In Build an HTML5 Game, you’ll use your skills to create a truly cross-platform bubble-shooter game—playable in both desktop and mobile browsers. As you follow along with this in-depth, hands-on tutorial, you’ll learn how to: –Send sprites zooming around the screen with JavaScript animations –Make things explode with a jQuery plug-in –Use hitboxes and geometry to detect collisions –Implement game logic to display levels and respond to player input –Convey changes in game state with animation and sound –Add flair to a game interface with CSS transitions and transformations –Gain pixel-level control over your game display with the HTML canvas The programming starts right away in Chapter 1—no hemming and hawing, history, or throat clearing. Exercises at the end of each chapter challenge you to dig in to the bubble shooter’s code and modify the game. Go ahead. Take the plunge. Learn to create a complete HTML5 game right now and then use your newfound skills to build your own mega-popular, addictive game.
Foundation HTML5 Animation with JavaScript
Title | Foundation HTML5 Animation with JavaScript PDF eBook |
Author | Billy Lamberta |
Publisher | Apress |
Pages | 487 |
Release | 2012-01-13 |
Genre | Computers |
ISBN | 1430236663 |
Foundation HTML5 Animation with JavaScript covers everything that you need to know to create dynamic scripted animation using the HTML5 canvas. It provides information on all the relevant math you'll need, before moving on to physics concepts like acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. Foundation HTML5 Animation with JavaScript is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices. You will learn how to utilize the amazing animation and physics-based code originally created by author Keith Peters in his hugely successful Foundation ActionScript Animation in all of your HTML5 applications. In no time at all, you'll understand the concepts behind scripted animation and also have the ability to create all manner of exciting animations and games.
HTML5 Multimedia
Title | HTML5 Multimedia PDF eBook |
Author | Ian Devlin |
Publisher | Peachpit Press |
Pages | 288 |
Release | 2012 |
Genre | Computers |
ISBN | 0321793935 |
A guide to building native HTML5 multimedia into a website, from the simplest addition to more advanced features.
Creating HTML5 Animations with Flash and Wallaby
Title | Creating HTML5 Animations with Flash and Wallaby PDF eBook |
Author | Ian L. McLean |
Publisher | "O'Reilly Media, Inc." |
Pages | 63 |
Release | 2011-09-02 |
Genre | Computers |
ISBN | 1449317200 |
Creating standards-compliant animations for the Web just got a lot easier. With this concise guide, you’ll learn how to convert Flash animations into HTML5, using Wallaby—the experimental tool from Adobe. Wallaby makes Flash content available for devices that don't support Flash runtimes, including the iPhone and iPad. Developing HTML5 animations is time-consuming with all the coding required. This book shows you how to create compelling content for HTML5 environments with relative ease, whether you know Flash or not. After a quick introduction to simple animation building with Flash, you'll learn how Wallaby helps you convert those animations into HTML5 code. Learn how to create a simple Flash animation, using Flash Professional CS5 Become familiar with the Flash Library, Stage drawing canvas, and animation Timeline Take the right approach to building a complex Flash animation for HTML5 Get performance tips to optimize animations for desktops and mobile devices Use simple JavaScript and CSS code to place the Wallaby animation in a web page Add interactivity to your HTML5 animation with jQuery
Flash
Title | Flash PDF eBook |
Author | Anastasia Salter |
Publisher | MIT Press |
Pages | 191 |
Release | 2014-09-12 |
Genre | Computers |
ISBN | 0262325780 |
How Flash rose and fell as the world's most ubiquitous yet divisive software platform, enabling the development and distribution of a world of creative content. Adobe Flash began as a simple animation tool and grew into a multimedia platform that offered a generation of creators and innovators an astonishing range of opportunities to develop and distribute new kinds of digital content. For the better part of a decade, Flash was the de facto standard for dynamic online media, empowering amateur and professional developers to shape the future of the interactive Web. In this book, Anastasia Salter and John Murray trace the evolution of Flash into one of the engines of participatory culture. Salter and Murray investigate Flash as both a fundamental force that shaped perceptions of the web and a key technology that enabled innovative interactive experiences and new forms of gaming. They examine a series of works that exemplify Flash's role in shaping the experience and expectations of web multimedia. Topics include Flash as a platform for developing animation (and the “Flashimation” aesthetic); its capacities for scripting and interactive design; games and genres enabled by the reconstruction of the browser as a games portal; forms and genres of media art that use Flash; and Flash's stance on openness and standards—including its platform-defining battle over the ability to participate in Apple's own proprietary platforms. Flash's exit from the mobile environment in 2011 led some to declare that Flash was dead. But, as Salter and Murray show, not only does Flash live, but its role as a definitive cross-platform tool continues to influence web experience.
Head First HTML5 Programming
Title | Head First HTML5 Programming PDF eBook |
Author | Eric Freeman |
Publisher | "O'Reilly Media, Inc." |
Pages | 611 |
Release | 2011-10-06 |
Genre | Computers |
ISBN | 1449390544 |
"Head First HTML5" introduces key features including improved text elements, audio and video tags, geolocation, and the Canvas drawing surface. Concrete examples and exercises are applied to reinforce these concepts.